lancecor
Knight

We first collect who wants to play then we Role Play a war, the moves have to be viable, and you will be kicked from it if you abuse the game, or are not in character.
Map
Rules
1. Every turn you choose an action;
Garrison
Attack
Recruit
Transfer
Embargo Trade of...
Send caravan to....
Send diplomat to....
Raid
Garrison increases your garrison level, attack is obvious, recruit increases your army size, and transfer switches Army Size to Garrison or vice versa, Specify if you choose that. Embargo trade cuts off the trade of a certain town, it can be cut off in two ways, diplomacy or attack. Sending a caravan increases trade which influences diplomacy. Sending a diplomat allows you to converse with another ruler. cripples the enemies defense but does not capture any territory.
2. Towns add +2 to garrison level, castles +1
3. You must say and do everything in rp, unless commenting on the game ect.
Play thread
http://forums.taleworlds.com/index.php?topic=139213.msg3345185#msg3345185
Map

Rules
1. Every turn you choose an action;
Garrison
Attack
Recruit
Transfer
Embargo Trade of...
Send caravan to....
Send diplomat to....
Raid
Garrison increases your garrison level, attack is obvious, recruit increases your army size, and transfer switches Army Size to Garrison or vice versa, Specify if you choose that. Embargo trade cuts off the trade of a certain town, it can be cut off in two ways, diplomacy or attack. Sending a caravan increases trade which influences diplomacy. Sending a diplomat allows you to converse with another ruler. cripples the enemies defense but does not capture any territory.
2. Towns add +2 to garrison level, castles +1
3. You must say and do everything in rp, unless commenting on the game ect.
Play thread
http://forums.taleworlds.com/index.php?topic=139213.msg3345185#msg3345185