NewPlanet said:Hi there, I'm playing your mod and I'm enjoying it a lot so far. I found what I think could be a bug so I thought I'd show up to report it. So I helped a Rhodok noble (I'm swadian and they are neutral to us) fight some warmaidens and rescued him, after that I got the usual relationship boost with him and his faction but I also got this screen that I cannot exit from afterwards (it seems another person has the same issue^):
can i make my kingdom policy so that my villages make Kolkar troops?
I have 0.6 and still have that issue.Deathwhisper said:NewPlanet said:Hi there, I'm playing your mod and I'm enjoying it a lot so far. I found what I think could be a bug so I thought I'd show up to report it. So I helped a Rhodok noble (I'm swadian and they are neutral to us) fight some warmaidens and rescued him, after that I got the usual relationship boost with him and his faction but I also got this screen that I cannot exit from afterwards (it seems another person has the same issue^):
Have you got patch 0.6? It should have fixed that issue.
Deathwhisper said:Have you got patch 0.6? It should have fixed that issue.
Yokoshima said:Since this needs posts and there is no suggestion board for this mod there is one balance thing I'd like to mention.
Snipers are comparatively weak.
Sure they look like OP gods with that 510 damage each shot, but at a speed of 6 they are often vastly out-performed t6 archers. I had 40 snipers and 15 marksmen (in each battle). In 6 battles, (5 vs. the nords, 1 vs. some unlucky scum), the marksman in total killed 568 troops. The snipers killed 213. The problem is their actual (not on paper) DPS is low. Here is why:
If they miss, no damage (and they miss. A lot.)
If they overkill - less DPS.
Say an archer has a bow with 32 damage, 6 power draw, 50 speed, and +4 arrows. Assume that 100 = 1 attack/seconded just for some easy math. That comes out to (32+4)*1.84 or 66.24 damage a shot, and ~132 DPS. The sniper does 510 damage a shot, but attacks about once every 5 sec. So ~102 DPS. So already the sniper looses in sheer sheet DPS. And to top it off our theoretical bow sucks.
Torrential said:Yokoshima said:Since this needs posts and there is no suggestion board for this mod there is one balance thing I'd like to mention.
Snipers are comparatively weak.
Sure they look like OP gods with that 510 damage each shot, but at a speed of 6 they are often vastly out-performed t6 archers. I had 40 snipers and 15 marksmen (in each battle). In 6 battles, (5 vs. the nords, 1 vs. some unlucky scum), the marksman in total killed 568 troops. The snipers killed 213. The problem is their actual (not on paper) DPS is low. Here is why:
If they miss, no damage (and they miss. A lot.)
If they overkill - less DPS.
Say an archer has a bow with 32 damage, 6 power draw, 50 speed, and +4 arrows. Assume that 100 = 1 attack/seconded just for some easy math. That comes out to (32+4)*1.84 or 66.24 damage a shot, and ~132 DPS. The sniper does 510 damage a shot, but attacks about once every 5 sec. So ~102 DPS. So already the sniper looses in sheer sheet DPS. And to top it off our theoretical bow sucks.
Sorry I haven't gone over your maths, it must be flawed somewhere because my experience is the opposite, I wanted to just shout hell no when I saw your post
They can stand the otherside of the map and take out enemies like gods. Depending on the map of course.
I've nerfed all my xbows by about 30% damage and 20% accuracy and still they are still all powerful, but at least they are more in line with my archers, still the archers are weaker however, even twinked companion level 20's. I was thinking about respeccing them all to xbows. I got lucky and freed 30 or so County of Geroia xbow men, they lasted me forever, along with about the same in infantry numbers their spears stop cavalry, their shields are good but that's a different topic. County of Geroia is almost as strong as the rhodocks, almost as they don't get Juggs. Whereas the Rhodocks get xbowmen gods, cavalry gods in juggs, and really good infantry like champions who attack like gods (try fighting one, one on one)
On topic, Xbows get accuracy, range and damage, armor penetration bonus against shields, bows get speed (or shield pen losing speed on a couple) it isn't a fair trade given how far that range bonus is for xbows. Bows do miss plenty too, more on many of them, depending on the bow.
At level 30 with 100+ armor I can die in 3 hits to xbows, yep 3 hits from the other side of the map, I can stand there forever in front of archers.
-edit
Having considered what you are saying.
Against weaker opponents of course archers will do better, and xbow men will do the opposite, that's logical. So you are likely to see higher kill numbers for archers in big battles, but don't expect those archers to be doing near the damage against elites or higher tier troops.
King Jerry said:*I would like to mention a possible bug that affects me but I do not know if it affects NPCs. When using a Jelken Sniper Arbalest I start off with low accuracy. Thrown axes are more accurate and I buffed the xbow acc. to 130. I have 350 xbow prof. and am level 43. It sometimes improves vastly after either time, or when I get damaged. I can't tell yet. Also in the arena, taverns, when being ambushed by bandits, etc the accuracy is pinpoint. It is not in sieges, field battles, or in testing in my camp. I assume it is the same for my companions, if not the NPCs, at least. I gave one 600 xbow proficiency and a Sniper Arbalest and put him in front of my infantry on an open field fighting the nords. He killed three. He had a whole wave charging him for over a solid minute. If this is true for my other snipers I could see the issue. Also I had adverse weather affecting archers disabled for the test. AI was set to good.
I'm guessing it's from the script that adds extra health.
NewPlanet said:Hi there, I think I found a possible broken quest from Guild Master:
The quest has been completed but when i return to him he gives another similar task, I cant finish the previous one:
I cant complete the quest through the "About that job you offered me?" option in dialogue too, so there is no way out.
King Jerry said:Maybe the second quest will disappear if you defeat the bandit before talking to the the guild master.
I didn't have a preexisting quest, but I turned down 2 'kill the bandit leader' quests(my party was wimpy). Shortly afterwards I killed both bandit parties but wasn't rewarded for the task. The dialogue wasn't there.
NewPlanet said:King Jerry said:Maybe the second quest will disappear if you defeat the bandit before talking to the the guild master.
I didn't have a preexisting quest, but I turned down 2 'kill the bandit leader' quests(my party was wimpy). Shortly afterwards I killed both bandit parties but wasn't rewarded for the task. The dialogue wasn't there.
Problem is he is asking me to track down and kill Black Khergits that are already a faction in my game so it would mean war with them! If theres no fix I'm probably just forgetting the quest and moving on.
firey5 said:I got a bug after helping a lord fight mercenaries. After the battle, the lord had the mercenary text and I couldn't exit after that.
Yokoshima said:It's a quest to kill a named bandit. Makes a lot of towns and villages like you plus pays ~ 18k. I suggest doing it and just paying for peace (it costs about 3k I think).