Reworked Troops & Items
Version 0.4 Released Nov 9th 2023
Version 0.3 Released Apr 10th 2023
Version 0.2 Released Feb 24th 2023
The idea is to to improve the core gameplay of Native, while preserving it's spirit and character. I've heavily polished and balanced the troops and items. (I've also added or replaced certain items with models that were unused in the mesh files)
Many hundreds of hours of testing have be spent making things feel right. Almost everything that always irked me about the feel of native has been smoothed out. There will no doubt still be some changes to make balance wise over time, but I really like the direction this took.
As someone who played this game for many thousands of hours, and dedicated quite some time and thought into this, I hope you will try this.
I also highly recommend running doghotel's brainybots in the background for a greater challenge.
Primary Changes:
This is both a MP & SP mod. The affected files are module_scripts, module_items, module_troops, and module_party_templates. But the mod can function with just Troops and Items if you're not interested in MP or the Quick Battle Mode.
I will be interested in organizing some MP playtesting with the community for Battle Mode. If you're interested please contact me on Steam or Discord.
Discord: Rallix#4273
I'll be uploading some gameplay footage over the next days to help spark interest. However, the best way to experience it is to play it, and it's less than 100Mb to download.
Here's the source if any modders want to splice something of mine into theirs. Just credit me and feel free to use it however you like:
Module System for v0.4, Released Nov 9th 2023
It uses no non-native assets. I couldn't have made this without Morgh's, not because I couldn't figure out how to change the items/troops in the module system, but because I invested a great deal of time into this, even with the help of his editor. It would not have been possible to polish the gameplay so thoroughly without that tool, at least not in any reasonable amount of time. Many thanks to Morgh, I am not aware of a newer or better tool for this task.
I hope this can be a starting point for some kind of Community Update Project. Bannerlord isn't really my cup of tea, and this is meant to be the open source development of an alternative direction in terms of gameplay and feel. I want to play this old game some more, but make it feel fresh and polished.
Edit: Updated links for new version.
9th Nov 2023, Version 0.4 Update.
03/29: Added new footage of v0.3 in development.
Version 0.4 Released Nov 9th 2023
Version 0.3 Released Apr 10th 2023
Version 0.2 Released Feb 24th 2023
The idea is to to improve the core gameplay of Native, while preserving it's spirit and character. I've heavily polished and balanced the troops and items. (I've also added or replaced certain items with models that were unused in the mesh files)
Many hundreds of hours of testing have be spent making things feel right. Almost everything that always irked me about the feel of native has been smoothed out. There will no doubt still be some changes to make balance wise over time, but I really like the direction this took.
As someone who played this game for many thousands of hours, and dedicated quite some time and thought into this, I hope you will try this.
I also highly recommend running doghotel's brainybots in the background for a greater challenge.
Primary Changes:
- Combat has been made to feel faster, heavier, and given a moderate dose of realism.
- Armour has been made stronger across the board, especially light armours. Weapons will still feel deadly, but full damage is actually playable now in singleplayer mode.
- Melee Weapons have had their damages, speeds, and reach(ghost range removed) adjusted on an item by item basis.
- Ranged weapons are heavily adjusted to respond to the changes in armour values, and are more deadly than ever if massed.
- Horses and cavalry have been heavily reworked to balance them, no more cutting through elite infantry like bowling pins.
- Each faction has had its troop tree rebuilt or modified, and each unit given individual attention to appearance and effectiveness.
- Some AI lord parties are stronger than others, and their troops will provide a real threat to the player even in the late game if left unchecked. Faction leaders have the most numerous and well trained troops.
- Recruiting has been made faster by a factor of ten. Fresh recruits are less useless than before, but are still essentially fodder.
This is both a MP & SP mod. The affected files are module_scripts, module_items, module_troops, and module_party_templates. But the mod can function with just Troops and Items if you're not interested in MP or the Quick Battle Mode.
I will be interested in organizing some MP playtesting with the community for Battle Mode. If you're interested please contact me on Steam or Discord.
I'll be uploading some gameplay footage over the next days to help spark interest. However, the best way to experience it is to play it, and it's less than 100Mb to download.
Here's the source if any modders want to splice something of mine into theirs. Just credit me and feel free to use it however you like:
Module System for v0.4, Released Nov 9th 2023
It uses no non-native assets. I couldn't have made this without Morgh's, not because I couldn't figure out how to change the items/troops in the module system, but because I invested a great deal of time into this, even with the help of his editor. It would not have been possible to polish the gameplay so thoroughly without that tool, at least not in any reasonable amount of time. Many thanks to Morgh, I am not aware of a newer or better tool for this task.
I hope this can be a starting point for some kind of Community Update Project. Bannerlord isn't really my cup of tea, and this is meant to be the open source development of an alternative direction in terms of gameplay and feel. I want to play this old game some more, but make it feel fresh and polished.
Edit: Updated links for new version.
9th Nov 2023, Version 0.4 Update.
03/29: Added new footage of v0.3 in development.
Last edited: