[S] InNoVative; 1.32(.exe)released!

Do you like InNoVative?

  • like? i LOVE it!

    Votes: 92 29.8%
  • sure, preety good mod

    Votes: 109 35.3%
  • it's neither good nor bad

    Votes: 47 15.2%
  • hell no, it sucks

    Votes: 61 19.7%

  • Total voters
    309

Users who are viewing this thread

IceNoVa

The Kaiser
Global Moderator
InNoVative 1.32
compatible with 1.134

For Death and Glory!!!
25rdt90.jpg


Download v.132
Hotfix currently not necessary
Download Patch 1.2 to 1.32

It's highly recommended to start a new game, otherwise i can't guarantee the mod will run correctly
-run the Installer, select InNoVative in the startmenu, and enjoy!

Features:
- overhauled and advanced troop trees
-> lots of new mercenaries (ladies, vikings, calradians)
- overhauled lords
- improved manhunters
- leaders for the bandits
- new diplomatic system (diplomacy)
- new landscapes (the polished ones^)
- a whole bunch of new Items
- cattle now stalks follows you
- more mercenaries (recruit freed bandits after battles for find out^^)
- higher bets possible
- available languages: english (german, french and some more arne't flly translated, only dialogues, no items/troop names))
- changed skill limits
- find out

Screenshots: (if u have one you like to see here, send me pn with a link and (if u know) the version of INV..thanks)
n67z8w.jpg
beta screen
1fi70j.jpg
  beta screen
j0jw3c.jpg
beta screen
2r7aqfl.jpg
beta screen
dbl99d.jpg
version 1.0
fpcm6f.jpg
version 1.0

Troop Trees:
                                          Man at Arms - Knight - Baron
                                        /
                      / Footman - Infantry - Sergeant - Captain
Recruit - Militia
                      \ Skirmisher - Crossbowman - Sharpshooter - Crosbow-Chief
                                    Horseman - Knight
                                  /
                / Spearman - Trained Spearman - Corporal - Sergeant
Tribesman
                \ Crossbowman - Trained Crossbowman - Veteran Crossbowman - Crossbow-Captain
                 
                            Scout - Knight
                          /
          / Footman - Trained Footman - Warrior - Veteran - Huscarl
Recruit
          \ Huntsman - Archer - Veteran Archer - Longbowman
                                            Horseman - Knight - Boyar Son
                                          /
                            / Veteran - Infantry - Guard - Captain
Recruit - Footman
                            \ Skirmisher - Archer - Master Archer - Eagle Eye
                                                      / Horse Archer - Veteran Horse Archer
Tribesman - Skirmisher - Horseman
                \                                    \ Lancer - Guard
                  \
                    Footman - Infantry - Tribeschampion
                                  \
                                    Archer - Tribesarcher
                                                            Horseman - Mameluke
                                                          /
                            / Veteran Footman - Infantry - Guard - Assassin
Recruit - Footman
                            \ Skirmisher - Archer - Master Archer - Desert-Eye
NOTE: to get Calradian troops to free volunteers from taiga/mountain bandits: or recruit any bandit to your party

                                Horseman - Aspirant - Gardist
                              /
              / Footman - Infantry - Swordsman - Blademaster
Volunteer                                \
              \                                Spearman - Hellebardier
                \
                  Shooter - Bowman - Longbowman - Falcon
                              \
                                \ Crossbowman - Sharpshooter - Sniper
NOTE: To get the ladies you need to free female slaves from forest dandits

                                                _> foster mother -> Sword Sister -> Blade Matron
                                              /
FemaleSlave  -> Followeress -> Footwoman -> Warrioress -> Dead Beauty
                                              \
                                              -> Huntress -> Archeress -> Elite Archeress
NOTE: to get vikings you have to free vikings slaves from sea raiders

                                            _> Horseman -> Warlord
                                          /   
Viking Slave ->  Sailor -> Warrior -> Housecarl -> Thane
                                    \
                                      -> Archer -> Longbowman -> Eagle-Eye
there are also the "stranger" troops, but you need to check them by yourself^^

Outtakes:
1zps2tc.jpg
38zns.jpg

including:
Diplomacy by Waihti
Polished Landscapes by Gutekfiutek
Narf's Transitional Armor Pack
Narf's Plate Armor Pack
Unique Armory by Talak
More Horses by wanderer949
More Warhorses by wanderer949
Music Pack by Uthred
Colored Lances by CounterPoint391

special thanks: to
Robineos for some ideas (mercs)
 
Innovative? More like kit bash. You didn't even implement Narf's flameberge correctly.

There's already a dozen mods like this, we don't need any more mods that just shove the same OSP together.

Also, proper capitalization is your friend.
 
I am not cranky, but this mod is the exact same as five others released for Warband. He didn't make the items look more medieval, Narf did.
 
I started play but I don't like to much this map especially its desert area. At desert palm trees should grow instead of current trees and sand looks strangely too.  :wink:
 
nice work nova, try copying the desert and desert1 textures from native texture folder to your mod texture folder, that way you will get the native desert textures with polished landscapes. im not sure how to get palm trees back though. im thinking you would have to edit polished landscapes stuff.
 
Austupaio said:
I am not cranky, but this mod is the exact same as five others released for Warband. He didn't make the items look more medieval, Narf did.

i mean he added them not made them i would love it if calradia was more medieval and how could it be the exact same as 5 others
 
Sarranid Assassins use Khergit Elite Armor and Khergit Guards use Vaegir Elite Armor. Soldiers hold their claymores by the middle of the handle. Polished landscapes badly added (see inverted grass). I agree with Austupaio.  :neutral:
 
Austupaio said:
Innovative? More like kit bash. You didn't even implement Narf's flameberge correctly.

There's already a dozen mods like this, we don't need any more mods that just shove the same OSP together.

Also, proper capitalization is your friend.

Eh, everyone has to start somewhere.
 
@ Austupaio: i dont force you to play this mod, so tell me please why you make it so bad when you just could say nothing?
@raziriel: thanks for the hint, i try it
@headmaster: the point of the armors is that in one patch the names changed, so eg: the vaegir elite is the khergit one and in reverse
but thank you for telling me what is the problem, thats critic i can deal with
the sword-handle problem is in progress, i try to fix it, but dont expect an perfect 1.0 version, because its reallyy my first mod and im trying to get better
 
a friends client and my client crahs to deskopt or becomes bluescreens after battles...
dont know why..
before we never got an error afters battles....

hers the logs...

Starting new log file.
Version:  1.127

-- OS: Microsoft Windows 7  (build 7600), 32-bit
-- RAM: Available physical RAM: 1222MB/2048MB
-- CPU: Pentium(R) Dual-Core  CPU      E6500  @ 2.93GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2926MHz / ~2926MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 7600 GT
- Texture Memory: 551 ( Available Texture Memory: 538 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Module Resource  Narf's_Transitional_Armour_Pack
Loading Module Resource  Narf's_Plate_Armour
Loading Module Resource  ArmouredHorse
Loading Module Resource  MoreHorse
Loading Module Resource  talak_weapons
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_icon_meshes
Loading Resource  skeletons
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
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Loading Resource  interiors_b
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Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
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Loading Resource  shields_b
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Loading Resource  pictures
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Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
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Loading Resource  map_flags_d
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Loading Resource  weapons_f
Loading Resource  instruments
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Loading Resource  custom_banner
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Loading Resource  ani_poses
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Loading Resource  ani_strikes
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Loading Resource  ani_walk_sideways
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Loading Resource  ani_stand
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Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
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Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
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Loading Resource  ani_jump
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Loading Resource  uni_jump
Loading Resource  uni_stances
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Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
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Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
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Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.
Loading Module Resource  env_materials
Loading Module Resource  map_tree_meshes
Loading Module Resource  particle_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  xtree_meshes_b
Loading Module Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Module Resource  tree_e_meshes
Loading Module Resource  terrain_borders
Loading Module Resource  particles_2

} //Processing Ini File Finished
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  51177
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
619 parties added.
launch complete.

and my own:

Starting new log file.
Version:  1.127

-- OS: Microsoft Windows 7  (build 7600), 32-bit
-- RAM: Available physical RAM: 2112MB/3070MB
-- CPU: Intel(R) Pentium(R) Dual  CPU  T3200  @ 2.00GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~1995MHz / ~1995MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 9200M GE
- Texture Memory: 1519 ( Available Texture Memory: 1511 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Module Resource  Narf's_Transitional_Armour_Pack
Loading Module Resource  Narf's_Plate_Armour
Loading Module Resource  ArmouredHorse
Loading Module Resource  MoreHorse
Loading Module Resource  talak_weapons
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_icon_meshes
Loading Resource  skeletons
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
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Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
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Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
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Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
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Loading Resource  weapon_meshes1
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Loading Resource  castle_d
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Loading Resource  castle_i
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Loading Resource  viking_houses
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Loading Resource  instruments
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Loading Resource  ani_stand_onhorse
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Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
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Loading Resource  ani_walk_sideways
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Loading Resource  ani_stand
Loading Resource  ani_crouch_down
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Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.
Loading Module Resource  env_materials
Loading Module Resource  map_tree_meshes
Loading Module Resource  particle_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  xtree_meshes_b
Loading Module Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Module Resource  tree_e_meshes
Loading Module Resource  terrain_borders
Loading Module Resource  particles_2

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  25470
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
627 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Frame# : 6492
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  9 > / <c: y 28 >

Render Target Format Usages:
A8R8G8B8 :  9 ( 1 1 1 1 1 1 1 1 1  )
A8 :  18 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
A16B16G16R16 :  5 ( 1 1 1 1 1  )
D24X8 :  0 ( <c: r + 2 >  )
D16 :  2 ( 1 0 <c: r + 1 >  )
R16F :  2 ( 1 1  )
A16B16G16R16F :  1 ( 1  )

Dumping resource usage information:
#Full textures:  100
#RT textures:  40
#RT materials:  28
#RT Memory usage:  38400
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 100
render_buffer_size : 15
max_framerate : 120
start_windowed : 0
use_pixel_shaders : 1
use_vertex_shaders : 1
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 1
use_ondemand_textures_mt : 0
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 1024
display_height : 768
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 1
postfx_hdr : 1
postfx_autoexp : 0
flora_degrade_distance : 120.918503
flora_lod_detail : 1
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 16
look_for_server_on_this_machine : 0
music_volume : 0.000000
sound_volume : 1.000000
mouse_sensitivity : 0.500000
invert_mouse : 0
enable_lighting : 1
enable_particles : 1
enable_blood : 1
enable_character_shadows : 1
enable_accurate_shadows : 1
number_of_corpses : 4
grass_density : 37
combat_speed : 2
friend_combat_difficulty : 0
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 1
verbose_damage : 0
verbose_shot_difficulty : 0
battle_size : 0.583800
attack_direction_control : 2
defend_direction_control : 0
lance_control : 0
anisotropic_filtering : 1
enable_environment_shadows : 1
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 0
number_of_ragdolls : 3
gamma : 2.405900
character_detail : 1.000000
character_shadow_detail : 0.126600
control_mouse_movement_y_scale : 1.500000
blood_stains : 2
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 
 
problem solved, wrong installation and to 99,9% data crash (not by mod...)
the flamberge-problem has a solution: switch-mode, like great long axe etc. (in next update)
 
Austupaio said:
I am not cranky, but this mod is the exact same as five others released for Warband. He didn't make the items look more medieval, Narf did.

Surely that's the point of OSP packs in the first place?

Also, if we're talking about similar mods, you just described 80% of the mods released for both Warband and the original game. :roll:
 
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