pino69 说:
Mr Expandable,
Could you upload your modifications as they are.
I'd like to test them now and just have a short window to do it.
Thanks.
Sure. I've made some changes after testing, but I think that it's ready for extensive communitytesting now.
Download link: http://www.megaupload.com/?d=MJHWCQB0
It includes both the reworked troops and balanced items. Have fun!
wrc 说:
It's always a bit painful to start a new game,but I really appreciate what you guys are doing to improve this mod and I wanted to play it with all changes.I've noticed a couple of minor things "at first glance" so I hope you don't mind to write them:
-Nord infantry shouldn't have any ranged weapons,they're already overpowered,throwing axes and spears make them almost invincible
-Vaegir infantry(don't know the name but top-tier unit) should have a bit higher combat skills
-Khergit Vet.horse archers shold have Horse archery skill 7-8(now they have 5) and Archery more than other archers(they have 145 now) because Khergit have no unit to rely on at the moment(comparing to other factions),so Veteran horse archers should be their strength
-it would maybe a good idea that only sharpshooters(crosbowmen) carry shields.That would make crossbowmen and veteran crossbowmen more agile on the field but more vulnerable to enemy attacks,though I don't know is it possible to make that
Like I said,amazing work!
Cheers
Thanks for the insight and advise. I'm going to test the Khergits and re-balance them accordingly. But I've already made some serious changes for the available download:
I took note of the fact that Khergits really needed something to rely on. That's why I've made them have superhuman riding skills and horse archery. I dare to say that a Khergit lancer can outmatch a Swadian Knight now. Their fast riding speed will allow them to pull off amazing speed bonuses, so as long as they don't lose their momentum, they can really pack a punch.
I'll also take a look at the Nords. I just fought as them, and tried to conquer a Veagir Castle with a garrison of 281 men. I have to say that this was the best M&B siege I had for a very long time. I lost alot of troops in the process of conquering the walls. Even when gaining key sections of the castle (towers etc.), victory was still very doubtful. It was especially the Dvor class soldiers who did most of the damage. By the time I finally beat them, I lost 437 men. But most of those kills weren't made by the archers, but by infantry. Even when climbing on the walls, I lost more of my men to axes and scimitars then arrows. So I think that archers really aren't that devastating even in sieges.