BanneRumble

Bannerrumble is a Bannerlord Skirmish tournament where after every set you face a new team. Meet new people and face different clans

Quick Overview

Category
Bannerlord
Language
English (US)
Total members
26
Total events
0
Total discussions
16

Rules (WIP)

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Rules & Regulations

Index

Behaviour Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Ladder Stage Format
§ 5 Final and Promotion Matches Format
§ 6 Scheduling
§ 7 Maps & Factions

Roster Rules
§ 8 Team Rosters
§ 9 Player Specifications
§ 10 Transfers
§ 11 Multiteaming

Match Rules
§ 12 Match Server
§ 13 Referees
§ 14 Gathering Players
§ 15 Player Names & Tags
§ 16 Match Format
§ 17 Spectators
§ 18 Substitutions
§ 19 Class Restrictions
§ 20 Tie Breaker

Appendices
A - Maps
B - Factions
C - Not Yet
D - Not Yet



Behaviour Rules

§ 1 Maturity and Respect

(1) Players should respect both the letter and the spirit of the rules. The responsibility for ensuring that this happens lies not with one individual - it involves captains, players and referees. It is through discipline, control and mutual respect that the Spirit of the Game flourishes and these are the qualities which forge the fellowship and sense of fair play essential to the Game’s ongoing success and survival.
(2) In order to maintain a serious and professional environment players must be respectful and polite towards their opponents. If a player shows a poor attitude and displays rudeness or immaturity he or she will be punished by the tournament administration. The range of punishments reaches from a warning to a ban from of the tournament, depending on the weight of the crime.
(3) Any team that uses, incites or benefits from disruption to the matches, practice sessions or organisation of other teams will face disciplinary action at the adminitrations discretion, up to and including disqualification from the tournament.
(4) Any team knowingly helping players to bypass sanctions imposed by the administration will be removed from the tournament.

§ 2 Cheating

(1) It is strictly prohibited to modify the game files or implement modifications, e.g. aimbots or autoblock. Every player that is found to have modified files or using game modifications will face disciplinary action at the administrations discretion, up to and including a ban from the tournament.
(2) It is strictly prohibited to enter an unintended area of the map (glitching). Any player that is shown to have been glitching during a tournament match will be banned from the tournament. This includes but is not limited to the list of known glitches in Appendix C.
(3) If a player is found to have broken any of the rules during a match and the admins determine that a significant* advantage was gained, that player's team will forfeit the relevant rounds. (*'significant' in the technical sense of 'potentially possible to measure')

Tournament Rules

§ 3 Tournament Format

(1) The third Bannerlord Early Access Skirmish Tournament will see all teams split into four divisions based on their team strength. The winner of Division A will be titled "Beast Champions".
(2) The eight strongest teams of the tournament play against each other in Division A. In Division B the eight next best teams play against each other, in Division C the next 8. The remaining teams play in Division D.
(3) Divisions A-C will see the teams play against each other in a Round Robin format explained under § 4. Div D will play in a ladder with no rematches.
(4) After n-1 weeks of regular play in all divisions, in the nth week the championship final and promotion matches as detailed below.
* exact numbers to be determined when sign-ups are closed.

§ 4 Round Robin Stage Format

(1) During the initial stage teams in each division will play every other team in that division. Teams will be awarded 3 points for a win, 1 point for a draw and 0 points for a loss.
(2) Teams are initially sorted by final position in BEAST#2.
(3) Fixtures will be determined by the circle method.
e.g
Round 1
1234
8765
Round 2
1823
7654
Round 3
1782
6543
etc

(4) Teams are sorted by:
  1. total points
  2. Buchholz score (Div D only)
  3. round difference
  4. rounds won.
(5) The Buchholz score is a running tally of each team's previous opponents' points from match wins, draws and losses.
(6) Teams will be automatically matched to opponents based on the following criteria: Starting from the top of the table, teams on the same points will be selected, with the highest placed team matched against the lowest placed team, the second highest against the second lowest, and so on. Any remaining team is then matched with the team immediately below them that hasn't been matched yet. Then the fixture selection moves to the next set of points, until no team is left.
(7) Teams that have prviously faced each other will not have a rematch, instead the next closest opponent will be selected.


§ 5 Final and Promotion Matches Format

(1) For each Divisions the team that placed first will be seed 1, the team that placed second will be seed 2 etcetera. see Transition thread for explanation
  • Final : Division A 1st place vs. Division A 2nd place
  • Promotion Match 1: Division A seed 6 vs. Division B seed 1
  • Promotion Match 2: Division B seed 4 vs. Division C seed 1
  • Promotion Match 3: Division C seed 2 vs. Division D seed 1
  • Promotion Match 4: Division C seed 7 vs. Division D seed2

§ 6 Scheduling

(1) Matches should be scheduled by posting in the fixtures thread before 19:00 BST, Wednesday of each week.
(2) If a team cannot contact their opponent, that team should post at least two dates and times for their match in the appropriate thread before Tuesday 23:59 BST. If the teams have not agreed a match time before the scheduling deadline, the admins will post a time of their choosing.
(3) Teams may subsequently agree a non default time by posting in the fixtures thread.
(4) If the two teams agree, matches can be played at any day & time before the match deadline. If a match is not played by the deadline and neither team posted, the result will be a 0-0 loss for both teams.
(5) Each week ends at midnight BST on Sunday.

§ 7 Maps & Factions

(1) Maps and factions will be determined in advance throughout the tournament except for the finals using a random number generator.
(2) For the finals/promotion matches, teams will determine the maps during a pick and ban event. Picks and bans will be done in the following order: Team A bans, Team B bans, Team A bans, Team B bans, Team B picks, Team A picks. Factions will be determined in advance using a random number generator.
(3) A list of the maps and factions for this tournament can be found in Appendix B.


Roster Rules

§ 8 Team Rosters

(1) Every team has to provide the tournament administration with a roster, consisting of six to 18 players and their respective Steam IDs before being accepted into the tournament.
(2) Should a player not be on a roster and play for a team, then, that team must immediately provide the admins with a copy of the History.json file from any player that played in the match. The severity of the rule break will be determined according to the facts.

§ 9 Player Specifications

(1) Each team member may be listed by one name only in the team roster.
(2) Name changes during the tournament are forbidden.
(3) Any Steam ID listed to a player in a team roster must be unique to that player. Using a Steam ID that has been used by any other player at any point is forbidden.
(4) Each player may use only one Steam ID for the tournament.
(5) Any player from a non Steam platform must contact the admins when signing up.

§ 10 Transfers

(1) Any player who has not yet played in a match may join a team at any time during the ladder.
(2) Once a player has played for one team they may not play for another team during this tournament.
(3) Transfers may be requested by unplayed players themselves or the captain of their new team.
(4) Any player not yet on any roster may be added to a roster at any time during the group stage by the team captain, with confirmation from the player.
(5) No roster changes are allowed for the Final/promotion matches.

§ 11 Multiteaming

(1) It is strictly prohibited for a player to play for more than one team during the tournament. Any player that was found to play for more than one team will be suspended for the rest of the tournament. The second team to field that player will be punished at the discretion of the administration.


Match Rules

§ 12 Match Server

(1) All matches will be played on a European server unless both teams agree otherwise.
(2) Teams must use the clan system to to play a match.
(3) Either team may restart the match during the warm-up phase up to 3 times each, but players leaving a match once play has started may face consequences.

§ 13 Referees
N/A Unless an update makes it possible

§ 14 Gathering Players

(1) Both teams have 10 minutes to gather their players and make/join a clan match. If a team fails to turn up by 10 minutes after the agreed match start, the other team must contact an admin immediately and will be awarded a default win. A team that fails to turn up for the first time will be given a warning, the second time they will be suspended from the tournament.
(2) Teams are not obligated to wait more than 10 minutes between maps and sets and should contact an admin if there is a prolonged wait.

§ 15 Player Names & Tags

(1) Players must play with the name they are signed up under in the team roster.
(2) The team must wear the team tag (through the clan system and Steam) that is used in the roster thread.
(3) Team tags must be unique.
(4) Players must be 'online' on Steam during a match.


§ 16 Match Format

(1) Matches will take place in Bannerlord Skirmish mode, through the clan system.
(2) Each tournament match consists of 2 sets played on each of 2 maps, thus 4 sets in total. After the first set on each map the teams will swap spawns and factions.
(3) During the Ladder stage: The match will be won by the team with the higher number of sets won. If both teams have the same amount of sets won, the win is given to the team with the higher number of rounds won. If both teams have an equal amount of sets and rounds won, the match results in a draw
(4) The team shown on the left side of the fixture is 'Team A', the map shown on the left side of the fixture is 'Map A' and the faction shown on the left side of the fixture is 'Faction A'. Team A starts on Faction A on Map A and Faction B on Map B.
(5) The first set will be hosted by Team A, the second by Team B, the third by Team B and the 4th by Team A.
(6) In the case of a default, rounds played are recorded as played, rounds unplayed are recorded as the defaulter losing all remaining rounds.

§ 17 Spectators

(1) Should spectating become possible during the tournament, spectating a match will not be allowed until the administration has tested and set rules.

§ 18 Substitutions

(1) If a player/s drops from the server during a match the teams must finish the match with the players in the server (including a random player if the system adds one into the match). Teams may restart only if the two captains agree beforehand.
(2) However if a player from the opposing team is randomly inserted that player must leave immediately or the round/s will be default lost.
(3) If a player/s from the same clan but different team is randomly inserted that player must leave immediately or the round/s will be default lost.

§ 19 Class restrictions
(1) There may be no more than 2 cav shown on the ui for the team line up at any time during match play.
(2) There may be no more than 2 archers/crossbow shown on the ui for the team line up at any time during match play.

§ 20 Tie Breaker

(1) Due to the nature of the tournament, only ladder stage matches may end in a draw. Should a KO match end in a tie after the regular time, a tie breaker has to be played.
(2) The tiebreaker has to be played on Town Outskirts. A faction will be randomly selected from the list in Appendix B, and mirrored for both teams and posted by the admins in advance. The format will be one set, with the winner of the set taking the overall victory.

...~x*
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*x~...​
 
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