[S] Historic Castles Project - the British Isles [Released for Warband]

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These castles are great. I love the fact that not every single siege has to involve climbing a ladder or siege tower. It makes choosing your own castle much more fun. As you no doubt find certain ones are easier to defend. Great work! Can't wait till the next release.

How about Bodiam Castle?

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bodiamcastle2.jpg
 
Oh wow....umm...yea...well....their...umm...their...AWSOME!!!!!!  :lol:  cant wait to attack the last one and the wooden ones!!!!  Good job!!!  I will let you know how many stars after I play a bit.
 
Did I mention that it's placed correctly according to the compass (along with York, Pevensey, Carlisle and Llansteffan castle),
so that the sun sets and rises like IRL. Just a little detail  :smile:

I'm having trouble with the AI in Beaumaris: defenders constantly charge out. I'll have to work on that.
One of the best fortified castles and defenders sally out to instant death...  :???:
 
I installed it but I can't find any of them so far. Do you know anybody which are they?  :???:
 
Adorno said:
Did I mention that it's placed correctly according to the compass (along with York, Pevensey, Carlisle and Llansteffan castle),
so that the sun sets and rises like IRL. Just a little detail  :smile:

I'm having trouble with the AI in Beaumaris: defenders constantly charge out. I'll have to work on that.
One of the best fortified castles and defenders sally out to instant death...  :???:
Place AI barriers, they only work on the red side, so the attackers can walk through them, if rotated correctly.
 
Arch3r said:
Place AI barriers, they only work on the red side, so the attackers can walk through them, if rotated correctly.
  :shock:
Pfff... me and my silly "saw step" concept
 
Rad said:
I installed it but I can't find any of them so far. Do you know anybody which are they?  :???:
Did you read the 'readme'? It says:
Here's a list of the files and what native castles they will replace:



scn_castle_3_exterior.sco  =  Bulugha Castle    =  Tonbridge Castle

scn_castle_20_exterior.sco  =  Derchios Castle  =  Pevensey Castle

scn_castle_23_exterior.sco  =  Tevarin              =  Classic Motte & Bailey Castle 2

scn_castle_26_exterior.sco  =  Senuzgda          =  York Castle / Clifford's Tower

scn_castle_31_exterior.sco  =  Vyincourd          =  Classic Motte & Bailey Castle

scn_castle_37_exterior.sco  =  Dramug              =  Carlisle Castle

Aeon said:
Arch3r said:
Place AI barriers, they only work on the red side, so the attackers can walk through them, if rotated correctly.
  :shock:
Pfff... me and my silly "saw step" concept
What bothers me about AI barriers and saw steps is that I can't order my men to retreat once in the castle.
But I guess there's no other way. Thanks for the advice.
 
These castles looks very nice but I have doubts whether they will be even defendable.  In Warband where is general shortage of money  anybody has about 100 troops in his castle. And attacking armies are highly organized here and has usually 1000 - 1500 troops. So, how it will be possible to defend them especially when there will be used 3 ladders and some are even quite distant from each other? I somehow can't imagine that. If they won't be defendable against superiority of enemies, so in this case they would be rather sight for sore eyes but nothing which player would want to keep as fief.  :???:
 
The first motte and bailey castle is difficult to defend as I imagine these simple castles would have been,
compared to the later stone castles. It also depends on battle size: the more enemies that spawn
the more ladders they will use. The two other wooden motte and bailey castles are somewhat
easier with only one entry point for the besiegers.
The stone castles are just about as difficult as native castles,
although Pevensey has two ladders but they're close to each other. I wouldn't be too worried  :smile:
 
I think it wouldn't be a big problem for you to correct anything to be favourable for defenders rather. I would prefer hard conquearabiliy before hard defendebility. You know Adorno you surely are putting enormous great effort into your work  but in Warband are some castles and town which I refuse to accept as my fiefs already because they aren't defendable for me just for example as Tihr, Sargoth, Dhimir and some further towns and some castles. On the contrary I like Sarranids towns and castles and Khergit towns because they are well defendable against superiority. So I think it would be bad if anybody would like your castles but nobody would want to keep them because everybody would know he isn't able to defend them for all the playing or even for a longer time. This way you would be against yourself. And one more perception, these castles are very large but they are almost completely empty. In reality there had to be a lot of people in them, some peasants, craftsmen, servants and so on. Could you add some people into them? And one of your castles is Belugha castle. I was always a little disgusted to see sitting skeleton at the table while castle is normally inhabited. Would it be possible anyhow to remove this skeleton from castle hall?  :wink:     

 
I understand your concern. I was looking for historical accuracy by making the old wooden castles easier to besiege,
and many have expressed a desire for more ladders.
Putting more people in the scenes is beyond me. That would require some scripting that I don't know about.
The wooden castles could very well be used as fortified villages rather than castles, but that's up to the modders using them.
In reality some castles would be bustling with activity so yes, they do feel empty.

The skeleton is a detail I'll leave as is.  :smile:
 
I think they expressed desire for more ladders when AI wasn't corrected and soldiers staggered at one ladder climbing nowhere. But now  everything seems to be alright, soldiers climbing quite fast and properly, so I am afraid now they will be complaining they aren't able to defend them.  And your castles are quite real but dividing defending troops to all three ladders somehow equally isn't possible here. This way, reality meets unrealisitc nature of another aspects of game and it probably won't turn out well. If you want reality in game this reality should be in both directions because in opposite case it only adds imballance into it. But we will see and I would be very glad if  my arguments would be wrong. :wink:
 
Revan Shan said:
Adorno, could you work on the castle of Gormaz we posted some pages ago? It's very famous on Spain and could be used in Europe 1200...
I did look into it but it doesn't interest me, sorry. I'm staying in Britain  :smile:

Rad said:
I think they expressed desire for more ladders when AI wasn't corrected and soldiers staggered at one ladder climbing nowhere.
I think you're right. And you'll be pleased to know that only 2 castles have more than one point of entry for the besiegers  :smile:
 
Adorno said:
Revan Shan said:
Adorno, could you work on the castle of Gormaz we posted some pages ago? It's very famous on Spain and could be used in Europe 1200...
I did look into it but it doesn't interest me, sorry. I'm staying in Britain  :smile:

And what about when you end up making 300 british castles?
 
Very, very good work! I love your approach to historical accuracy in those castles. I can give you some Continental examples (even though you said you stay in Britain):

Chateau-Gaillard

Plan.Chateau.Gaillard.png

Siege.Chateau.Gaillard.png

ChatoGaillardPano1.jpg


You actually have the citadel of this castle among Native's keeps, and it's called... Gaillard. Look for it, it's there. I was surprised when I saw it.

Castle of Miravet, considered the best example of a Templar castle in Europe:

guia_castell2_G.jpg

040617cf.jpg

ruta_de_les_3cs_23.jpg



You have a 3D model of the castle in Google Earth by following this link:

http://www20.gencat.cat/portal/site/Patrimoni/menuitem.9eeb863ee6d306ad86a64e10b0c0e1a0/?vgnextoid=a2eb718e4fdda110VgnVCM1000008d0c1e0aRCRD&%3Bvgnextchannel=a2eb718e4fdda110VgnV

Scroll down and click on "el castell de Miravet de dia". Open it and there you have it.

miravet.jpg


The spawning spot should be the middle section, or outside the main gate. A rush on foot across the main gate to fight in the middle section.

Castle of Quéribus

The most dramatic castle I've ever seen.

P11-14-07a-queribus.jpg


Castillo%20de%20Queribus%20%20Cucugnan.jpg


QUERIBUS4.JPG


plan_queribus.gif


queribus_plan.jpg

Just some ideas, maybe you find them interesting (especially Château-Gaillard, since it was built by Richard the Lionheart). Take care, and keep up the good work!
 
They look awesome, but it seems to me there's way too much empty space. M&B doesn't really model the scale of combat that took place in the middle ages, with far fewer guys on both sides. What I'm getting at is I think it would be a lot more fun to play these if you kept the general layout, but shrunk it down a bit.
 
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