Well, the lancer didn't add much to the Khergits, in my opinion. I thought of them as useless light cavalry that never did their job properly, which is killing other enemy cavalry. Instead they were usually just swatted.Semper_Ducimus said:Two questions if i may:
- Why was the Khergit Lancer removed? What was the rationale? This isn't a critique, I'm just curious as to why.
- Is this mod compatible with the Native Mod Compilation? ( http://forums.taleworlds.com/index.php/topic,126993.0.html )
I replaced the unit to make the Khergits more concentrated upon mounted archery, and I found them to be more effective for it.
But that's just my opinion. Basically, the Khergits now have ranged infantry which are useful as castle defenders and against other infantry, because they lacked such a unit. They also now have a 6th tier horse archer which is truly more effective than a Lancer, but comes with the price of other units of a similar caliber. Seriously, I dare you to pit Swadian Squires & Knights against an equal number of Bondsmen and tell me they don't do better than Lancers.
Also, the mod should be compatible. Unless they rearrange the item_kinds file, or something else that the mod relies on having, then it should be fine.