[S] El Arte de la Guerra [V1.75]

正在查看此主题的用户

状态
不接受进一步回复。
nice i cant wait to play! i see you took some of my suggestions into effect :grin: keep it up!
wow i love how you cant see unexplored parts of the maps and companions. i also found a bug its small, one of the companions you made i think its the one who starts with a p pasquale or whatever lol. he says his name is lazalit when on top left is says paskal or w,e.
 
Hahaha! I forget to change the name in that part. But not a big problem. When I upgrade to version 1.8 (when a new version of WB) will fix it.

Perhaps the name is Pericles? :smile:
 
No big deal, but there is jamming and the soldiers get stuck on the left hand ladder when sieging Derchois castle.

Some of the Kings have 1000 plus troops at day 30, should be a big challenge.

Thanks again for all your work.

Edit  I am having a few problems now around day 70. I noticed the speed of combat was unusually fast, faster it seemed than 1.70, so I slowed it down using the options down to it's slowest, but it was still very fast.
When I finished the battle, I was attacked again right away but chose to leave as I was weak. My speed on the map was around double normal! I left the game and restarted, but the same. I then camped for 24 hours but still the same. It is late now so I will investigate more tomorrow. It is OK from an earlier save.
The battles seem harder I think due to I suppose your armour and weapon tweaks.  :wink:

 
i got following rgl error
get_skeleton_anim failed for: attack_thurst_overhead1
i'm usig warband 1.131
 
@Leondrojas

I did a search and found Bismark also had the double speed problem in his OSP merge, apparently CC and Diplomacy both use an entry "game_get_party_speed_multiplier" A poster KospY spotted it and deleted the second occurrence in Diplomacy which it appears fixed the double speed problem. I had a look but could only find one reference in your mod, but it seems a big coincidence. What do you think Leandrojas  :smile:

See http://forums.taleworlds.com/index.php/topic,126993.390.html for a fuller explanation, the post by KospY
 
about custom commander, he always posts the new features from his mod on the forum instead of editting it.
U always have the features from his frontpage but could u copy the others too?
 
I just wanted to say that this is a very good mod! One of best out there.

If it were up to me I would give it a sub forum :smile:
 
Ok. Love this mod.

New version is great except for a few things:
1. Shield bash is stupid. Does too much damage. Too abusable.
2. When you walk in a tavern and have to talk to people to find out what/who they are. Stupid unneeded feature.
Also having to discover stuff on the map is a waste of time, this doesn't matter to me since I use Ctrl+t.
3. And the upgrade tree's in reports don't show all the units. And in this version they're wrong. Custom Troops is outlaws etc.
 
Im really liking this mod but I have  a few problems with it and I was hoping that someone might be able to give me some pointers.

The updater in the lower left corner shows a lot of red text, especially when I start the game. And after a few minutes the updater disappears completely, along wit both red and white texts until I restart the game.
The game chrashes when i encounter larger groups of enemy's. I have turned down the max amount of units to 50 but it didn't help.




 
Great looking mod. i have not had time to try it out yet. I was wondering if someone could tell me the difference between motomataru's form ranks and foxyman's form ranks.
 
Yozzer 说:
No big deal, but there is jamming and the soldiers get stuck on the left hand ladder when sieging Derchois castle.

Some of the Kings have 1000 plus troops at day 30, should be a big challenge.

Thanks again for all your work.

Edit  I am having a few problems now around day 70. I noticed the speed of combat was unusually fast, faster it seemed than 1.70, so I slowed it down using the options down to it's slowest, but it was still very fast.
When I finished the battle, I was attacked again right away but chose to leave as I was weak. My speed on the map was around double normal! I left the game and restarted, but the same. I then camped for 24 hours but still the same. It is late now so I will investigate more tomorrow. It is OK from an earlier save.
The battles seem harder I think due to I suppose your armour and weapon tweaks.  :wink:


I note your suggestion.

-----------------------------------------------
manlai5 说:
i got following rgl error
get_skeleton_anim failed for: attack_thurst_overhead1
i'm usig warband 1.131

You have installed wrong. Probably just a patch installed. You need to download the "base."

---------------------------------------------------
Yozzer 说:
@Leondrojas

I did a search and found Bismark also had the double speed problem in his OSP merge, apparently CC and Diplomacy both use an entry "game_get_party_speed_multiplier" A poster KospY spotted it and deleted the second occurrence in Diplomacy which it appears fixed the double speed problem. I had a look but could only find one reference in your mod, but it seems a big coincidence. What do you think Leandrojas  :smile:

See http://forums.taleworlds.com/index.php/topic,126993.390.html for a fuller explanation, the post by KospY

No. In my mod only use the CC double speed. Do not use the mod of diplomacy. But maybe I should take a look again. Maybe I've made a mistake or an oversight.

--------------------------
wannyboy 说:
about custom commander, he always posts the new features from his mod on the forum instead of editting it.
U always have the features from his frontpage but could u copy the others too?


I note the suggestion. Although I'm already updated to its latest version (1321)

------------------------------------

M.A.C.H.I.N.E 说:
Ok. Love this mod.

New version is great except for a few things:
1. Shield bash is stupid. Does too much damage. Too abusable.
2. When you walk in a tavern and have to talk to people to find out what/who they are. Stupid unneeded feature.
Also having to discover stuff on the map is a waste of time, this doesn't matter to me since I use Ctrl+t.
3. And the upgrade tree's in reports don't show all the units. And in this version they're wrong. Custom Troops is outlaws etc.

1 and 3.
Fixed for next version.

------------------------
zagnol 说:
Im really liking this mod but I have  a few problems with it and I was hoping that someone might be able to give me some pointers.

The updater in the lower left corner shows a lot of red text, especially when I start the game. And after a few minutes the updater disappears completely, along wit both red and white texts until I restart the game.
The game chrashes when i encounter larger groups of enemy's. I have turned down the max amount of units to 50 but it didn't help.

Not compatible with savegame.
And maybe form ranks by foxyman have bugs.

-------------------------

underdog1121 说:
Great looking mod. i have not had time to try it out yet. I was wondering if someone could tell me the difference between motomataru's form ranks and foxyman's form ranks.

Read the first post. There are many differences.
Perhaps the form ranks by foxyman have some bug. I hope not.


See ya! Thanks for suggestions!
 
Looking forward to the new version.

If you're not removing the ??? on ransom brokers etc.
Can you give us a tutorial on turning that back to stock?
 
Tonight I'm going to see what great thing You do in this Strange(To me - i'm polish)named modie:wink:

Looks great...let see what I can find in game.... :twisted:

Greets!

Edit: Companion Richard and Jakob and Perseo still call themselves Lezalit and tells his story.:wink:

Edit2: In Bibrakte seems that the tavern keeper are went on a journey...
 
hola leandrojas_ como estas?  just wanted to say that this is an excellent mod, the best I have played by far.  Just wondering when is the next version going to be released.  second are you planning on releasing the python module system for it so that we can implement our own changes to the mod.  lastly why don't you do a sub mod or something for 1257 AD. 
muchas gracias
 
First of all, awsome mods pack mate. I really enjoy playing it, there's just a few things i feel is a bit to much.

The party size of kings and lords are way to big if you ask me, and i say this becourse ive seen a king from the new faction having 1238 trops but only 1 city. And that was day 60. To me that seems to much, and i would never have so many troops in my army.

Secondly i play nords, and my chr is lvl 20 or so. Ive beaten 1 bandit party after the next but i still dont have a master huscarl. Same thing when i played vaegirs, takes to damn long to get the best units. My archers lvl up really fast but all my infantry takes way longer to get lvl's. Even with 5 in training.

Lastly the battlescenes are way to big, i normally setup my archers and inf as i like then wait for the enemy gets close. Thats how nords are strong. But is takes like 4-5 min for the enemy to reach me. And whats even worse is when they flee. That takes even longer and my troops cant catch them, so i have wait for the enemy to run out of the map.

Thanks Kreakor aka Gregor Mc'Allan
 
This is a fantastic mod :smile:
At least one of the best i have ever played
But i think you should remove shield bash like others have said
 
I dont think so...maybe just lower the dmg that this bash deal.


:shock: EDIT: :shock:

The quest of capture some villain, leader of desert bandits...yyyeeee... :shock:

mb5sw.jpg


mb6a.jpg


Yeah...right :lol: Good night and good luck :!:
 
Dealing with the leader of bandits is very much a hard quest.

Try and get to him as quickly as possible.
I left the Taiga bandit one for 2 days. He had a total of 1500 men following him.

Using a wayward Boyar Khavel, I managed to half that. And 750 vs my 200 Huscarls isn't a hard fight.

Handing it in rewards a huge amount of xp though. Normally levels my companions about 3 times.
 
状态
不接受进一步回复。
后退
顶部 底部