Aeon221
Sergeant at Arms

A new version 3.0 has been launched!
Check the changelog and readme for details, but the name should make it obvious that this is the update adding the new mercenaries. Unfortunately, due to the way mercenary units work, the only way to add them and have them populate the towns is to put them in before the unit "mercenaries_end." This meant moving all the units above number 34 up 7 units, which means that old saves are now broken -- they record units as seven spots lower on troops.txt, so they pull up the wrong entries all over the place, populating armies with some very weird dudes -- and that I had to spend an assload of time doing tedious entry updates for all upgrades and reinforce parties. There might be bugs, so definitely be sure to tell me if you see any weird upgrades! And yeah, I'm unhappy too, as this totally ruined my 400+ day save that I had spent a great deal of time on =(
But the new mercs are a lot of fun, so definitely use it!
I ended up not having mercenaries auto-pop into faction armies this update, but it'll be a minor change to make that happen. I just wanted to test a few other things -- for instance, having the nords pop a few more high tier units to help them with autocalc battles -- before adding a whole bunch of new variables into the mix.
Based on my numbers, all versions of the mod have now been downloaded 1016 times since its original posting on 4.23.2010. Thanks!
edit:
@Cassial: If you want to have them upgrade, it's a two second process to do it yourself -- but in the mod itself, I'm not gonna add it =D
And yeah, I like having more variety in units using the more interesting two handed weapon types that you used to never see on the NPCs. I might change some of the lord unit loadouts too, but I think they get gear spawned onto them by script.
@Iaksones: You're not the only one who feels it's strange that these guys don't upgrade, but it works pretty well and helps a lot with balancing out the mounted units. Glad you enjoy the mod, and definitely feel free to post about balance and AARS and whatnot!
Check the changelog and readme for details, but the name should make it obvious that this is the update adding the new mercenaries. Unfortunately, due to the way mercenary units work, the only way to add them and have them populate the towns is to put them in before the unit "mercenaries_end." This meant moving all the units above number 34 up 7 units, which means that old saves are now broken -- they record units as seven spots lower on troops.txt, so they pull up the wrong entries all over the place, populating armies with some very weird dudes -- and that I had to spend an assload of time doing tedious entry updates for all upgrades and reinforce parties. There might be bugs, so definitely be sure to tell me if you see any weird upgrades! And yeah, I'm unhappy too, as this totally ruined my 400+ day save that I had spent a great deal of time on =(
But the new mercs are a lot of fun, so definitely use it!
I ended up not having mercenaries auto-pop into faction armies this update, but it'll be a minor change to make that happen. I just wanted to test a few other things -- for instance, having the nords pop a few more high tier units to help them with autocalc battles -- before adding a whole bunch of new variables into the mix.
Based on my numbers, all versions of the mod have now been downloaded 1016 times since its original posting on 4.23.2010. Thanks!
edit:
@Cassial: If you want to have them upgrade, it's a two second process to do it yourself -- but in the mod itself, I'm not gonna add it =D
And yeah, I like having more variety in units using the more interesting two handed weapon types that you used to never see on the NPCs. I might change some of the lord unit loadouts too, but I think they get gear spawned onto them by script.
@Iaksones: You're not the only one who feels it's strange that these guys don't upgrade, but it works pretty well and helps a lot with balancing out the mounted units. Glad you enjoy the mod, and definitely feel free to post about balance and AARS and whatnot!


