[S][1.125] -Black Sky- |v0.8.4| |Updated 18/06/10|

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SUBS

Sergeant
BLACK SKY


Changes From Native:
- 120+ New items.
- Swadian Units Remodeled:
Infantry - Medium (Defensive)
Ranged - Medium/Weak (Effective versus light cavalry & unshielded units)
Cavalry - Great (Strongest light cavalry & good heavy cavalry)
Specialist - Good (Monks are vulnerable, hard hitters)
- Rhodok Units Remodeled:
Infantry - Good (Decent armour from recruits upwards, Defensive & Offensive)
Ranged - Great (High Damage)
Specialist - Good (Pikemen are effective versus cavalry)
- Nord Units Remodeled:
Infantry - Great (Utilizes throwing axes & javelins Defensive & Offensive)
Ranged - Weak (worst ranged units in game)
Cavalry - Weak (medium armour & spear)
- Vaegir Units Remodeled:
Infantry - Medium (Offensive)
Ranged - Great (Rapid fire)
Cavalry - Great (equipped with throwing spears)
- Sarranid Units Remodeled:
Infantry - Medium (Offensive & Defensive, Immortal strongest infantry in game)
Ranged - Medium (Short range, double up as infantry)
Cavalry - Great (Weak light cavalry, good heavy cavalry)
Specialist - Medium (Janissaries, effective versus large groups)
- Khergit Units Remodeled:
Infantry - Medium (Designed to be used as infantry and ranged, proficient in both)
Ranged - Medium (Designed to be used as ranged and infantry, proficient in both)
Cavalry - Medium/Great (fastest light cavalry, good heavy cavalry
Specialist - Medium (Horse Archers, effective versus infantry)
- Mercenary & Bandit Units Remodeled:
(<descript TBA>)
- Al lords changed to reflect their factions.
- Ranged weapons modified:
(<descript TBA>)
-  Numerous tweaks to monetary gain (increased)
-  Modify banner option added to camp menu.
-  lots more TBA

Known Bugs:
- unable to rebel if unhappy at not being rewarded a conquered fief (this is due to the module being made from version 1.112)


TROOP TREE:
RED              = Infantry - 1handed
ORANGE        = Infantry - 2handed
BLUE            = Cavalry - Melee
TEAL              = Cavalry - Ranged
GREEN          = Ranged - Crossbow
LIME GREEN  = Ranged - Bow & Arrow
YELLOW        = Ranged - Thrown
Maroon          = Ranged - Gun
(T)                = Unit follows basic archetype but is equipped with thrown weapons.
(S)                = Unit follows basic archetype but is equipped with a shield.
*                    = Unit is not used by AI, player only.



Swadians:
Troop Tree:
                                                Ranger Monk
                                              /
          Monk - Fighting Monk - Warrior Monk
          /                                       
Recruit                                Man at Arms - Knight
          \                            /
            Militia - Spearman - Infantry - Sergeant
                      \                                  \
                        \                                  Halberdier
                          \
                          Skirmisher - Crossbowman - Repeater Crossbowman
                                                                      \
                                                                        Mounted Crossbowman
Screenshots:
Melee:
Infantry:
infantrys.png
Spearman:
spearmanw.png
Sergeant:
sergeantq.png
Halbardier:
halberdier.png
Monk:
OUTDATED
Fighting Monk:
OUTDATED
Warrior Monk:
OUTDATED
Mounted:
Man at Arms:
manatarms.png
Knight:
knightg.png
Ranged:
Crossbowman & Repeater Crossbowman:
OUTDATED
Mounted Crossbowman:
OUTDATED
Ranger Monk:
OUTDATED
Rhodok Troop Tree:
                        SkirmisherBowman - Longbowman
                      /                     
Recruit - Militia                Infantry - Guard
                      \              /            \         
                        Footman              Battle Guard
                                      \            /
                                        Billman - Pikeman
Screenshots:
Melee:
Footman:
rfootman.png
Guard:
rguard.png
Battle Guard:
rbattleguard.png
Billman:
rbillman.png
Pikeman:
rpikeman.png
Ranged:
Bowman:
rbowman.png
Longbowman:
rlongbowman.png

Nord Troop Tree:
            Huntsman - Archer - Veteran Archer
          /
Recruit                                                    Scout                               Huscarl(T)
          \                                                  /                                      /
            Footman - Trained Footman(T) - Warrior(T) - Axeman - Berserker
                                                                                    \                                         
                                                                                      Swordsman(T) - Varangian(T)

Vaegir Troop Tree:
                              Skirmisher - Archer - Marksman
                            /
Recruit - Footman - InfantryVeteran Infantry - Guard
                                              \
                                              Horseman(T) - Knight(T)

Sarranid Troop Tree:
                                Rider - Mamluke
                                /
                              /                          Deathsworn - Immortal
                            /                          /
Recruit - Infantry - Veteran Infantry - Guard
          \
            Light Skirmisher(S) - Skirmisher(S)Veteran Skirmisher(S)
                                    \
                                      Janissary(S) - Veteran Janissary(S)
Khergit Troop Tree:
                Nomad Horse Archer - Veteran Horse Archer
                /
Tribesman
                \
                Imperial Recruit - Imperial Warrior(S) - Imperial Soldier(S)
                                          \
                                          Imperial Horseman - Imperial Lancer

Misc Troop Tree:
Manhunter Tree:

Bounty Hunter(S) - Hired Scout*(S) - Hired Man at Arms*(S) - Hired Knight*(S) - Hired Knight-Captain*

Tavern Tree:
                                                      Hired Scout*(S)...    Hired Swordsman*(S)
                                                    /                            /                            \                     
Farmer - Townsman - Town Militia(S) - Hired Soldier(S)                          Hired Knight*(S) - Hired Knight-Captain*
                                                                                    \                          /                     
                                                                                    Hired Greatsword*

Young Samurai* - Samurai* - Master Samurai*

               
Bandit Tree:

Looters (whole map):
Looter - Bandit - Brigand - Hired Scout*...

Marauding Knights (Swadia - Forest Bandits):
Marauder Knight(S)

Slave Drivers (Khergit - Steppe Bandits)
Levied Slave - Slaver(S) - Elite Slaver - Slaver Master
                                              \
                                              Slaver Executioner

Mercenaries (Vaegir - Taiga Bandits):
Mercenary - Mercenary Leader

Desert Bandits (Sarranid - Desert Bandits):                                                     
Desert Bandit(S) - Elite Desert Bandit(S) - Desert Bandit King(S)

Viking Raiders (Nord - Sea Raiders)             
Viking - Viking Warrior(T) - Viking Jarl(T)
            \
              Viking Archer(S)

Legion Scouts (Rhodok - Mountain Bandits):
Legion Recruit(S) - Legion Soldier(S) - Legion Captain
                                        \
                                          Legion Cavalry*(S)


Download:

(Rapidshare) 107MB
(Repository will be put up when 1.0 is released)

How To Get Guns:
If you wish to use firearms, you can get them for free via the Rivacehg chest (How to: go to Rivacheg, Select take a walk around the streets; enter the front gate, take the next left, follow the path till it goes no further, look to your right for a hay stack, inside the hay stack there is a chest, open it. voila)

Credits:
All not native models in the mod are not made by me, they are made by community members and added to this mod by me, credit for models and textures goes to their creator.
(will attempt to get a full list eventually)
- Adorno - Arena scenes
- Barf - Textures/Models
- Checkmaty - Sound effects
- Dejawolf - Textures/Models
- Faradon - Textures/Models
- Nerf - Textures/Models
- MarkQuinn - Banner Textures
- Thick1988 - Armour Textures
- Urlik - Tracking Textures
- ZIRA - Horse Textures
 
Screenshots added,

-feedback wanted, i also need ideas what to do with the other factions troops tree & the mercenary tree.
 
save game compatibility, i haven't tested this yet but it should work, if you rename the BLACK_SKY folder to Native, then overwrite your native folder with it, create a backup of your native, or alternatively download native from here:
http://rapidshare.com/files/374710510/Native.zip

as i said haven't tested that but it should work




"Why is it always Swadia?"
well its just what i did first, don't realy have a plan for the other factions yet (give me ideas!) also it does affect all factions with the ranged weapons changes, nord warriors have some real killing power on their charges as soon as they get in throwing axe ranged they take heads - and yeah the 12 shot repeater crossbow is also applied to rhodok sharpshooters, bow/throwing damage & ammo capacity is buffed up a bit aswell so vaegeris/sarranids/khergits also got some love.





but seriously its not finished 1/6 factions done (and mercs to do aswell) - first problem I've noticed Swadian infantry got the wrong shields
 
Peasants, peasants, Peasants! - Light/farmer armor, Wielding hay forks or whatever you call them, and only hay forks (all of them).

Dividing the Nord melee fighters.
Nord Swordsman - Medium/Heavy armor, Wielding a shield (not huscarls) and a Nord sword, possibly some throwing weapon.
Sami Axeman - Heavy armor, round shield on back (not huscarls), and a Two-Handed Axe (Medieval II Total War anyone? :smile:
Nord Mounted Huscarl - Heavy armor, Huscarl shield, One-handed axe, Spear, and of course a pony.
Nord Huscarl - Heavy armor, Huscarl shield, one-handed axe, Throwing weapon, no pony.

As far as Nord archers and such go, I'm satisfied.
 
Very interesting, but those Warrior monks have katanas?  How'd you figure that? Shouldn't they be more "realistically" armed? Y'know, with swords and morningstars and ****?
 
GenericSoldierX said:
The new units are great, can you add some new units for the Vaegirs?

-yeah i can but, ive no idea what to make, i'm really happy with the monks tbh i love making an army on standard tanky infantry that i use for a frontal assault, then flanking with the monks, the monk archers seem to strong tho


- cheers for the nord suggestions i like them, bar the mounted huscarl - thinking of making nord scout, hunter, medium armour, spear, no sheild, and a 2h axe on the back for dismounted fighting
- also huscarls shall i make them use thrown axes only?
- as to the mercenary tree guess peasants which gradually upgrade into something more hardcore will do, still got unused samurai Armour! &



"Very interesting, but those Warrior monks have katanas?  How'd you figure that? Shouldn't they be more "realistically" armed? Y'know, with swords and morningstars and ****?"

my swadian history is a bit rusty  :grin: i just liked the way that they upgrad, basic monk has 1 sword, fighting monks got 2, warrior is packing 3, just as well as the similar but increasing armour, considering i can't custom models yet + i've already kitted the sergeants with morning stars, wanted monks to have differnt uses having swords and maxes just makes em feel too much like standard infantry
 
Feragorn said:
Yeah, but warrior monks in medieval europe were the Religious Chivalric Orders. They should be the knights.

hows this sound for my next update ill kit the monks out with great swords instead?

right now they wield a 1 handed sword with 2 hands making it crazy fast
 
Feragorn said:
Yeah, but warrior monks in medieval Europe were the Religious Chivalric Orders. They should be the knights.

I picture in my mind:
The monks pilgrimaged to the far east where they tried to spread (religion of your choice), in the far east however they were met with resistance, unarmed as they were they thought the need to arm themselves. They managed to convert a Far eastern Warlord who taught the monks in the way of that Super awesome weapon. Thus the Warrior monks and Co. were made.
 
You should turn those Monks into recruitable Mercs at taverns, they could start out as just Monks and be upgraded the same way they are now.

And they should keep the strange weapons.

They could be called "Foreign Monks" or something like that.
 
Great!

But i have already made some changes to other files (escape of lords, and others)

Wich files are ONLY the units?
 
SUBS said:
Feragorn said:
Yeah, but warrior monks in medieval europe were the Religious Chivalric Orders. They should be the knights.

hows this sound for my next update ill kit the monks out with great swords instead?

right now they wield a 1 handed sword with 2 hands making it crazy fast


I was thinking bastard swords and no shield.
 
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