[S] Mundukor [DEAD]

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Zeus1257

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While Mundukor itself is not a mod, it is a world and in this world a series of mods shall take place. Each mod in this series will take place in different locations in the world.
Mundukor
The planet of Mundukor is roughly 3 times the size of Earth and is in a very similar orbit allowing for life. The planet itself was formed from the collision of two smaller planets, this collision also created Mundukors 12 moons. And other then the super continent of Versail most of the continents here are relatively small, some not even visible from space. (this would depend on if you were in high or low orbit around Mudukor.) The gravity here is also the same as Earths. The planet is located on the edge of the Andromeda galaxy.
Vesrail super continent
The super continent of Vesrail is the largest landmass on Mundukor and is nearly three times the size Pangaea and is home to many of Mundukors Kingdoms. This continent has a huge variety of environments, in fact it has just about everything. Versail is separated into 3 different sections: Versail, Versail major, Versail minor. They are still however one single landmass.

Also see:http://perisno.proboards.com/board/10/wb-world-mundukor There are different threads for the different mods here and I will be keeping the threads there more up to date, also there is alot of other information ill be putting there too that wont find its way here.

Mod team:
xZEUS99x: Coder, Scener, Team leader
The Dark Robin: Coder


Thread updated


Current Modules:
Jerasum
Inrari Peninsula​




Important Notice:
All further versions of Jerasum be only big fixes as I am starting another mod set in Mundukor which will allow for more advanced things. Perhaps one day I will remake Jerasum, but if i do it won't be any time soon.
Jerasum

Jerasum is a reletivly small continent dominated by desert and steppe. Jerasum map with various regions outlined:​


Ingame Map:







Factions

Venite is one of the many Remnant factions that once made up the great Mundukor Empire. Venite occupies the Israla desert and a small portion of the Net'Ya steppe. The infantry Venite fields are some of the best heavy infantry in the entire continent and the Venitian Heavy Infantry may very well be the best. They also make use of well trained crossbowmen who are also capable of fighting with a pavise and a sword making them capable in melee combat as well. Venites one disadvantage is that it fields no cavalry making them vulnerable to the heavy cavalry of the Afah Kaisertum and the Tsardom of Kassir's mounted archers.
Troop tree:
       
The Afah Kaisertum started as an alliance of tribes spread out across the Afah desert. After they took control of the entirety of the Afah desert they became the Afah Kaisertum. The Kaisertum relies  on its powerful infantry and cavalry to make up for its lack of archers. The Kaisertum swordsmen make up most of the Kaisertums armies, they are strong well equipped soldiers that can be hard to best with out the help of some archers. The Kaisertum knights are the most powerful footsoldiers and the most powerful cavlary in the Kaisertums armies. Their lack of archers does make the vulnerable long range attacks.
Troop Tree:

The Ja'Har Ittifak is the sole controller of the Ja'Har desert. They have been around for as long as anyone can tell and are a collection of united tribes. The Ja'Har Ittifak has very capable infantry, archers, and cavalry. And while they are good at everything, they are masters of nothing. Their biggest weakness is their lightly armored infantry. This means Venite or Kaisertum infantry should be able to easily best the Ja'Har Ittifaks infantry.

The Muzdok Council are one of most interesting factions in the entirety of Mundokor, they are not led by a king and vassals but instead lead by a Grandmaster and a council, hence the name. The Muzdok Council controls the large island of Muzdok located of the cost of the Israla desert. The Muzdok Council's citizens have an unparalleled level of freedom, and the most interesting thing of all is their belief that all people are equal regardless of race or gender. These curious laws and beliefs have made their people some of the happiest in the entire world. The Councils banner has four symbols these symbols stand for: Peace, Equality, Order, Happiness. (this might change later on) And while they may be very peaceful their armies are still extremely powerful. The council relies on highly skilled heavy infantry wielding axes. They also have a limited selection of archers.

Many years ago some horse riding nomads began to settle in the Kassir steppe and spread out taking control of the entire steppe, this however was not the birth of the Tsardom of Kassir. Three years after the nomads took over the entire Kassir steppe a rebelion broke out. These rebels eventually took over the entire steppe and thus the Tsardom of Kassir was born.

The wasteland tribes once lived in the Afah desert, but when the Afah Kaisertum began expanding its territory the remaining tribes began to carve out a path through the previously impassable wasteland. However when they fled into the path they had carved they never came out the other side, Instead the carved out more paths and settled there. They soon became barbaric, and lost most of their culture. They have a small selection of axe wielding troops that are very well trained.

Mercenaries
Outremer Knights are well trained cavalry hailing from far away lands. These knights wear plate armor and wield swords and lances. They ride upon the backs of armored horses. And while they are not the most powerful cavalry in the land, they certainly are one of the best.
Afarian Halbrediers come from the far away island kingdom of Afaria. These heavily armoured infantry wield halbreds and are experts at taking down cavalry. They are vulnerable bows and crossbows because of their lack of shields.
Muzdok Rangers are highly skilled longbowmen, they were once members of the Muzdok rangers guild however after a flood destroyed the guild's fort the remnants went off in search of other work many of them now fight as mercenaries.
Sellwords are capable light infantry. The sellswords do not hail from any particular place but instead come from various locations across the entire globe. They are relatively poorly armored and use nothing but a sword and a shield, but they are still good infantry.
The Afarians may not have the largest armies or the best generals in Mundukor but they have one thing no one else does: Firearms. With these the Afarians have been able to control the oceans and land around them. Afarian Line Infantry are the main ranged unit of Afarian armies, and like the Halbrediers commonly serve as mercenaries overseas. The Afarian Line Infantry wield powerful rifles and wear light mail and plate.
Remarin footmen are skilled infantry from the kingdom of Remar in the super continent of Vesrail. These soldiers wear light mail and plate and relatively simple metal helmets. They wield a steel shield and a shortsword.
Remnants from the Old Kassir Empire which existed prior to the Tsardom of Kassir these veteran warriors are experts with a short spear. They wear light plate armour and use steel shields.

I made a quick video of some Afarian Halbrediers in battle:


The Empire
Legend says that there was once a great empire which controlled the entire world, and while it is unclear if this is true there is plenty of evidence suggesting that it is. Each continent has at least one remnant faction, for instance Venite. All these different remnant factions use similar troops. Each of the remnant factions use pavise shields with their infantry and also have lacking cavalry capabilities.
Afaria   
Afaria is the most technologically advanced kingdom in the world with access to advanced firearms and powerful warships, however the small size of their territory means they have less people for their armies and less resources. Because of this the rely heavily on imported goods to create their advanced technology. However, recently the Afarians have been faced by one major problem: the threat of civil war. Some of the island that make up Afaria are threatening to become independent from Afaria because they feel that the Afarian king has not done his part to give his vassals the necessary resources and such.

Some new screenshots and lore.
Also, there are some new units and armors (the new screenshots show this) and the most recent version of the mod is now up for download. I'll also try to keep the download more updated now.




















Narf of Picklestink for creating "Narf's Plate Armour Pack" and for creating "Narf's Men-at-Arms Armour Pack" and also for creating "Narf's Transitional Armour Pack" and also for creating "Narfs Rus Armor Pack"
mr.master for creating "WEe's Helmets/Shields/Weapons"
Fredelios for creating "Fred's bunch 'o armours"
Shredzorz for creating "Shredzorz's OSP stuffs"
Llew for creating "Flintlock Firearms OSP"
Wanderer949 for creating "Horse Mods"
Dia151 for creating "Russian Infantry Armor"
SendMeSmile for creating "Smiley stuff osp"
Pino69 for creating "Pino's armor pack"

Note!: Because this mod is in such early stages im not as focused on keeping this download updated as i am focused on working on the mod, so this might not contain everything shown in screenshots and stuff. You have been warned
http://www.mediafire.com/download/wbdc5gn11sy93bb/Jerasum+Alpha+V.04.rar
Download version: Alpha V.04
Shown version: Alpha V.04


Inrari Peninsula






Eregale is a large empire located on the coast of the Inrari peninsula. The Eregese are skilled merchants and traders, and they rely heavily on trading for much of their income. They also have some of the best ships in the entire world. The armies the Eregese field are well trained and extremly well equipped. They have an even mixture of spearmen and swordsmen for their infantry, powerful cavalry, and skilled crossbowmen. Eregale is very spread out though, meaning it will take longer for them to get their troops from one place to another.
The Tsardom of Bulran is located in the Kazisha forest which is located in the centre of the Inrari peninsula. The Bulranians field armies consisting primarily of pikemen and longbowmen. These pikemen are very well equipped and experts at taking down the heavy cavalry of the Eregese and Franecaeins. Their longbowmen are also particularly well armoured for ranged troops, the most well armour wear a coat of plates.
Franecae is known for two things: Its nationwide obsession with theatre, and their ruthless heavy cavalry. The Franecaein heavy cavalry is the strongest cavalry in the Inrari peninsula and should not be underestimated. The Franecaein cavalry rides on warhorses trained to run fast, and some of the better horses can run as fast as a courser. However, their infantry is a bit lackluster and they have very few archers to speak of.
Sireli is one of the Remnants of the Mundukor Empire, however unlike most of the remnant factions the Sirelians have quite good cavalry. Sireli infantry use round shields and spears, although the best infantry use pavise shields. Sireli crossbowmen are equipped with pavise shields as well and use short swords in melee combat. Sireli cavalry are perhaps the most interesting thing about them, since they have no real similarities to other Sireli troops, or any troops from any of the remnant factions. The Sireli cavalry wear mail and plate and ride upon war horses with mail on them.
Ten years ago Hernando de Ferato declared himself king of all of the Inrari Peninsula, and many people supported him. The now King Hernando was unable to convice the other factions to assimilate into the Crown of Arnon which left him with a large kingdom, and bad relations with everyone else around him. After the Eregese mounted a joint assault against the Crown of Arnon with the help of the Tsardom of Bulran King Hernando made an effort to solve the war peacefully, although he resorted to threatening them with "massive armies" however these armies did not exist and both the Eregese and Bulranians knew this. The war only ended 2 years ago with the death of King Hernando. King Hernandos son Adolfito became the king and quickly fixed the Crown of Arnon's relations with the Tsardom of Bulran and Eregale. This war left the Crown of Arnon weak and in tatters, but it created a lasting friendship between Eragale and the Tsardom of Bulran. The Crown of Arnon has quite alot of militia infantry but is lacking on more professional troops.
Lenthia is the second smallest kingdom on the Inrari peninsula and field a variety of well trained light infantry, in fact very few of their troops wear anything more then leather or cloth. The also have some very skilled archers who are experts at close range shooting. They do not field any cavalry though. Lenthia has never had an easy time, especially being next to Franecae but have been able to for the most part keep control of their lands.
Gasharakk is a large desert empire located not on the Inrari peninsula but on a desert which comes near the peninsula. The Gasharakk are similar in fighting style to the vikings of the real world but wear armor more akin to the many middle eastern factions of the real world. While the Gasharakk have powerful infantry they have no archers or cavalry putting them at risk to ranged units and heavy cavalry.
The Kashin Alliance are an alliance of people inhabiting the tropical area just below the Inrari Peninsula. The Kashin Alliance are a heavily religious bunch and will completely change their actions because of their beliefs. The Kashin Alliance has been expanding into the area around the Inrari Peninsula for a good deal of time now, however they have now gotten very close to being a threat to the peninsula. Many people are calling for the Order of the Raven to group together and confront the Kashin, but there are more who believe that the Kashin have no intention of expanding more into the peninsula. The Kashin field well trained light and heavy infantry, and relatively skilled archers.

Minor Factions

Every knight on the Inrari Peninsula must join the Order of the Raven. The Order of the Raven is quite useless in reality though, it was established as a way to protect the Inrari Peninsula from invaders that threatened every one there...but that has never been an issue. Most knights have a black raven on their armor to signify their allegiance to the order, however the Franecaein Heavy Knights do not have this, because the Franecaein knights cannot become heavy knights until they renounce their allegiance to the order. This is because the Franecaeins would like their best units to serve them, and them alone.
Carendian raiders are strong well equipped bandits that plague the coast of the Inrari Peninsula. These raiders come from Carendi, a place far not to far from the Inrari Peninsula. They also have a well defended stronghold in Biscara Bay.
Those who have been branded heretics by the church are generally forced to the ways of banditry, these groups of bandits are lead by a "Heretics Priest" and containt quite a few well equipped-but poorly trained-soldiers.
The Knights of the Phoenix are a religious knighthood. These knights are on the Inrari Peninsula to spread their religion peacefully...which is why they brought plate armor, lances, swords, and warhorses....definitely peaceful though.
The knights of Saint Malaris are a group of religious knights. They are named after Saint Malaris, a well known member of the church.
John Malaris was born into a small Eregese village near the Bulran border and at a quite young age joined the Eregese army. He fought in many battles against the Bulranians. However he soon grew tired of the constant war and served as a mercenary guarding caravans. After many years he began to tire of the constant walking and fighting, so he settled down and became a priest. He soon became a favorite with soldiers because he knew what war is actually like, unlike most priests who only have a basic idea of it. Not much time went by before Malaris was known worldwide and many people came to him. Saint Malaris is also know for one other thing: He lived longer then anyone else in the world ever has. He lived until the age of 92. Some say that God blessed him with long life, others just say he was really really lucky. Soon after his death the church established the knights of Saint Malaris, who are also priests. The city that the Knights of Saint Malaris control sees travelers from every corner of the globe seeking help from the priests there. The Knights of Saint Malaris generally try to stay out of wars, but if they are attacked they will not show their foe much mercy.
The Uyad tribe is a small tribe located in the small Uyad forest. They use primarily horse archers, but since they have not professionalized like most they have varied equipment. However their one advantage comes from one of the strangest creatures in the land: the Uyad Pine Forest Elephant. These elephants are adapted to live in the Uyad forests and are invaluable to the success of Uyad wars.
The Saramian Republic is an intersting meld of culture, they take some inspiration from the remnant  factions but still make use of their traditional troops. The Saramian Republic is located on a string of small island located off of the Inrari Peninsula near Sireli.
Mercenaries
None currently.

War in the North West
This is the name for the 8 year war between the Crown of Arnon and the Eregaese-Bulranian alliance. This war left the Crown of Arnon battered and weak, but Eregale and the Tsardom of Bulran became great allies.

There is going to be an eighth faction...and the map has completely changed.














https://www.mediafire.com/?o1jlctnhxi1iz53
BE AWARE THAT NOT ALL OF THE FACTIONS AND FEATURES THAT WILL BE IN THE MOD ARE PRESENT IN THIS EARLY VERSION.

Narf of Picklestink for creating "Narf's Plate Armour Pack" and for creating "Narf's Men-at-Arms Armour Pack" and also for creating "Narf's Transitional Armour Pack" and also for creating "Narfs Rus Armor Pack"
mr.master for creating "WEe's Helmets/Shields/Weapons"
Fredelios for creating "Fred's bunch 'o armours"
Shredzorz for creating "Shredzorz's OSP stuffs"
Llew for creating "Flintlock Firearms OSP"
Wanderer949 for creating "Horse Mods"
Dia151 for creating "Russian Infantry Armor"
SendMeSmile for creating "Smiley stuff osp"
Pino69 for creating "Pino's armor pack"
Thick1988 for creating "OSP Warband Item variants"
Beezrandy for creating "Warband Chocolate box"
Spak for creating "Spak Items"
DOMA_for creating "Cinematic Compilation (Graphic & Sound Enhancement)"
Njunja for creating "Eastern Items OSP"
sonyer for creating "sonyer's pack"
as0017 for creating "Some Vietnamese Items"
waewulf for creating "Waewulf's Light Pack"
woyo-sensei for creating "Shogun - Sengoku Jidai" (it was announced that it was now OSP, see:http://forums.taleworlds.com/index.php/topic,285732.0.html)
bogmir for creating "Samurai weapons OSP"
Slytacular for creating "Sly Arms and Armour Pack"
glabrezu for his "manhunter: attack them or sell them prisoners" code
Broken One for creating "16th century plate armor"
Dejawolf for creating "Medieval Helmet Pack"
Rigadoon for creating "Elephant"
Time Golem for creating "TG's Ancient Armory"
Lucas_the_Benevolent for creating "Lucas's OSP weapons"
iggorbb for creating "iggorbb OSP"
Al_mansur for creating "Al_mansur packs"
Adornos for creating "Adornos fantasy scene properties"
CounterPoint for creating "Colored Lances Project"
 

cwr

Count
M&BWB
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Good luck! :grin:

Do you plan on adding any plains or snowy areas to the map? :smile:
 

Zeus1257

Sergeant at Arms
M&BWBWF&SNW
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cwr said:
Good luck! :grin:

Do you plan on adding any plains or snowy areas to the map? :smile:
If i do add snowy or plains regions they would be on some islands or something, as the mainland itself is supposed to be located near the equator of this particular world.

On a side note I didn't expect a reply within a couple minutes of posting this...
 

cwr

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xZEUS99x said:
If i do add snowy or plains regions they would be on some islands or something, as the mainland itself is supposed to be located near the equator of this particular world.
In my opinion, you do it. :smile:

It would add more variety to the map, and most mods have maps on the mainland of a continent, not islands, so that would be more to make your mod unique! :grin:
 

Zeus1257

Sergeant at Arms
M&BWBWF&SNW
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In my opinion, you do it. :smile:

It would add more variety to the map, and most mods have maps on the mainland of a continent, not islands, so that would be more to make your mod unique! :grin:
[/quote]

I guess I shall add some islands then, although the only issue is I have no idea how to allow a player to get to said islands without giant land bridges. Having islands does give me a place to put the last faction I add, whatever it may be.
 

Zeus1257

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M&BWBWF&SNW
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xZEUS99x said:
In my opinion, you do it. :smile:

It would add more variety to the map, and most mods have maps on the mainland of a continent, not islands, so that would be more to make your mod unique! :grin:
I guess I shall add some islands then, although the only issue is I have no idea how to allow a player to get to said islands without giant land bridges. Having islands does give me a place to put the last faction I add, whatever it may be.
[/quote]

And i f**ked up the quote thing....great
 

cwr

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xZEUS99x said:
I guess I shall add some islands then, although the only issue is I have no idea how to allow a player to get to said islands without giant land bridges. Having islands does give me a place to put the last faction I add, whatever it may be.
Use the ford terrain to do that. :smile: (I'm assuming you're using Thorgrim's map editor)


If you don't want to have the ford terrain show up on the map, hide it with the river terrain. :smile:

To fix the quotes, add this to the beginning of the post:
Code:
[quote="cwr"]
 

Zeus1257

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M&BWBWF&SNW
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cwr said:
xZEUS99x said:
I guess I shall add some islands then, although the only issue is I have no idea how to allow a player to get to said islands without giant land bridges. Having islands does give me a place to put the last faction I add, whatever it may be.
Use the ford terrain to do that. :smile: (I'm assuming you're using Thorgrim's map editor)


If you don't want to have the ford terrain show up on the map, hide it with the river terrain. :smile:

To fix the quotes, add this to the beginning of the post:
Code:
[quote="cwr"]
Thanks, now all I have to worry about is making the islands and figuring what real faction to base the last faction on.
 

Zeus1257

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M&BWBWF&SNW
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cwr said:
Use the ford terrain to do that. :smile: (I'm assuming you're using Thorgrim's map editor)


If you don't want to have the ford terrain show up on the map, hide it with the river terrain. :smile:
ehm...how do I hide it with the river terrain exactly?
 

cwr

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Fill the entire ocean terrain with river terrain.

There's a "terrain fill" option right next to the "terrain paint" option. :smile:
 

Lumos

Archduke
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Good luck. Might want to change the Kingdom of Swadia reference we see in one screenshot. :razz:
Might I also ask, with the risk of looking rude/annoying/whatever, what will be unique in this mod?
 

Zeus1257

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M&BWBWF&SNW
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Lumos said:
Good luck. Might want to change the Kingdom of Swadia reference we see in one screenshot. :razz:
Might I also ask, with the risk of looking rude/annoying/whatever, what will be unique in this mod?
The main unique thing will be the lore and stuff, at last until there is more non Native armour anyway.
and...what kingdom of swadia reference?
 

cwr

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I don't look at this thread for a day, and suddenly, the mod is available to download, and the map is finished! Nice job! :grin:


You may want to reduce the amount of towns/castles/villages, though. :smile:
 

Zeus1257

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cwr said:
I don't look at this thread for a day, and suddenly, the mod is available to download, and the map is finished! Nice job! :grin:


You may want to reduce the amount of towns/castles/villages, though. :smile:
yeah at least i need to lower the towns in the wasteland, that place is a clusterf*ck right now....
 

Zeus1257

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Docm30 said:
Why are there any towns in a wasteland?
The people living there used to live in the Afah Desert, but they were forced out by the Afah Kaisertum.