SUBS
Sergeant
mercs arer naked no more, got them done
need to configure lord parties for nords & rhodoks still
- nerfed all ranged weapons, damage wise, there are still a lot of projectiles in the air which I'm a fan of. basically how it works, crossbows rapid fire bolts for low-medium - - damage, and bows shoot slower doing higher damage shots, bows accuracy doesn't change too much with the +bow skill,
- incorporated the custom banners mod.
- made shields have more hp, 2handed infantry get destroyed by arrows, trying to get rock paper scissors countering more into the game, a lot of balance changes to my troops
and countless other minor things.
but ill upload that version when I've redone another faction.
current version; 0.3.4:
http://rapidshare.com/files/375914781/BLACK_SKY_v0.3.4.zip
uploaded anyways to get feedback from a mate, so may as well share for those who want it
"Monk dont used bladed or piercing weapon... they use blunt weapons like staffs...
but its our design so be it..."
been debated a bit already, they did have katana originaly, not like it matters as Swadia and Caldaria are both fictional so tbh monks can use what they like, essentialy al they are is fast light infantry, very vulnerable to arrows so they suck ass in a frontal assault, they more useful for ambushing/flanking, have high agility so they attack fast, can tear through archer in melee
[ASSISTANCE REQUIRED:] for the nords and mercs i was hoping to have some troops with 2 handers and shields on their backs, but this doesn't seem possible - if i equip them with both they just use the 2 hander and the shield doesnt appear, if i equip with them 2 hander, shield and 1handed, they will use the 1hand and shield.
anyone know a fix/work around for this? not majorly important but sorta an unexplored look aesthetically.
need to configure lord parties for nords & rhodoks still
- nerfed all ranged weapons, damage wise, there are still a lot of projectiles in the air which I'm a fan of. basically how it works, crossbows rapid fire bolts for low-medium - - damage, and bows shoot slower doing higher damage shots, bows accuracy doesn't change too much with the +bow skill,
- incorporated the custom banners mod.
- made shields have more hp, 2handed infantry get destroyed by arrows, trying to get rock paper scissors countering more into the game, a lot of balance changes to my troops
and countless other minor things.
but ill upload that version when I've redone another faction.
current version; 0.3.4:
http://rapidshare.com/files/375914781/BLACK_SKY_v0.3.4.zip
uploaded anyways to get feedback from a mate, so may as well share for those who want it
"Monk dont used bladed or piercing weapon... they use blunt weapons like staffs...
but its our design so be it..."
been debated a bit already, they did have katana originaly, not like it matters as Swadia and Caldaria are both fictional so tbh monks can use what they like, essentialy al they are is fast light infantry, very vulnerable to arrows so they suck ass in a frontal assault, they more useful for ambushing/flanking, have high agility so they attack fast, can tear through archer in melee
[ASSISTANCE REQUIRED:] for the nords and mercs i was hoping to have some troops with 2 handers and shields on their backs, but this doesn't seem possible - if i equip them with both they just use the 2 hander and the shield doesnt appear, if i equip with them 2 hander, shield and 1handed, they will use the 1hand and shield.
anyone know a fix/work around for this? not majorly important but sorta an unexplored look aesthetically.