damn i can't seem to be able to play this mod.......... i get crash and freeze along with runtime error............
Anyone else having the same issue?
Anyone else having the same issue?
Starting new log file.
Version: 1.127
-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 4800 Series
- Texture Memory: 1781 ( Available Texture Memory: 1767 )
Processing Ini File {
Module_name = 1257AD
Num Hints = 12
Setting Map Min X = -167.000000
Setting Map Max X = 190.000000
Setting Map Min Y = -195.000000
Setting Map Max Y = 141.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 4.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 5.000000
Setting Skill Prisoner Management Bonus = 15
Setting Skill Leadership Bonus = 20
Setting Base Companion Limit = 50
Setting Skill Prisoner Management Bonus = 15
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 40
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 1.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.900000
Setting armor_soak_factor_against_pierce = 0.500000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.100000
Setting armor_reduction_factor_against_pierce = 0.100000
Setting armor_reduction_factor_against_blunt = 0.100000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.200000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.100000
Setting melee_damage_speed_power = 1.200000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Module Resource env_materials
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Module Resource particle_meshes
Loading Resource skeletons
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Module Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Module Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Module Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Module Resource terrain_borders
Loading Module Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Module Resource tree_e_meshes
Loading Resource destroy
Loading Module Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource warhorse_new
Loading Module Resource talak_weapons
Loading Module Resource faradonmodels
Loading Module Resource Wei_Xiadi_Armors
Loading Module Resource rafi
Loading Module Resource kau_armours
Loading Module Resource kau_arabic
Loading Module Resource kau_eastern
Loading Module Resource raf_teu
Loading Module Resource raf_weapons
Loading Module Resource raf_den
Loading Module Resource raf_eng
Loading Module Resource raf_fre
Loading Module Resource raf_hre
Loading Module Resource raf_hun
Loading Module Resource raf_ire
Loading Module Resource raf_lit
Loading Module Resource raf_mon
Loading Module Resource raf_nor
Loading Module Resource raf_nov
Loading Module Resource raf_pol
Loading Module Resource raf_scot
Loading Module Resource raf_swe
Loading Module Resource raf_baltic
Loading Module Resource raf_nordic
Loading Module Resource raf_crus
Loading Module Resource raf_iberia
Loading Module Resource raf_byzantine
Loading Module Resource raf_italy
Loading Module Resource lv_horses_b
Loading Module Resource shields_lit
Loading Module Resource raf_misc
Loading Module Resource weapons_kurunt
Loading Module Resource armor_kurunt
Loading Module Resource cc_missiles
Loading Module Resource cp391_weapons
Loading Module Resource to_materials
Loading Module Resource to_castle_a
Loading Module Resource to_castle_b
Loading Module Resource to_castle_d
Loading Module Resource to_castle_f
Loading Module Resource to_castle_h
Loading Module Resource to_churches
Loading Module Resource to_town_houses_c
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 39666
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
747 parties added.
SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5537:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5538:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5539:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5540:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5541:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5542:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5543:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5544:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5545:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5546:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5547:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5548:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5549:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5550:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5551:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5552:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5553:
At script: init_item_score. At script: init_item_score. launch complete.
Switching to menu window...
Tei said:this rgl_log seems strange. i mean: you say you have win7 installed but it reads as windows xp (i dunno... compatibility mode turned on?). then you say you have 4gbs of ram (which is a bit of nonsense for a 32bit system) but in rgl_log it says "1023MB/1024MB". duh?
did you try any of those?
http://forums.taleworlds.com/index.php/topic,131274.0.html
http://forums.taleworlds.com/index.php/topic,127609.0.html
i suggest using the 1st one (this took care of most of the problems for me), checking the game and if it's still not working then apply the 2nd one.
1st link is a 32bit OS workaround for crashes, the 2nd is a performance thread with some valuable explanations.
hope it helps
Starting new log file.
Version: 1.127
-- OS: Microsoft Windows 7 (build 7600), 32-bit
-- RAM: Available physical RAM: 1976MB/3064MB
-- CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz / ~2806MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 4800 Series
- Texture Memory: 1781 ( Available Texture Memory: 1767 )
Processing Ini File {
Module_name = 1257AD
Num Hints = 12
Setting Map Min X = -167.000000
Setting Map Max X = 190.000000
Setting Map Min Y = -195.000000
Setting Map Max Y = 141.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 4.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 5.000000
Setting Skill Prisoner Management Bonus = 15
Setting Skill Leadership Bonus = 20
Setting Base Companion Limit = 50
Setting Skill Prisoner Management Bonus = 15
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 40
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 1.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.900000
Setting armor_soak_factor_against_pierce = 0.500000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 0.100000
Setting armor_reduction_factor_against_pierce = 0.100000
Setting armor_reduction_factor_against_blunt = 0.100000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.200000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.100000
Setting melee_damage_speed_power = 1.200000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Module Resource env_materials
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Module Resource particle_meshes
Loading Resource skeletons
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Module Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Module Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Module Resource std_banners
Loading Module Resource std_banners_default
Loading Module Resource std_flags_vertical
Loading Module Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Module Resource terrain_borders
Loading Module Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Module Resource tree_e_meshes
Loading Resource destroy
Loading Module Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Resource warhorse_new
Loading Module Resource talak_weapons
Loading Module Resource faradonmodels
Loading Module Resource Wei_Xiadi_Armors
Loading Module Resource rafi
Loading Module Resource kau_armours
Loading Module Resource kau_arabic
Loading Module Resource kau_eastern
Loading Module Resource raf_teu
Loading Module Resource raf_weapons
Loading Module Resource raf_den
Loading Module Resource raf_eng
Loading Module Resource raf_fre
Loading Module Resource raf_hre
Loading Module Resource raf_hun
Loading Module Resource raf_ire
Loading Module Resource raf_lit
Loading Module Resource raf_mon
Loading Module Resource raf_nor
Loading Module Resource raf_nov
Loading Module Resource raf_pol
Loading Module Resource raf_scot
Loading Module Resource raf_swe
Loading Module Resource raf_baltic
Loading Module Resource raf_nordic
Loading Module Resource raf_crus
Loading Module Resource raf_iberia
Loading Module Resource raf_byzantine
Loading Module Resource raf_italy
Loading Module Resource lv_horses_b
Loading Module Resource shields_lit
Loading Module Resource raf_misc
Loading Module Resource weapons_kurunt
Loading Module Resource armor_kurunt
Loading Module Resource cc_missiles
Loading Module Resource cp391_weapons
Loading Module Resource to_materials
Loading Module Resource to_castle_a
Loading Module Resource to_castle_b
Loading Module Resource to_castle_d
Loading Module Resource to_castle_f
Loading Module Resource to_castle_h
Loading Module Resource to_churches
Loading Module Resource to_town_houses_c
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 57885
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
747 parties added.
SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5537:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5538:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5539:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5540:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5541:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5542:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 841; LINE NO: 5543:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5544:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5545:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 842; LINE NO: 5546:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5547:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5548:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5549:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5550:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5551:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5552:
At script: init_item_score. At script: init_item_score. SCRIPT ERROR ON OPCODE 507: Invalid Item Kind ID: 843; LINE NO: 5553:
At script: init_item_score. At script: init_item_score. launch complete.
Switching to menu window...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
OrdeaL said:You guys using 32bit OS?