Kinja
Recruit

When starting the game the load slows down a lot at the loading textures part, takes a couple of minutes to get past it. Then, i can get through character creation and at the last continue, when i should get into the actual game, i get a runtime error. I did a fresh install of warband+viking conquest. I reinstalled all the visual studio versions. I can run Native just fine and when i played Brytenwalda a while back i had no problems with it either.
this is the RGL Log, on this one i tried to just connect to a multiplayer server since it was faster than going through the whole character creation:
I saw in another thread that a dev asked for RGL Config as well for crashes so here is mine:
this is the RGL Log, on this one i tried to just connect to a multiplayer server since it was faster than going through the whole character creation:
Starting new log file.
Version: 1.162
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1607MB/3071MB
-- CPU: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2400MHz / ~2400MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 630
- Texture Memory: 2256 ( Available Texture Memory: 2236 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Viking
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.350000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource body_meshes
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Resource particle_meshes
Loading Resource skeletons
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource castle_b
Loading Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Module Resource vc_terrain_borders
Loading Resource skyboxes
Loading Module Resource new_skyboxes
Loading Resource object_b
Loading Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource tableau_shields
Loading Resource instruments
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Resource ani_lancer
Loading Module Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Module Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Module Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Module Resource rock
Loading Resource raw_materials
Loading Resource gauntlets_new
Loading Resource bride_dress
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Module Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_tunics
Loading Module Resource vc_tunics2
Loading Module Resource vc_tunics3
Loading Module Resource vc_tunicsbasic
Loading Module Resource vc_tunicsbasic_female
Loading Module Resource vc_hoodtunics
Loading Module Resource vc_gambesons
Loading Module Resource vc_gambesons2
Loading Module Resource vc_armors
Loading Module Resource vc_armors2
Loading Module Resource vc_cloaks
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 295322
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 914631|665414143318174758
Main server response: 424122|744689987739462694
Version: 1.162
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1607MB/3071MB
-- CPU: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2400MHz / ~2400MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 630
- Texture Memory: 2256 ( Available Texture Memory: 2236 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Viking
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.350000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource body_meshes
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Resource particle_meshes
Loading Resource skeletons
Loading Module Resource grass_meshes
Loading Resource plant_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource castle_b
Loading Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Module Resource vc_terrain_borders
Loading Resource skyboxes
Loading Module Resource new_skyboxes
Loading Resource object_b
Loading Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource tableau_shields
Loading Resource instruments
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Resource ani_lancer
Loading Module Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Module Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Module Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Module Resource rock
Loading Resource raw_materials
Loading Resource gauntlets_new
Loading Resource bride_dress
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Module Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_tunics
Loading Module Resource vc_tunics2
Loading Module Resource vc_tunics3
Loading Module Resource vc_tunicsbasic
Loading Module Resource vc_tunicsbasic_female
Loading Module Resource vc_hoodtunics
Loading Module Resource vc_gambesons
Loading Module Resource vc_gambesons2
Loading Module Resource vc_armors
Loading Module Resource vc_armors2
Loading Module Resource vc_cloaks
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 295322
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response: 914631|665414143318174758
Main server response: 424122|744689987739462694
I saw in another thread that a dev asked for RGL Config as well for crashes so here is mine:
first_time = 0
texture_detail = 50
render_buffer_size = 15
max_framerate = 60
start_windowed = 0
use_pixel_shaders = 1
use_vertex_shaders = 1
fake_reflections = 1
show_framerate = 1
use_ondemand_textures = 1
use_ondemand_textures_mt = 0
disable_music = 0
disable_sound = 0
disable_frequency_variation = 0
cheat_mode = 0
enable_blood = 1
enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0
display_width = 0
display_height = 0
display_bits = 32
antialiasing = 0
sample_quality = 0
alpha2coverage = 0
force_vsync = 1
shadowmap_quality = 0
shader_quality = 2
postfx_dof = 0
postfx_hdr = 0
postfx_autoexp = 0
flora_degrade_distance = 100.0000
flora_lod_detail = 1
use_instancing = 0
use_secure_connection = 0
max_number_of_connections = 16
look_for_server_on_this_machine = 0
music_volume = 0.4000
sound_volume = 1.0000
mouse_sensitivity = 0.5000
invert_mouse = 0
enable_lighting = 1
enable_particles = 1
enable_blood = 1
enable_character_shadows = 1
enable_accurate_shadows = 1
number_of_corpses = 3
grass_density = 20
combat_speed = 2
friend_combat_difficulty = 0
adapter_format = 0
reduce_combat_ai = 2
reduce_campaign_ai = 2
combat_difficulty = 0
display_labels = 1
display_targeting_reticule = 1
display_attack_direction = 0
turn_camera_with_horse_in_first_person = 2
verbose_damage = 1
verbose_shot_difficulty = 1
battle_size = 0.3422
attack_direction_control = 2
defend_direction_control = 0
lance_control = 0
anisotropic_filtering = 0
enable_environment_shadows = 1
verbose_casualties = 1
verbose_experience = 1
realistic_shadows_on_plants = 0
number_of_ragdolls = 3
gamma = 2.2000
character_detail = 0.5000
character_shadow_detail = 0.0000
control_mouse_movement_y_scale = 1.5000
blood_stains = 1
use_winmm_audio = 0
enable_version_check = 1
enable_aspect_ratio_control = 1
realistic_headshots = 0
auto_gfx_quality = 0
enable_gamepad_vibration = 1
texture_detail = 50
render_buffer_size = 15
max_framerate = 60
start_windowed = 0
use_pixel_shaders = 1
use_vertex_shaders = 1
fake_reflections = 1
show_framerate = 1
use_ondemand_textures = 1
use_ondemand_textures_mt = 0
disable_music = 0
disable_sound = 0
disable_frequency_variation = 0
cheat_mode = 0
enable_blood = 1
enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0
display_width = 0
display_height = 0
display_bits = 32
antialiasing = 0
sample_quality = 0
alpha2coverage = 0
force_vsync = 1
shadowmap_quality = 0
shader_quality = 2
postfx_dof = 0
postfx_hdr = 0
postfx_autoexp = 0
flora_degrade_distance = 100.0000
flora_lod_detail = 1
use_instancing = 0
use_secure_connection = 0
max_number_of_connections = 16
look_for_server_on_this_machine = 0
music_volume = 0.4000
sound_volume = 1.0000
mouse_sensitivity = 0.5000
invert_mouse = 0
enable_lighting = 1
enable_particles = 1
enable_blood = 1
enable_character_shadows = 1
enable_accurate_shadows = 1
number_of_corpses = 3
grass_density = 20
combat_speed = 2
friend_combat_difficulty = 0
adapter_format = 0
reduce_combat_ai = 2
reduce_campaign_ai = 2
combat_difficulty = 0
display_labels = 1
display_targeting_reticule = 1
display_attack_direction = 0
turn_camera_with_horse_in_first_person = 2
verbose_damage = 1
verbose_shot_difficulty = 1
battle_size = 0.3422
attack_direction_control = 2
defend_direction_control = 0
lance_control = 0
anisotropic_filtering = 0
enable_environment_shadows = 1
verbose_casualties = 1
verbose_experience = 1
realistic_shadows_on_plants = 0
number_of_ragdolls = 3
gamma = 2.2000
character_detail = 0.5000
character_shadow_detail = 0.0000
control_mouse_movement_y_scale = 1.5000
blood_stains = 1
use_winmm_audio = 0
enable_version_check = 1
enable_aspect_ratio_control = 1
realistic_headshots = 0
auto_gfx_quality = 0
enable_gamepad_vibration = 1


