[S] Scaedumar Mod - Beta version released

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Alright, I took Robis' troop mod and edited it to my own taste. I generally made the archer/crossbow tier for all factions have more archery/crossbow skill, and I increased their level as well. I just thought that the archer tiers were a bit too weak. I also changed the equipment for some last tier archers, and they generally wear leather gloves because I thought that expert archers are able to do so whilst shooting.

Swadian longbowmen have axes and pickaxes instead of swords. They're generally the best rounded archer units for melee, only bested by Nord longbowmen. Oh, they also have some variation in their equipment, and now wear the native mail hauberks as well.

Furthermore, I've changed the Swadian knights to wear slightly different helmets and armours. The Swadian Sergeants now don't wear the Churburg armour (thought they were a bit too heavy even for the Swadians as infantry armour).

Mercenary Cavalry had their plate armour and winged helmets removed. Just my taste for this.

Robis, you also might want to check the last tier Veagir infantry troop. There's having a invalid item in their inventory (mail boots for tableau I think). :wink:

Here's the link. Enjoy: http://www.megaupload.com/?d=D8CSHGBN

This is just a slight personal change to Robis' wonderful troop tree, and I thought that it would be nice enough to share.
 
Community work is enhancing this mod and this is quite good.
I'm happy you like the troop trees and I'm interested in your modification. Here my first impressions about this:
1) archery and crossbow proficiency were purposely kept lower than other proficiencies. This beacuse I found that ranged proficiencies are quite overpowered even at relatively low levels. For two reasons:
- damage changes mainly with power draw and less (if any) with proficency;
- furthermore, and most important, even a 120 archery proficiency (dvor marksmen have 155) lead to a huge amount of headshots and this is lethal both in fields and in sieges: I saw the highest tier infantries falling down as flies before getting close to melee range.
So I prefer to maintain those lower level of proficiency and I invite you to test it on the battlefield; sarranid kamandaran (highest archery tier for them) and even the lower level master archers are a good demonstration of this, and they are not the best arcehrs ingame !! About gloves I was sure to have added them for almost all archers. Maybe I corrected it afterwards and I did not upload the file.
2) About their level, yes, a higher level means more hp, but since I kept native standard skills, all high tier archers have around 60 hps. Anyway, it could be ok, but keep in mind that highest levels mean a longest run to the high tier. So I kept relatively low levels to balance their less proficiency in melee.
3) I totally agree on Swad longbowmen being the best in melee after Nord ones (but don't understimate vaegirs' bardiches). I used swords because thjey were fashionable to me :mrgreen: . About huberks, they could work, but we should test if they don't become too much overpowered.
4) Plates and helms for cavalry: I realised I did not use those items and I tried to find them an allocation :mrgreen:. Yes, they don't look very good :grin:
5) Swadian Sergeants modifications look very interesting to me, helping to differentiate them from rhodok ones and, probably, they were too heavly armored. A question: which armors did you give to them ? Keep in mind that swadian infantry (lvl 21) use hearldic armors, so 48- 15 armor point. Did you downgrade theirs too ?
6) Thank you for the correction on dvor ifnantry.


One note to all. Amount of gears and troops' modifications are ALL save compatible if they increase the stock. So 90% of your job works with previous savegames. But, if you alter stats (as for archers), they need a new game to be effective, otherwise they will remain unchanged.

Overall I will download your modification and try it, expecially I'm curious about swadian troops ! I will keep my previous archer stats :grin: . Tonight I will give it a try and let you know. Meanwhile I will check for your answers and wait for Pino restyling !! After all of this I think Abhuva will be forced to update first page  :mrgreen:



edit: I gave a look at your text file :mrgreen: 1) You forgot to buff nord archery stats. 2) You gave brigandine to swadian sergeants that has lower armor stats than heraldic , and swad infantry has heraldic equipped 3) you gave gauntlets to swad longbowmen instead of gloves
 
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.
 
Robis 说:
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.
Just to make it clear,is this save compatible?
 
wrc 说:
Robis 说:
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.
Just to make it clear,is this save compatible?

i was able to use my pld savegame. currently no problems.

played only 15 min till now.
 
possum 说:
wrc 说:
Robis 说:
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.
Just to make it clear,is this save compatible?

i was able to use my pld savegame. currently no problems.

played only 15 min till now.
Thanks,I'll give it a try then!
 
wrc 说:
Robis 说:
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.

Just to make it clear,is this save compatible?
It is savegame compatible and you'll see the new equipment for troops, but for the skills and levels to appear modified you have to start a new game.

Robis 说:
Community work is enhancing this mod and this is quite good.
I'm happy you like the troop trees and I'm interested in your modification. Here my first impressions about this:
1) archery and crossbow proficiency were purposely kept lower than other proficiencies. This beacuse I found that ranged proficiencies are quite overpowered even at relatively low levels. For two reasons:
- damage changes mainly with power draw and less (if any) with proficency;
- furthermore, and most important, even a 120 archery proficiency (dvor marksmen have 155) lead to a huge amount of headshots and this is lethal both in fields and in sieges: I saw the highest tier infantries falling down as flies before getting close to melee range.
So I prefer to maintain those lower level of proficiency and I invite you to test it on the battlefield; sarranid kamandaran (highest archery tier for them) and even the lower level master archers are a good demonstration of this, and they are not the best arcehrs ingame !! About gloves I was sure to have added them for almost all archers. Maybe I corrected it afterwards and I did not upload the file.
2) About their level, yes, a higher level means more hp, but since I kept native standard skills, all high tier archers have around 60 hps. Anyway, it could be ok, but keep in mind that highest levels mean a longest run to the high tier. So I kept relatively low levels to balance their less proficiency in melee.
3) I totally agree on Swad longbowmen being the best in melee after Nord ones (but don't understimate vaegirs' bardiches). I used swords because thjey were fashionable to me :mrgreen: . About huberks, they could work, but we should test if they don't become too much overpowered.
4) Plates and helms for cavalry: I realised I did not use those items and I tried to find them an allocation :mrgreen:. Yes, they don't look very good :grin:
5) Swadian Sergeants modifications look very interesting to me, helping to differentiate them from rhodok ones and, probably, they were too heavly armored. A question: which armors did you give to them ? Keep in mind that swadian infantry (lvl 21) use hearldic armors, so 48- 15 armor point. Did you downgrade theirs too ?
6) Thank you for the correction on dvor ifnantry.


One note to all. Amount of gears and troops' modifications are ALL save compatible if they increase the stock. So 90% of your job works with previous savegames. But, if you alter stats (as for archers), they need a new game to be effective, otherwise they will remain unchanged.

Overall I will download your modification and try it, expecially I'm curious about swadian troops ! I will keep my previous archer stats :grin: . Tonight I will give it a try and let you know. Meanwhile I will check for your answers and wait for Pino restyling !! After all of this I think Abhuva will be forced to update first page  :mrgreen:



edit: I gave a look at your text file :mrgreen: 1) You forgot to buff nord archery stats. 2) You gave brigandine to swadian sergeants that has lower armor stats than heraldic , and swad infantry has heraldic equipped 3) you gave gauntlets to swad longbowmen instead of gloves

1) Thanks for that, I indeed forgot to tweak them.
2) This has been changed now. Heraldic will be removed, and replaced with different armour. Do you think that the brigandine would be better? Or do you have other suggestions?
3) Has been fixed as well.

I the meantime, I also gave the Veagir Hussars the Novgorod/Nikolskoe helmets. They look alot more menacing now!

About the gloves for archers. You did indeed equip all of the last tier archers, but you forgot to ensure that they would wear them. Has been changed as well.

The Nord Huscarl has been changed to wearing their Native armour again, plus the Cuir Boulli. I'm going to add some added armours soon (the Rus Scale armour comes to mind).

And I'll look into the archery skill some more and test to see if archers are still balanced. Archers should be a cost-effective counter against formations of infantry, but fail against cavalry. Though with nearly all of the non-warhorses having no armour, archers would pose a threat against both.

And, I gave the Khergits even more riding skill. They should be able to pretty much tear up any disorganized infantry horde. They also have the means necessary to disorganise a infantry formation. I'm going to test them against Swadian Knights and see if they're able to beat them now. In any case, They should really be a thorn in the eye.
 
what do you all think about the pike overhead swing? for me it not only looks silly, it also feels pike troops are one of deadliest troops on the battlefield.

i guess i will make the pike a stab only weapon and give the troops a short sword or equal weapon for close range fighting.
 
Everything is save compatible. But if you started game with base native troops you won't have stats buffed, only gears.

@MrExpendable: I like heraldic as a final stage armor for swadians, as I like rus helmets for vaegirs horsemen and scale armors for nord huskarls ! :grin:. You can use brigandine and heraldic for swad sergeants and maybe mail hauberks for infantries.
Anyway, let me know about your tests on archers. They should work as you said. Just take forest bandits as example: they are deadly until if you don't get close .. and even then !

@possum. nice ideas. There should be a script somewhere that make pikemen use both a pike and a sword . I dunno where it is
 
Robis: With heraldic, do you mean the transitional types or the native ones?

By the way, I've greatly increased the stats of the Sarranid Javalinmen. They're the fastest infantry units in the game now, with both high agility and athletics. Great for quickly gaining ground and countering light units. They can also prove to be effective in rugged terrain where cavalry gets bogged down. So I think they would do quite well when invading the mountainous lands of the Rhodoks. :mrgreen:

Edit: I noticed only right now, that you have almost the same unit attributes (agility, strength etc.) for each unit. Was this intentional?
 
Robis 说:
@possum. nice ideas. There should be a script somewhere that make pikemen use both a pike and a sword . I dunno where it is

doesnt they change the weapon automaticly?

i remember sea raiders switching from speras to swords when getting closer to the enemy
 
Yeh they do. But I read about a script that guarantees pikemen have always 1 pike and 1 sword. I dunno if it is already in.
 
didnt knew such a script exists.

unfortunatly i lack the skill to add scripts into the game.

would be great if someone else could do this, if he/she agrees with my pike post.
 
Abhuva,

Any chance you upload Scaedumar module system ?
Don't want to touch your code but I'd like to emphasise the mercenary tree and the only way I know to do this is to play with module_troops.

Thanks

EDIT :
Maybe can I add some troops before mercenary end in the txt file but I believe it will mess all the items allocation for all the existing troops.
By he way, what if I use diplomacy module_troops.py ? Is it the same tree than the one you used ?
 
Here a gear fix for swadians, as suggested by Mrexpandable. Totally savecompatible.

gear fix http://www.megaupload.com/?d=PW4GZW42, that must be added to this http://www.megaupload.com/?d=2TM2FNY0, overwriting.

Too many things here :grin: They must be gathered together !
 
For everyone interested, here are the source codes for Scaedumar (based on 1.134 Warband).
The zip file also includes some dev-documents.
Most code is commented, but its not edited to be used by others so it might be a bit confusing at first sight.

Have fun with it =)

http://www.mbrepository.com/file.php?id=3174

As far as i know, diplomacy used the basic native troop tree, so it should be the same. I used Diplomacy source code as base code and included all other things on top of this.
 
Robis 说:
Allright.
Here's the complete Scadumar Mod folder with all modifications for troops and gears with pino's pack files included, plus some little tweaks and looting in desert fixed.
I started to upload this 4 hours ago, due to my inefficient internet connection, so I could not take into account MrExpendable modifications for swadia gears.
It's balanced, challenging and ready to play.

Download : http://www.megaupload.com/?d=2TM2FNY0

MrExpendable  troops file can be easily added since it's just a text file.

this one is missing the tulga fix. dont forget to install it.
 
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