ThegnAnsgar said:Hey Redleg, I don't know if you know already but there's some new item flags in the 1.171 module system in header_items.py called "itp_covers_hair_partially" to make it so hair can appear under helmets. Might be useful for some of the helmets you have that don't have coifs to hide character hair.
vmpv25 said:Hello, im not sure if this is a bug or intended but the eastern province heavy infantry and spearman are exactly the same unit,same equipment,stats(the infantry has a bit more AGI )and same upgrade(both upgrade to infantry sergeant)
Also nords upgrade to the same liths leader.Redleg said:vmpv25 said:Hello, im not sure if this is a bug or intended but the eastern province heavy infantry and spearman are exactly the same unit,same equipment,stats(the infantry has a bit more AGI )and same upgrade(both upgrade to infantry sergeant)
Those two units should differ in the type of spear that they use. The heavy infantry has a heavy spear that is used with shield while the heavy spearman has a hewing spear that is used with two hands.
I have since modified the troop trees so that the tier 4 troops upgrade into their own kind of sergeant, for example, the heavy spearman will upgrade into a spear sergeant with hewing spear while the heavy infantry will upgrade into an infantry sergeant with a one-handed spear. This change is unfortunately not save-game compatible but I will make it available fairly soon.
Also nords upgrade to the same liths leader.
Just a thought... why not give the spearman a bit more points in polearms, seems a bit redundant upgrading to him if the only difference is the spear.
Dokka said:Great mod, I've been playing it and having a blast.
I have some feedback: the Kingdom of Swadia needs a regular (as in not from the Professional troop tree) horse troop. In a battle, the very few horsemen they have tend to die pretty quickly in a blind charge, and after that, the Swadians have to count on their infantry. As it is, Swadia feels like a poor man's Kingdom of Nords. Apart from this, the mod is perfect.
Mars_Mullo said:Is there any way to get a lead in before the second or third parts of seiging a castle?
Recently scaled walls and took the outer walls. Then moved on to fighting the streets. When the combat session starts you don't even get time to look around and get your bearings before being javelin-ed in the back by two enemy skirmishers behind you.. seems a bit unfair.
mike56 said:Yeah you should! Your mod is highly polished and enjoyable, and it seems like you plan to keep improving it! Great work!
wicksell said:Just want to say, fantastic mod. Really enjoying it so far, it's pretty much exactly what I've been looking for. Mid-late 11th century warfare has always really interested me.
I have a question about the new commoner-tier cavalry troops, specifically for the Swadians. Will they be more of a skirmisher-style cavalry with javelins? Or will they be more like the existing heavy cav? I think that's the one thing the current version Swadians are missing, a cheaper light cav that can run around throwing javelins.
Redleg said:wicksell said:Just want to say, fantastic mod. Really enjoying it so far, it's pretty much exactly what I've been looking for. Mid-late 11th century warfare has always really interested me.
I have a question about the new commoner-tier cavalry troops, specifically for the Swadians. Will they be more of a skirmisher-style cavalry with javelins? Or will they be more like the existing heavy cav? I think that's the one thing the current version Swadians are missing, a cheaper light cav that can run around throwing javelins.
I am glad you like the mod. For ver. 2.1 Work in progress I have added a medium cavalry "Swadian Mounted Sergeant." He doesn't have throwing weapons but does have a nice morningstar and sword. He isn't that cheap as he is level 25. I really like the idea of a lightly armored horseman (like the lower tier manhunters) but I don't know if I will create one for the Swadians. I will think on it.
One of the design objectives for the mod was to somewhat reduce the amount of mounted troops to represent an earlier, more infantry-centered approach. I am trying to get the right balance for each faction. The Eastern Province and Sarranids both have commoner mounted skirmishers in v.2.1.