SUBS
Sergeant
BLACK SKY
Changes From Native:
- 120+ New items.
- Swadian Units Remodeled:
Infantry - Medium (Defensive)
Ranged - Medium/Weak (Effective versus light cavalry & unshielded units)
Cavalry - Great (Strongest light cavalry & good heavy cavalry)
Specialist - Good (Monks are vulnerable, hard hitters)
- Rhodok Units Remodeled:
Infantry - Good (Decent armour from recruits upwards, Defensive & Offensive)
Ranged - Great (High Damage)
Specialist - Good (Pikemen are effective versus cavalry)
- Nord Units Remodeled:
Infantry - Great (Utilizes throwing axes & javelins Defensive & Offensive)
Ranged - Weak (worst ranged units in game)
Cavalry - Weak (medium armour & spear)
- Vaegir Units Remodeled:
Infantry - Medium (Offensive)
Ranged - Great (Rapid fire)
Cavalry - Great (equipped with throwing spears)
- Sarranid Units Remodeled:
Infantry - Medium (Offensive & Defensive, Immortal strongest infantry in game)
Ranged - Medium (Short range, double up as infantry)
Cavalry - Great (Weak light cavalry, good heavy cavalry)
Specialist - Medium (Janissaries, effective versus large groups)
- Khergit Units Remodeled:
Infantry - Medium (Designed to be used as infantry and ranged, proficient in both)
Ranged - Medium (Designed to be used as ranged and infantry, proficient in both)
Cavalry - Medium/Great (fastest light cavalry, good heavy cavalry
Specialist - Medium (Horse Archers, effective versus infantry)
- Mercenary & Bandit Units Remodeled:
(<descript TBA>)
- Al lords changed to reflect their factions.
- Ranged weapons modified:
(<descript TBA>)
- Numerous tweaks to monetary gain (increased)
- Modify banner option added to camp menu.
- lots more TBA
Known Bugs:
- unable to rebel if unhappy at not being rewarded a conquered fief (this is due to the module being made from version 1.112)
TROOP TREE:
RED = Infantry - 1handed
ORANGE = Infantry - 2handed
BLUE = Cavalry - Melee
TEAL = Cavalry - Ranged
GREEN = Ranged - Crossbow
LIME GREEN = Ranged - Bow & Arrow
YELLOW = Ranged - Thrown
Maroon = Ranged - Gun
(T) = Unit follows basic archetype but is equipped with thrown weapons.
(S) = Unit follows basic archetype but is equipped with a shield.
* = Unit is not used by AI, player only.
Swadians:
Troop Tree:
Ranger Monk
/
Monk - Fighting Monk - Warrior Monk
/
Recruit Man at Arms - Knight
\ /
Militia - Spearman - Infantry - Sergeant
\ \
\ Halberdier
\
Skirmisher - Crossbowman - Repeater Crossbowman
\
Mounted Crossbowman
/
Monk - Fighting Monk - Warrior Monk
/
Recruit Man at Arms - Knight
\ /
Militia - Spearman - Infantry - Sergeant
\ \
\ Halberdier
\
Skirmisher - Crossbowman - Repeater Crossbowman
\
Mounted Crossbowman
Melee:
Infantry:
OUTDATED
Fighting Monk:
OUTDATED
Warrior Monk:
OUTDATED
Mounted:
Man at Arms:
Crossbowman & Repeater Crossbowman:
OUTDATED
Mounted Crossbowman:
OUTDATED
Ranger Monk:
OUTDATED
Rhodok Troop Tree:
Skirmisher - Bowman - Longbowman
/
Recruit - Militia Infantry - Guard
\ / \
Footman Battle Guard
\ /
Billman - Pikeman
/
Recruit - Militia Infantry - Guard
\ / \
Footman Battle Guard
\ /
Billman - Pikeman
Melee:
Footman:
Bowman:
Nord Troop Tree:
Huntsman - Archer - Veteran Archer
/
Recruit Scout Huscarl(T)
\ / /
Footman - Trained Footman(T) - Warrior(T) - Axeman - Berserker
\
Swordsman(T) - Varangian(T)
/
Recruit Scout Huscarl(T)
\ / /
Footman - Trained Footman(T) - Warrior(T) - Axeman - Berserker
\
Swordsman(T) - Varangian(T)
Vaegir Troop Tree:
Skirmisher - Archer - Marksman
/
Recruit - Footman - Infantry - Veteran Infantry - Guard
\
Horseman(T) - Knight(T)
/
Recruit - Footman - Infantry - Veteran Infantry - Guard
\
Horseman(T) - Knight(T)
Sarranid Troop Tree:
Rider - Mamluke
/
/ Deathsworn - Immortal
/ /
Recruit - Infantry - Veteran Infantry - Guard
\
Light Skirmisher(S) - Skirmisher(S) - Veteran Skirmisher(S)
\
Janissary(S) - Veteran Janissary(S)
/
/ Deathsworn - Immortal
/ /
Recruit - Infantry - Veteran Infantry - Guard
\
Light Skirmisher(S) - Skirmisher(S) - Veteran Skirmisher(S)
\
Janissary(S) - Veteran Janissary(S)
Nomad Horse Archer - Veteran Horse Archer
/
Tribesman
\
Imperial Recruit - Imperial Warrior(S) - Imperial Soldier(S)
\
Imperial Horseman - Imperial Lancer
/
Tribesman
\
Imperial Recruit - Imperial Warrior(S) - Imperial Soldier(S)
\
Imperial Horseman - Imperial Lancer
Misc Troop Tree:
Manhunter Tree:
Bounty Hunter(S) - Hired Scout*(S) - Hired Man at Arms*(S) - Hired Knight*(S) - Hired Knight-Captain*
Tavern Tree:
Hired Scout*(S)... Hired Swordsman*(S)
/ / \
Farmer - Townsman - Town Militia(S) - Hired Soldier(S) Hired Knight*(S) - Hired Knight-Captain*
\ /
Hired Greatsword*
Young Samurai* - Samurai* - Master Samurai*
Bandit Tree:
Looters (whole map):
Looter - Bandit - Brigand - Hired Scout*...
Marauding Knights (Swadia - Forest Bandits):
Marauder Knight(S)
Slave Drivers (Khergit - Steppe Bandits)
Levied Slave - Slaver(S) - Elite Slaver - Slaver Master
\
Slaver Executioner
Mercenaries (Vaegir - Taiga Bandits):
Mercenary - Mercenary Leader
Desert Bandits (Sarranid - Desert Bandits):
Desert Bandit(S) - Elite Desert Bandit(S) - Desert Bandit King(S)
Viking Raiders (Nord - Sea Raiders)
Viking - Viking Warrior(T) - Viking Jarl(T)
\
Viking Archer(S)
Legion Scouts (Rhodok - Mountain Bandits):
Legion Recruit(S) - Legion Soldier(S) - Legion Captain
\
Legion Cavalry*(S)
Bounty Hunter(S) - Hired Scout*(S) - Hired Man at Arms*(S) - Hired Knight*(S) - Hired Knight-Captain*
Tavern Tree:
Hired Scout*(S)... Hired Swordsman*(S)
/ / \
Farmer - Townsman - Town Militia(S) - Hired Soldier(S) Hired Knight*(S) - Hired Knight-Captain*
\ /
Hired Greatsword*
Young Samurai* - Samurai* - Master Samurai*
Bandit Tree:
Looters (whole map):
Looter - Bandit - Brigand - Hired Scout*...
Marauding Knights (Swadia - Forest Bandits):
Marauder Knight(S)
Slave Drivers (Khergit - Steppe Bandits)
Levied Slave - Slaver(S) - Elite Slaver - Slaver Master
\
Slaver Executioner
Mercenaries (Vaegir - Taiga Bandits):
Mercenary - Mercenary Leader
Desert Bandits (Sarranid - Desert Bandits):
Desert Bandit(S) - Elite Desert Bandit(S) - Desert Bandit King(S)
Viking Raiders (Nord - Sea Raiders)
Viking - Viking Warrior(T) - Viking Jarl(T)
\
Viking Archer(S)
Legion Scouts (Rhodok - Mountain Bandits):
Legion Recruit(S) - Legion Soldier(S) - Legion Captain
\
Legion Cavalry*(S)
Download:
(Rapidshare) 107MB
(Repository will be put up when 1.0 is released)
How To Get Guns:
If you wish to use firearms, you can get them for free via the Rivacehg chest (How to: go to Rivacheg, Select take a walk around the streets; enter the front gate, take the next left, follow the path till it goes no further, look to your right for a hay stack, inside the hay stack there is a chest, open it. voila)
Credits:
All not native models in the mod are not made by me, they are made by community members and added to this mod by me, credit for models and textures goes to their creator.
(will attempt to get a full list eventually)
- Adorno - Arena scenes
- Barf - Textures/Models
- Checkmaty - Sound effects
- Dejawolf - Textures/Models
- Faradon - Textures/Models
- Nerf - Textures/Models
- MarkQuinn - Banner Textures
- Thick1988 - Armour Textures
- Urlik - Tracking Textures
- ZIRA - Horse Textures