Proie said:
hi Adorno
you can explain to me how i can make or edit a new castle and make their spawn point?
I don't know why people think I'm good at this. I know how scene edit works, and that's just it.
Not how to make
new scenes and spawn points.
If you just want to edit an existing castle: go to the scene, keep the spawn points and passages - and tear the rest down.
Then build a new one and place the spawn points and passages accordingly.
Aeon said:
Adorno said:
That would be ideal if you ask me. But that's a job for Armagan to change the AI.
Right now there are 2 spawn points (10/11) where the main defensive force spawns,
and once that's been defeated you've won. You can't make 'multiple stage' (Outer defensive perimeter>wall/bridge>keep/fort) sieges.
What I'm trying to say is, to not rely only on hypothetic AI improvement from the devs, there is something related to castle design that worth to experiment
...
As we know AI npc cannot jump, so if you manage to mod a
-what I call- "saw step" surface/obstacle, you could concentrate defensers.
I could try doing that, but I'm still not sure if it works in practice.
first of all it will look strange
- and second there's only one spawn point (11) where the main force spawns.
The other spawn points are meant for small units of ranged troops. And then there's reinforcements.
So if the main force is placed by the first 'saw step' you still only need to defeat them,
and the other 'saw steps' will be guarded by a small number of troops.
We must also remember the ranged troops are programmed to be passive and might not pose much of a threat...
But I suppose it's worth a try. If you know scene editing you could try it out yourself with the motte & bailey castle.
Progress report: Llansteffan castle is nearly done. Just a small (native size) castle. Screenshots tomorrow.
Busy weekend but next week a new castle