[S] Scaedumar Mod - Beta version released

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@MrExpendable Could you point out how to make the bandits spawn in smaller and lager numbers? (Or post a file, but I like to learn :smile:)
 
Mazth 说:
@MrExpendable Could you point out how to make the bandits spawn in smaller and lager numbers? (Or post a file, but I like to learn :smile:)

you can do it with tweakmb

parties-> bandit parties

http://forums.taleworlds.com/index.php/topic,101731.0.html
 
possum 说:
you can do it with tweakmb

parties-> bandit parties

http://forums.taleworlds.com/index.php/topic,101731.0.html

Thanks for replying but TweakMB only lets you set one spawn size for each bandit type (or am I missing something?). I would like to make it spawn two sizes for each type of bandit as referred to by MrExpendable:

MrExpendable 说:
I've adjusted my game so that each type of bandit spawns both smaller (5-10) parties and larger (10-100ish) ones. This seems to work pretty nicely, as I can avoid the larger parties and find easy pickings (5men looter parties) for my men to gain experience and level up. When I get a sizeable, experienced force I can go for the larger ones.
 
Mazth 说:
possum 说:
you can do it with tweakmb

parties-> bandit parties

http://forums.taleworlds.com/index.php/topic,101731.0.html

Thanks for replying but TweakMB only lets you set one spawn size for each bandit type (or am I missing something?). I would like to make it spawn two sizes for each type of bandit as referred to by MrExpendable:

MrExpendable 说:
I've adjusted my game so that each type of bandit spawns both smaller (5-10) parties and larger (10-100ish) ones. This seems to work pretty nicely, as I can avoid the larger parties and find easy pickings (5men looter parties) for my men to gain experience and level up. When I get a sizeable, experienced force I can go for the larger ones.

my fault, i did not read mrexp. post carefully.
 
possum 说:
Mazth 说:
possum 说:
you can do it with tweakmb

parties-> bandit parties

http://forums.taleworlds.com/index.php/topic,101731.0.html

Thanks for replying but TweakMB only lets you set one spawn size for each bandit type (or am I missing something?). I would like to make it spawn two sizes for each type of bandit as referred to by MrExpendable:

MrExpendable 说:
I've adjusted my game so that each type of bandit spawns both smaller (5-10) parties and larger (10-100ish) ones. This seems to work pretty nicely, as I can avoid the larger parties and find easy pickings (5men looter parties) for my men to gain experience and level up. When I get a sizeable, experienced force I can go for the larger ones.

my fault, i did not read mrexp. post carefully.
It's exactly how you said it possum. By setting the minimum size at 10 and the max at 100, you get yourself alot more different sized parties on the map. That's what's happening at my game anyway.

@all: I'll post the item_kinds.txt file containing the regular ammo sizes in a few moments.
 
MrExpendable 说:
@all: I'll post the item_kinds.txt file containing the regular ammo sizes in a few moments.

Few moments are gone :mrgreen:
Abhuva you can add the incoming file on the first page and delete all the previous version
 
maybe a bug:

if i assist someone in a battle, i get not loot or group xp after we won.

currently i am supporting a faction as a mercenary.
 
hm ... nor prisoners ?




Forest Bandits gave us a hard fight. You can see a Swadian Infantry biting the dust on the left.




 
the capture prisoners / recruit freed troops do show up but after that, there is no loot window.

one interesting thing:

if a battle will be fought in more than one rounds, i get the group exp for every round except the last one.
 
Maybe it depends on your looting skill. I noticed that the more the number of lords in a battle (on your side) the less the loot you get, if any. This before the final patch. I dunno if and what changed. I remember that in standard native no loot is available in sieges. Maybe there is a fix somewhere in the forum.
 
my loot skill is 2

i know that there is no loot for sieges but i usually always got some loot after supporting someone in a battle.

even if my loot skill is to low to get some loot, i should get the group xp after a battle.
 
Great work everyone =)
Updated the front page with the latest release, also deleted the other links...
 
I have to say, this mod is simply superb. Its been great playing through most of the untouched mod, so now I'm going to install the community add-on. Hopefully, it should change enough around to warrant a good time longer spent playing M&B.

I'm loving the work you've done so far. Does more really need to be said?
 
Abhuva you updated just the itemskind1 alternative :mrgreen:
You need to put the previous file you updated aplus the itemskind link.
Otherwise people will donwload only a itemskind text file.


EDIT: this is the add-on  http://www.megaupload.com/?d=WWPUQUZI
The file you've already updated revert to standard the amount of ammos.
 
Does the mod works only with version 1.134 ?
I have the steam verison of the game and it comes updated to latest patch already.
Do I need to downgrade the game (how btw) or something like this to make the mod works ?
Thanks.
 
Turning of terrain advantage might help with that. Anyway, all the armors from Pino's armor pack are invisible in my game with the community add-on. Any help here?

I'm using 1.143 here.
 
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