Reworked Troops & Items
Version 0.3 Released Apr 10th 2023
Version 0.2 Released Feb 24th 2023
The idea is to to improve the core gameplay of Native, while preserving it's spirit and character. I've heavily polished and balanced the troops and items. (I've also added or replaced certain items with models that were unused in the mesh files)
Many many hours of testing has gone in to making things feel right. Almost everything that always irked me about the feel of native has been smoothed out. There will no doubt still be some changes to make balance wise over time, but I really like the direction this took.
As someone who played this game for many thousands of hours, and dedicated quite some time and thought into this, I hope you will try this.
I also highly recommend running doghotel's brainybots in the background for a greater challenge.
Primary Changes:
This is both a MP & SP mod. The affected files are module_scripts, module_items, module_troops, and module_party_templates. But the mod can function with just Troops and Items if you're not interested in MP or the Quick Battle Mode.
I will be interested in organizing some MP playtesting with the community for Battle Mode. If you're interested please contact me on Steam or Discord.
Discord: Rallix#4273
I'll be uploading some gameplay footage over the next days to help spark interest. However, the best way to experience it is to play it, and it's less than 100Mb to download.
Here's the source if any modders want to splice something of mine into theirs. Just credit me and feel free to use it however you like:
Module System for v0.3, Released Apr 10th 2023
It uses no non-native assets. I couldn't have made this without Morgh's, not because I couldn't figure out how to change the items/troops in the module system, but because I invested a great deal of time into this, even with the help of his editor. It would not have been possible to polish the gameplay so thoroughly without that tool, at least not in any reasonable amount of time. Many thanks to Morgh, I am not aware of a newer or better tool for this task.
I hope this can be a starting point for some kind of Community Update Project. Bannerlord isn't really my cup of tea, and this is meant to be the open source development of an alternative direction in terms of gameplay and feel. I want to play this old game some more, but make it feel fresh and different.
Edit: Updated links for new version.
03/29: Added new footage of v0.3 in development.
Version 0.3 Released Apr 10th 2023
Version 0.2 Released Feb 24th 2023
The idea is to to improve the core gameplay of Native, while preserving it's spirit and character. I've heavily polished and balanced the troops and items. (I've also added or replaced certain items with models that were unused in the mesh files)
Many many hours of testing has gone in to making things feel right. Almost everything that always irked me about the feel of native has been smoothed out. There will no doubt still be some changes to make balance wise over time, but I really like the direction this took.
As someone who played this game for many thousands of hours, and dedicated quite some time and thought into this, I hope you will try this.
I also highly recommend running doghotel's brainybots in the background for a greater challenge.
Primary Changes:
- Combat has been made to feel slower or faster, weightier, more maneuverable, in all the right places, imho.
- Armour has been made stronger across the board, especially light armours.
- Melee Weapons have had their damages, speeds, and reach(no ghost range) adjusted on an item by item basis.
- Ranged weapons are heavily adjusted to respond to the change in armour values, but remain quite deadly.
- Horses and cavalry have been heavily reworked so that cavalry are more vulnerable to tight infantry formations.
- Rhodok spearmen are much more formidable and their crossbowmen are less squishy.
- Khergit cavalry are more melee focused and quite dangerous on flat ground. They are the only faction without a 6th tier troop, but do have a 5th tier heavy cavalry called Kheshigten. They will accumulate many if left alone too long.
- Nords are the same as ever, but stronger.
- Swadians have the heaviest cavalry, and enjoy a higher reinforcement rate on the campaign map.
- Vaegirs have a lot more warbows, and their archers are less squishy. In general, stronger and hairier.
This is both a MP & SP mod. The affected files are module_scripts, module_items, module_troops, and module_party_templates. But the mod can function with just Troops and Items if you're not interested in MP or the Quick Battle Mode.
I will be interested in organizing some MP playtesting with the community for Battle Mode. If you're interested please contact me on Steam or Discord.

I'll be uploading some gameplay footage over the next days to help spark interest. However, the best way to experience it is to play it, and it's less than 100Mb to download.
Here's the source if any modders want to splice something of mine into theirs. Just credit me and feel free to use it however you like:
Module System for v0.3, Released Apr 10th 2023
It uses no non-native assets. I couldn't have made this without Morgh's, not because I couldn't figure out how to change the items/troops in the module system, but because I invested a great deal of time into this, even with the help of his editor. It would not have been possible to polish the gameplay so thoroughly without that tool, at least not in any reasonable amount of time. Many thanks to Morgh, I am not aware of a newer or better tool for this task.
I hope this can be a starting point for some kind of Community Update Project. Bannerlord isn't really my cup of tea, and this is meant to be the open source development of an alternative direction in terms of gameplay and feel. I want to play this old game some more, but make it feel fresh and different.
Edit: Updated links for new version.
03/29: Added new footage of v0.3 in development.
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