[S][1.125] -Black Sky- |v0.8.4| |Updated 18/06/10|

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its not part of the game, as i don't have it - it wasn't uploaded with my module, so i can't fix something that isn't mine, as i said the file does not exist on my copy of warband, or my computer for that matter, i can only suggest deleting it if - it interferes with the module (as it should not be there anyway)

Next vesrion:
-khergits remade (done)
-all lords redone ( 46/126 done)
-14 new items (done)
-balance tweaks, (in progress, permanently most like)
-bandit trees (not started)


Suggestions for changes welcome

 
SUBS 说:
its not part of the game, as i don't have it - it wasn't uploaded with my module, so i can't fix something that isn't mine, as i said the file does not exist on my copy of warband, or my computer for that matter, i can only suggest deleting it if - it interferes with the module (as it should not be there anyway)

Next vesrion:
-khergits remade (done)
-all lords redone ( 46/126 done)
-10 new items (done)
-balance tweaks, (in progress, permanently most like)
-bandit trees (not started)


Suggestions for changes welcome
umm ...............
and new factions and euro and guns ?  :mrgreen: :mrgreen: :mrgreen:
Right u will add ?
and first : upload new version on any links but dont upload it on rapid share  :lol:
 
not planning on adding new factions tbh, there are 5 new factions already - only nords really resemble their former self.

spoilers for the next update: (all the units use new models, bar the weapons)
Tribesman
Nomad Horse Archer ( steppe horse, khergit bow, scimitar & light armour)
Veteran Horse Archer (courser, strong bow, scimitar & medium armour)

Imperial Recruit (scimitar shield & light armour)
Imperial Warrior (scimitar, shield, kherigt bow & medium armour
Imperial Soldier (elite scimitar, shield & kherigt bow heavy armour)
Imperial Horseman (courser, scimitar, shield & medium armour)
Imperial Lancer (hafted blade, war horse, heavy armour)

lords will only use the imperial units, they still have a lot of horsemen, recruits - soldiers and average archers and average infantry
you can still get horse archers via upgrading to nomads them, but you wont face lords with them (personally i found them annoying taking ages to chase down)

Lords being redisgned to fit their factions
Swadians; heavy plate, lances, bastard swords  shield (swadian war horses) - lords great helm, king winged great helm
Nord; Lords either wear the equipment of a huscarl, berserker or varangian (no horses) - indistinguishable from troops, bar being stronger (king rides charger)
Rhodok: Lords wear guard armour, with both types of guard weapons (no horses) - have different helmets to troops (king rides barded war horse)
Sarranid: Lords wear (half of the lords) Jannisary equipment and half Immortal (mamluke war horses) - (sultan rides golden war horse)
Vaegirs : Lords wear Vaegir knight equipment (Vaegir warhorses)
Khergit: Lords wear Imperial General armour, Imperial shields, scimitars & hafted blades (war horses) - king wears emperor armour (king rides scaled charger)

YOUR SUGGESTIONS & WISHES for other things to be implemented are appreciated, try to give as much detail as you can.
 
SUBS 说:
tomorrow maybe, going out soon, mapping till then
Okay
i want u edit name (char)
Ex: make ur name in game look like ur faction
Ex: i'm with Swadian So name my char is red
i hope u do that with new version subs
 
Hey, I love this mod, all the soldiers are super geared it makes battles really intense, but I signed up with swadia and im ready to start my own nation and every time I take a castle and harlaus gives it to someone else I get no option to go rogue, which would lead to me having my own nation. any ideas?
 
i think thats an issue with the version it was built from (1.11/11.2), i;m looking into how to port the mod currently/
 
I revoked my oath to swadia and stormed the khergit city of tulga, im surrounded by enemies but I have my 10 companions to be lords, Its harder than stealing my cities from swadia but im sure this will pose a greater challenge. Sarranid immortals shall be put to the test!
 
hey Subs love the mod, so quick question, I'm trying to port the new troops to my native and it works except it makes all heraldic armor, shields etc, see through, as in you can see the object and it works but there is no color. Been searching through the forums but can't seem to find any answers. You have any ideas?
 
His mod uses different banners.....not the native ones, that is probably the problem....
I think the ones he is using are available somewhere here....let me go look for it.....

Edit: here it is

http://forums.taleworlds.com/index.php/topic,107008.msg2624276.html#msg2624276
 
hmm, I have the better banners mod. Not sure if that is the problem, but I'll reinstall it and see, thanks.

update. Okay the debug message it gives me is this:
Script warning on opcode 1718 Invalid Agent Id 9 Line No 65 at script agent_troop_get_banner_mesh

I have tried replaceing the native script with the black sky script but that just causes it to crash. Is there perhaps a mesh I haven't added or a number discrepancy in the script? I have compared both scripts but can't seem to find anything.
 
Make sure that the Better Banners is applied to native?  I'm not really an expert on this....

Oh, and I thought SUBS said there would be an update today?.... :sad:....
 
I replaced everything with the better banners stuff and made sure to enter everything in the module.ini, still no joy
 
sorry there should be an update soon, just I've been busy/weekend.
ill get to work on it now
-60 more lords to do; Swadia, Kherigt, Rhodok done
-and bandit trees; so far sea raiders are now vikings (3 upgrades)

morphwan the problem is the module is made on 1.12 where native is now 1.113 - i don;t yet know how to port modules over but, i'm going to look into it
 
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