[S] A New Dawn

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I got a bug after helping a lord fight mercenaries. After the battle, the lord had the mercenary text and I couldn't exit after that.
 
Hi there, I'm playing your mod and I'm enjoying it a lot so far. I found what I think could be a bug so I thought I'd show up to report it. So I helped a Rhodok noble (I'm swadian and they are neutral to us) fight some warmaidens and rescued him, after that I got the usual relationship boost with him and his faction but I also got this screen that I cannot exit from afterwards (it seems another person has the same issue^):

2014_12_21_00003.jpg
 
NewPlanet said:
Hi there, I'm playing your mod and I'm enjoying it a lot so far. I found what I think could be a bug so I thought I'd show up to report it. So I helped a Rhodok noble (I'm swadian and they are neutral to us) fight some warmaidens and rescued him, after that I got the usual relationship boost with him and his faction but I also got this screen that I cannot exit from afterwards (it seems another person has the same issue^):

2014_12_21_00003.jpg

Have you got patch 0.6? It should have fixed that issue.

can i make my kingdom policy so that my villages make Kolkar troops?

There would be obvious balance issues with that.
 
Deathwhisper said:
NewPlanet said:
Hi there, I'm playing your mod and I'm enjoying it a lot so far. I found what I think could be a bug so I thought I'd show up to report it. So I helped a Rhodok noble (I'm swadian and they are neutral to us) fight some warmaidens and rescued him, after that I got the usual relationship boost with him and his faction but I also got this screen that I cannot exit from afterwards (it seems another person has the same issue^):

2014_12_21_00003.jpg

Have you got patch 0.6? It should have fixed that issue.
I have 0.6 and still have that issue.
 
Couple of things:

I made a brewery in Thir and I made 0 profit. When I talked to the guy to find out why he said something like Currently it takes "0 INVALID_ITEM to make 0 INVALID_ITEM..." I sold it and got 0 money back. Grain still shows up in shops. I was using ver. .6 and high diplomacy settings if that matters.


Another thing I am not sure if it was intended or not is when I use the Jelkalan Sniper Arbalest with a xbow prof. of ~350 it is one the most inaccurate crossbows. Even bows with ~88 acc. (and 350 archery prof.) are better. The item says 100 acc. Not a big deal since I don't use 'em, but it seemed kinda odd that the most powerful sniper weapon was also one if the most inaccurate. Using the item editor setting the acc. to 130 made it only ~ 15-20% less accurate than a masterwork Zandarian heavy crossbow. 

And on the accuracy note, at point blank range (as in the other troop is standing right in front of my horse.) standing still on my mount using golden jarids (and similar thrown weapons) I often miss (more than half the time) despite having the reticle squarely over his back, making the weapon largely useless unless there is a hoard of units clustered together.  I had 350 thrown weapon prof. at the time. 


EDIT:
This could be a native bug, but with the Zandarian heavy crossbow at least, regardless of distance, it fires just below my reticle's maximum outer ring. It seems like a mismatch of the reticle and the default firing height (as in it's not the shot dropping over time, it starts low)   


EDIT2:
For the crossbow accuracy testing it was done in battle and the "inspect camp" scene. Accuracy penalty was disabled for the tests. In taverns the accuracy is pinpoint.
 
Yokoshima said:
Since this needs posts and there is no suggestion board for this mod there is one balance thing I'd like to mention.

Snipers are comparatively weak.

Sure they look like OP gods with that 510 damage each shot, but at a speed of 6 they are often vastly out-performed t6 archers. I had 40 snipers and 15 marksmen (in each battle). In 6 battles, (5 vs. the nords, 1 vs. some unlucky scum), the marksman in total killed 568 troops. The snipers killed 213. The problem is their actual (not on paper) DPS is low. Here is why:

If they miss, no damage (and they miss. A lot.)
If they overkill - less DPS.

Say an archer has a bow with 32 damage, 6 power draw, 50 speed, and +4 arrows. Assume that 100 = 1 attack/seconded just for some easy math. That comes out to (32+4)*1.84 or 66.24 damage a shot, and ~132 DPS. The sniper does 510 damage a shot, but attacks about once every 5 sec.  So ~102 DPS. So already the sniper looses in sheer sheet DPS. And to top it off our theoretical bow sucks.

Sorry I haven't gone over your maths, it must be flawed somewhere because my experience is the opposite, I wanted to just shout hell no when I saw your post :smile:

They can stand the otherside of the map and take out enemies like gods. Depending on the map of course.

I've nerfed all my xbows by about 30% damage and 20% accuracy and still they are still all powerful, but at least they are more in line with my archers, still the archers are weaker however, even twinked companion level 20's. I was thinking about respeccing them all to xbows. I got lucky and freed 30 or so County of Geroia xbow men, they lasted me forever, along with about the same in infantry numbers their spears stop cavalry, their shields are good but that's a different topic. County of Geroia is almost as strong as the rhodocks, almost as they don't get Juggs. Whereas the Rhodocks get xbowmen gods, cavalry gods in juggs, and really good infantry like champions who attack like gods :smile: (try fighting one, one on one)

On topic, Xbows get accuracy, range and damage, armor penetration bonus against shields, bows get speed (or shield pen losing speed on a couple) it isn't a fair trade given how far that range bonus is for xbows. Bows do miss plenty too, more on many of them, depending on the bow.

At level 30 with 100+ armor I can die in 3 hits to xbows, yep 3 hits from the other side of the map, I can stand there forever in front of archers.

-edit

Having considered what you are saying.

Against weaker opponents of course archers will do better, and xbow men will do the opposite, that's logical. So you are likely to see higher kill numbers for archers in big battles, but don't expect those archers to be doing near the damage against elites or higher tier troops.
 
Minor Bug
*Apologies for the double post but I wanted to make the bug report clear.

Juggernaut armor is missing the textures or mesh for the wrists, so the wrist area is invisible on female player characters. I have no idea if this bug is the same on males, I would guess not as the juggernauts are male in game. I will report back when a male companion reaches 24 strength! :smile:

Also Juggernaut armor ALWAYS drops, from what I can see anyway it must be very close to 100%. So it's an easy cash flow, if you can defeat elite rhodock armies, mercs, iron champions, or bounty hunters. I get like 8 or 9 suits a fight, at 4k currently for me to sell. Defeating them is not easy granted, it takes practice and knowing when to come out of hiding or stay in hiding. Still it feels like cheating to get that much money per fight, especially when they only knock out your troops.




 
Torrential said:
Yokoshima said:
Since this needs posts and there is no suggestion board for this mod there is one balance thing I'd like to mention.

Snipers are comparatively weak.

Sure they look like OP gods with that 510 damage each shot, but at a speed of 6 they are often vastly out-performed t6 archers. I had 40 snipers and 15 marksmen (in each battle). In 6 battles, (5 vs. the nords, 1 vs. some unlucky scum), the marksman in total killed 568 troops. The snipers killed 213. The problem is their actual (not on paper) DPS is low. Here is why:

If they miss, no damage (and they miss. A lot.)
If they overkill - less DPS.

Say an archer has a bow with 32 damage, 6 power draw, 50 speed, and +4 arrows. Assume that 100 = 1 attack/seconded just for some easy math. That comes out to (32+4)*1.84 or 66.24 damage a shot, and ~132 DPS. The sniper does 510 damage a shot, but attacks about once every 5 sec.  So ~102 DPS. So already the sniper looses in sheer sheet DPS. And to top it off our theoretical bow sucks.

Sorry I haven't gone over your maths, it must be flawed somewhere because my experience is the opposite, I wanted to just shout hell no when I saw your post :smile:

They can stand the otherside of the map and take out enemies like gods. Depending on the map of course.

I've nerfed all my xbows by about 30% damage and 20% accuracy and still they are still all powerful, but at least they are more in line with my archers, still the archers are weaker however, even twinked companion level 20's. I was thinking about respeccing them all to xbows. I got lucky and freed 30 or so County of Geroia xbow men, they lasted me forever, along with about the same in infantry numbers their spears stop cavalry, their shields are good but that's a different topic. County of Geroia is almost as strong as the rhodocks, almost as they don't get Juggs. Whereas the Rhodocks get xbowmen gods, cavalry gods in juggs, and really good infantry like champions who attack like gods :smile: (try fighting one, one on one)

On topic, Xbows get accuracy, range and damage, armor penetration bonus against shields, bows get speed (or shield pen losing speed on a couple) it isn't a fair trade given how far that range bonus is for xbows. Bows do miss plenty too, more on many of them, depending on the bow.

At level 30 with 100+ armor I can die in 3 hits to xbows, yep 3 hits from the other side of the map, I can stand there forever in front of archers.

-edit

Having considered what you are saying.

Against weaker opponents of course archers will do better, and xbow men will do the opposite, that's logical. So you are likely to see higher kill numbers for archers in big battles, but don't expect those archers to be doing near the damage against elites or higher tier troops.

From some testing (20 sniper+ 20 other units on the field at  a time) in open field my Luchniks kill about 3 to every one sniper kill, and that's after I buffed the snipers. My marksmen do just under par with snipers over the coarse of the battle, an in "close" range my Dvors put them to shame. Oh and my Luchniks and Marksmen out kill the buffed snipers at range as well.*

The lord I fought for the tests was a weakened Konungr Ragnar. He had 8 blood lords, 51 axemasters, 21 thegn, and some trash. I fought him 8 times and the results were more or less consistent with the snipers underperforming or being on par with the aforementioned ratios. I had my archers on a hill (non snipers, so 20 marksmen or Dvors, etc)
and my snipers just below them so each set could fire. No units were standing in front of them 'till the nords got close, after which I had my infantry march to the bottom of the hill. Both sets of archer continued  to fire do to the height advantage. I did switch the Sniper's and the Luchnik's positions for two battles. The Luchniks did ~2-3x better (in terms of raw kills at the end of the battle) in both cases.

That all being said, I know that getting hit by one is fatal, even with a shield up in close range. And in sieges they are gods. But in my experience they (after being buffed) kill less then my other same tier archers, but for me it's not just how many they kill, its who. And they f***k up heavies pretty bad, so I always keep a few around. 



*I would like to mention a possible bug that affects me but I do not know if it affects NPCs. When using a Jelken Sniper Arbalest I start off with low accuracy. Thrown axes are more accurate and I buffed the xbow acc. to 130. I have 350 xbow prof. and am level 43. It sometimes improves vastly after either time, or when I get damaged. I can't tell yet. Also in the arena, taverns, when being ambushed by bandits, etc the accuracy is pinpoint. It is not in sieges, field battles, or in testing in my camp. I assume it is the same for my companions, if not the NPCs, at least. I gave one 600 xbow proficiency and a Sniper Arbalest and put him in front of my infantry on an open field fighting the nords. He killed three. He had a whole wave charging him for over a solid minute. If this is true for my other snipers I could see the issue. Also I had adverse weather affecting archers disabled for the test. AI was set to good.
 
[/quote]
*I would like to mention a possible bug that affects me but I do not know if it affects NPCs. When using a Jelken Sniper Arbalest I start off with low accuracy. Thrown axes are more accurate and I buffed the xbow acc. to 130. I have 350 xbow prof. and am level 43. It sometimes improves vastly after either time, or when I get damaged. I can't tell yet. Also in the arena, taverns, when being ambushed by bandits, etc the accuracy is pinpoint. It is not in sieges, field battles, or in testing in my camp. I assume it is the same for my companions, if not the NPCs, at least. I gave one 600 xbow proficiency and a Sniper Arbalest and put him in front of my infantry on an open field fighting the nords. He killed three. He had a whole wave charging him for over a solid minute. If this is true for my other snipers I could see the issue. Also I had adverse weather affecting archers disabled for the test. AI was set to good.
[/quote]

I have the same issue with archery. The reticule will not close until I've taken damage. I thought the 'encumbrance penalty' was kicking in, even-though it's unticked in the mod options. But I got nekkid in a battle and it didn't help. I'm guessing it's from the script that adds extra health. Speaking of health, swapping out a bleeding horse will cause the new horse to bleed.
 
King Jerry said:
*I would like to mention a possible bug that affects me but I do not know if it affects NPCs. When using a Jelken Sniper Arbalest I start off with low accuracy. Thrown axes are more accurate and I buffed the xbow acc. to 130. I have 350 xbow prof. and am level 43. It sometimes improves vastly after either time, or when I get damaged. I can't tell yet. Also in the arena, taverns, when being ambushed by bandits, etc the accuracy is pinpoint. It is not in sieges, field battles, or in testing in my camp. I assume it is the same for my companions, if not the NPCs, at least. I gave one 600 xbow proficiency and a Sniper Arbalest and put him in front of my infantry on an open field fighting the nords. He killed three. He had a whole wave charging him for over a solid minute. If this is true for my other snipers I could see the issue. Also I had adverse weather affecting archers disabled for the test. AI was set to good.

I'm guessing it's from the script that adds extra health.

My thoughts as well.


EDIT: With cheats enabled you can use ctrl+f3, then ctrl+h. You will be at full HP and accuracy each battle.
 
Another bug in ver. .6 that I do not know if it has been mentioned. In Thir I have the option to upgrade the level 1 forge. It has been upgraded about a dozen times now and I have no clue if its doing anything.
 
Hi there, I think I found a possible broken quest from Guild Master:

2014_12_23_00008.jpg

The quest has been completed but when i return to him he gives another similar task, I cant finish the previous one:

2014_12_23_00003.jpg

I cant complete the quest through the "About that job you offered me?" option in dialogue too, so there is no way out.
 
NewPlanet said:
Hi there, I think I found a possible broken quest from Guild Master:

2014_12_23_00008.jpg

The quest has been completed but when i return to him he gives another similar task, I cant finish the previous one:

2014_12_23_00003.jpg

I cant complete the quest through the "About that job you offered me?" option in dialogue too, so there is no way out.

Maybe the second quest will disappear if you defeat the bandit before talking to the the guild master.
I didn't have a preexisting quest, but I turned down 2 'kill the bandit leader' quests(my party was wimpy). Shortly afterwards I killed both bandit parties but wasn't rewarded for the task. The dialogue wasn't there.
 
King Jerry said:
Maybe the second quest will disappear if you defeat the bandit before talking to the the guild master.
I didn't have a preexisting quest, but I turned down 2 'kill the bandit leader' quests(my party was wimpy). Shortly afterwards I killed both bandit parties but wasn't rewarded for the task. The dialogue wasn't there.

Problem is he is asking me to track down and kill Black Khergits that are already a faction in my game so it would mean war with them! If theres no fix I'm probably just forgetting the quest and moving on.
 
NewPlanet said:
King Jerry said:
Maybe the second quest will disappear if you defeat the bandit before talking to the the guild master.
I didn't have a preexisting quest, but I turned down 2 'kill the bandit leader' quests(my party was wimpy). Shortly afterwards I killed both bandit parties but wasn't rewarded for the task. The dialogue wasn't there.

Problem is he is asking me to track down and kill Black Khergits that are already a faction in my game so it would mean war with them! If theres no fix I'm probably just forgetting the quest and moving on.

It's a quest to kill a named bandit. Makes a lot of towns and villages like you plus pays ~ 18k. I suggest doing it and just paying for peace (it costs about 3k I think).
 
Yokoshima said:
It's a quest to kill a named bandit. Makes a lot of towns and villages like you plus pays ~ 18k. I suggest doing it and just paying for peace (it costs about 3k I think).

I decided to kill the black khergit fellow too, I attacked him while he was in battle with others and to my surprise I got no penalty with his faction after defeating him :eek:. After that I was able to complete both quests and I got tons of cash and xp.

BTW do you know the purpose of the armory we have acess to with the constable? There are some items there, not sure where they come from.
 
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