Nothing has happened to arenas in Warband, so I decided to redo all the arenas and add AI mesh.
Both to make them more interesting to look at and more fun/challenging to fight in.
Only scenes are changed - not equipment, betting etc. - so it's easy to install (dump the files in the 'SceneObj' folder)
WARNING: These arena scenes also transfer to multiplayer. BUT the other players do not see the objects you see.
To avoid this a copy of native can be made and the scenes installed there instead.
(450 kb)
Video: http://www.youtube.com/watch?v=gAcU1HAOnxo&feature=email
If there are arenas you don't like and want to replace just those with the native ones then it's simple. Here's how:
Screenshots (some are outdated by now):
Curaw:
Khudan:
Suno - redone:
Wercheg:
Bariyye:
Praven - now much larger, with a jousting course (that won't be used as such by the AI of course):
Jelkala:
Yalen:
Sargoth - they closed the golf course and started a fight club
Reyvadin:
Shariz - redone. Also made bigger:
Ahmerrad:
Durquba:
Both to make them more interesting to look at and more fun/challenging to fight in.
Only scenes are changed - not equipment, betting etc. - so it's easy to install (dump the files in the 'SceneObj' folder)
WARNING: These arena scenes also transfer to multiplayer. BUT the other players do not see the objects you see.
To avoid this a copy of native can be made and the scenes installed there instead.
(450 kb)
Video: http://www.youtube.com/watch?v=gAcU1HAOnxo&feature=email
If there are arenas you don't like and want to replace just those with the native ones then it's simple. Here's how:
The arena files all have a number from 1-22. The first one being 'scn_town_1_arena'.
Similarly all towns have a number found in the 'parties' text file.
Below is the list of town numbers. So imagine you want to keep the native arena in Sargoth:
you keep the native file called 'scn_town_1_arena' in the SceneObj folder:
Again: make a backup of the native files!
Town 1: Sargoth
Town 2: Tihr
Town 3: Veluca
Town 4: Suno
Town 5: Jelkala
Town 6: Praven
Town 7: Uxkhal
Town 8: Reyvadin
Town 9: Khudan
Town 10: Tulga
Town 11: Curaw
Town 12: Wercheg
Town 13: Rivacheg
Town 14: Halmar
Town 15: Yalen
Town 16: Dhirim
Town 17: Ichamur
Town 18: Narra
Town 19: Shariz
Town 20: Durquba
Town 21: Ahmerrad
Town 22: Bariyye
Similarly all towns have a number found in the 'parties' text file.
Below is the list of town numbers. So imagine you want to keep the native arena in Sargoth:
you keep the native file called 'scn_town_1_arena' in the SceneObj folder:
Again: make a backup of the native files!
Town 1: Sargoth
Town 2: Tihr
Town 3: Veluca
Town 4: Suno
Town 5: Jelkala
Town 6: Praven
Town 7: Uxkhal
Town 8: Reyvadin
Town 9: Khudan
Town 10: Tulga
Town 11: Curaw
Town 12: Wercheg
Town 13: Rivacheg
Town 14: Halmar
Town 15: Yalen
Town 16: Dhirim
Town 17: Ichamur
Town 18: Narra
Town 19: Shariz
Town 20: Durquba
Town 21: Ahmerrad
Town 22: Bariyye
Screenshots (some are outdated by now):
Curaw:
Khudan:
Suno - redone:
Wercheg:
Bariyye:
Praven - now much larger, with a jousting course (that won't be used as such by the AI of course):
Jelkala:
Yalen:
Sargoth - they closed the golf course and started a fight club
Reyvadin:
Shariz - redone. Also made bigger:
Ahmerrad:
Durquba: