RP WAR! rules, begginning stage, info, and discussion.

How should we do our battles?

  • Multiplayer (please list what time would be best for you)

    Votes: 12 60.0%
  • Custom Battle

    Votes: 3 15.0%
  • Number Generator

    Votes: 5 25.0%

  • Total voters
    20

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lancecor

Knight
We first collect who wants to play then we Role Play a war, the moves have to be viable, and you will be kicked from it if you abuse the game, or are not in character.

Map
smap.gif

Rules
1. Every turn you choose an action;
Garrison
Attack
Recruit
Transfer
Embargo Trade of...
Send caravan to....
Send diplomat to....
Raid

Garrison increases your garrison level, attack is obvious, recruit increases your army size, and transfer switches Army Size to Garrison or vice versa, Specify if you choose that. Embargo trade cuts off the trade of a certain town, it can be cut off in two ways, diplomacy or attack. Sending a caravan increases trade which influences diplomacy. Sending a diplomat allows you to converse with another ruler. cripples the enemies defense but does not capture any territory.

2. Towns add +2 to garrison level, castles +1

3. You must say and do everything in rp, unless commenting on the game ect.

Play thread
http://forums.taleworlds.com/index.php?topic=139213.msg3345185#msg3345185
 
I've never played an RP (I know I'm horrible). What do you do, how do you play, yadda yadda. Either way, I'm the Nords **** maybe not. Damn you kosmik. I'll be the Swadians then.
 
Okay, we start out either with a map or go off the places we know, Then we take turns doing certain actions like recruiting or whatever here are what you can do

Recruit
Attack
Send Diplomat to...
Garrison
Transfer

There will be levels in correspondence.

Army size
Garrison level

Recruiting adds to the army size, attack is obvious, so is diplomat, when you garrison you recruit to your garrison level, and transfer (you have to specify) switches army to garrison, or vice versa. We do things in an rp way, like, "Tell the general to march for Shariz!" not, "I attack SHariz bastadz!" Towns gice a +2 bonus to garrison, castle +1, the advantage of destroying villages is that if you get all of them then the enemy can no longer recruit. The farther away, the longer it takes to attack or transfer.

Can someone provide a map?

P.S. I'm adding you guys to the roster
 
lancecor said:
Okay, we start out either with a map or go off the places we know, Then we take turns doing certain actions like recruiting or whatever here are what you can do

Recruit
Attack
Send Diplomat to...
Garrison
Transfer

There will be levels in correspondence.

Army size
Garrison level

Recruiting adds to the army size, attack is obvious, so is diplomat, when you garrison you recruit to your garrison level, and transfer (you have to specify) switches army to garrison, or vice versa. We do things in an rp way, like, "Tell the general to march for Shariz!" not, "I attack SHariz bastadz!" Towns gice a +2 bonus to garrison, castle +1, the advantage of destroying villages is that if you get all of them then the enemy can no longer recruit. The farther away, the longer it takes to attack or transfer.

Can someone provide a map?

P.S. I'm adding you guys to the roster
Sounds fun, so count me in! I'm Swadia
 
Whoever's army size is bigger, if it is a battle, If it is a siege then you have to have a higher army size then the others garrison size. If the numbers are equal on either account then I use a number generator from 1-10, if it is 5 or above then the attacker wins, if it's below 5 then the defender wins, when you lose a battle, or fail to siege a castle, then you lose all your army points, if you fail to defend a castle then you lose all your garrison points.
 
Dunno the system seems too robust for my liking. So there aren't diffrent quality and types of soldiers?

Also, you requested a map: http://img297.imageshack.us/f/mapinenglishcopy.jpg/
 
True, but there is the thing about timing, both players would need to be there. I thin I will do custom battles.
 
lancecor said:
If you can think of a better system I will use it, that's all I could think of. Thnx for the map.

How bout someone becomes a GM? preferably someone who doesn't mind writing long stories and unbiased towards any player. Send in orders and maneuvers to him, he decides the outcome, using random number generators and common sense.

After that, he will write the results of your endeavors. That way you can still write your own story.
 
I would, but I am not sure I am what you want. I have this tendency to act out of the norm.  :lol:

Sides, I am sure you guys wouldn't like to see a text wall of my composition.

EDIT:and i dont have any random number generator.
 
http://www.mathgoodies.com/calculators/random_no_custom.html

We might as well try, we just need more players then we can start. btw, your commands have to be stated in an rp way, like a paraghraph.

Ex.

  All was quiet when I entered the throne room. The candles and torches were lit and we were having a war conference. The Swadians were assembling their army and we needed a plan of action, so I went to my general and told him to mount the Sarrananian Warhorses. We were meeting them in battle. It was decided and we went out to face the Swadians in a battle.
 
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