[RoR]: Original Thread [Includes Alpha/Beta Download]

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Crusader12 said:
I use translator
Read a grammar for better English. Find someone to help you translate from Russian to English. Maybe this helps you? I'm making a joke of the current situation. The joke makes me happy. Try to get help in the Russian forum.
If you can go to a school of English.

Translate a Portuguese grammar with easy to help you understand.
 
Ambalon said:
Crusader12 said:
I use translator
Read a grammar for better English. Find someone to help you translate from Russian to English. Maybe this helps you? I'm making a joke of the current situation. The joke makes me hapy. Try to get help in the Russian forum.
If you can go to a school of English.

Translate a Portuguese grammar with easy to help you understand.
what's the point in using a internet or other translater? why not just write in English, then you could
A. possibly learn to USE that language
B. see the mistakes you've made
C. make even some sense and get understood---> no pointless japing about the Russians getting misunderstood and such...

BTW! look to your down-miggle of your post space, there is a wonderful little thingy called: Spell Check- button. If one uses that, at least, the  miss spelling goes away.
 
Don't you guys think that blackadder is a a great show?
Also i love the colour black.
And did i mention i have 26 icons on my desktop?

NOW this thread is random and off-topic :grin:.
 
I have only 21 icons right now.. I made a cleanup. Before I had 50 something..

no really. We need to get back on  track
 
Well. Imade a few play-arounds in the module system and I came up with a very fun idea. How about making a explosive barrel that when you shoot at it. It explodes. Like on the picture in the spoiler below
stupididea.jpg
And I havn't made it so you get hurt or fly away when you get to close. For now it's just the effect...
If you understand the module_system.. You can check below to see my idea...

Code:
####################################
########Grenade START###############
####################################

    ("grenade_smoke", psf_billboard_3d|psf_randomize_size,  "prt_mesh_dust_1",
     500, 13, 15, 7.05, 10.0, 0.2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 0.5), (1, 0),        #alpha keys
     (0.1, 0.8), (1, 0.8),      #red keys
     (0.1, 0.7),(1, 0.7),       #green keys
     (0.1, 0.6), (1, 0.7),      #blue keys
     (0.0, 4.5),   (1, 1),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 6.05),               #emit velocity
     2,                         #emit dir randomness
     60,                        #rotation speed
     0.1,                       #rotation damping
    ),

    ("grenade_flying_particle1", psf_randomize_rotation,  "prt_gourd_piece_1",
     15, 1, 2, 0.9, 10, 2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 1), (1, 1),          #alpha keys
     (0.1, 0.6), (1, 0.6),      #red keys
     (0.1, 0.5),(1, 0.5),       #green keys
     (0.1, 0.4), (1, 0.4),      #blue keys
     (0.0, 1),   (1, 1),    #scale keys
     (1.2, 1.2, 1.5),           #emit box size
     (0, 0, 0),                 #emit velocity
     2.3,                       #emit dir randomness
     600,                       #rotation speed
     0,                       #rotation damping
    ),
    
    ("grenade_flying_particle2", psf_randomize_size | psf_randomize_rotation,  "prt_gourd_piece_2",
     50, 1, 2, 0.9, 10, 2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 1), (1, 1),          #alpha keys
     (0.1, 0.6), (1, 0.6),      #red keys
     (0.1, 0.5),(1, 0.5),       #green keys
     (0.1, 0.4), (1, 0.4),      #blue keys
     (0.0, 1),   (1, 1),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 0),                 #emit velocity
     2.3,                       #emit dir randomness
     600,                       #rotation speed
     0,                       #rotation damping
    ),

    ("grenade_flying_particle3", psf_randomize_size | psf_randomize_rotation,  "prt_gourd_piece_2",
     50, 1, 2, 0.9, 10, 2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 1), (1, 1),          #alpha keys
     (0.1, 0.6), (1, 0.6),      #red keys
     (0.1, 0.5),(1, 0.5),       #green keys
     (0.1, 0.4), (1, 0.4),      #blue keys
     (0.0, 1),   (1, 1),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 0),                 #emit velocity
     2.3,                       #emit dir randomness
     400,                       #rotation speed
     0,                       #rotation damping
    ),
    ("grenade_flying_particle4", psf_randomize_size | psf_randomize_rotation,  "prt_gourd_piece_2",
     50, 1, 2, 0.9, 10, 2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 1), (1, 1),          #alpha keys
     (0.1, 0.6), (1, 0.6),      #red keys
     (0.1, 0.5),(1, 0.5),       #green keys
     (0.1, 0.4), (1, 0.4),      #blue keys
     (0.0, 1),   (1, 1),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 0),                 #emit velocity
     2.3,                       #emit dir randomness
     700,                       #rotation speed
     0,                       #rotation damping
    ),

    ("grenade_flying_particle5", psf_randomize_size | psf_randomize_rotation,  "prt_gourd_piece_2",
     50, 1, 2, 0.9, 10, 2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 1), (1, 1),          #alpha keys
     (0.1, 0.6), (1, 0.6),      #red keys
     (0.1, 0.5),(1, 0.5),       #green keys
     (0.1, 0.4), (1, 0.4),      #blue keys
     (0.0, 1),   (1, 1),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 0),                 #emit velocity
     2.3,                       #emit dir randomness
     300,                       #rotation speed
     0,                       #rotation damping
    ),

    ("grenade_dust_poof", psf_billboard_3d |psf_randomize_size|psf_randomize_rotation,  "prt_mesh_mud_1",
     500, 5.65, 3, 1.5, 0, 0,        #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.0, 0.7), (0.7, 0.7),          #alpha keys
     (0.1, 0.7), (1, 0.7),      #red keys
     (0.1, 0.7), (1, 0.7),       #green keys
     (0.1, 0.7), (1, 0.7),      #blue keys
     (0.0, 0.015),   (5, 1.418),  #scale keys
     (0, 0.05, 0),               #emit box size
     (0, 2.0, 0.6),                #emit velocity
     0.9,                       #emit dir randomness
     0,                         #rotation speed
     0,                         #rotation damping
    ),

    ("grenade_smoke_big", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_smoke_1",
     30, 12, 0.3, -1, 50.0, 10.0,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.5, 0.15), (1, 0),        #alpha keys
     (0.2, 0.4), (1, 0.2),      #red keys
     (0.2, 0.4),(1, 0.2),       #green keys
     (0.2, 0.4), (1, 0.2),      #blue keys
     (0, 1),   (1, 4),          #scale keys
     (0.5, 0.5, 1),                 #emit box size
     (0, 0, 15),                 #emit velocity
     1.0,                       #emit dir randomness
     300,                         #rotation speed
     4.1                        #rotation damping
    ), 

    ("grenade_fire", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
     50, 1.0, 0, -2.2, 25.0, 10.0,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.2, 0.7), (1, 0),        #alpha keys
     (0.2, 1.0), (1, 0.9),      #red keys
     (0.2, 0.7),(1, 0.3),       #green keys
     (0.2, 0.2), (1, 0.0),      #blue keys
     (0, 0.2),   (1, 3),          #scale keys
     (1.2, 1.2, 0.2),           #emit box size
     (0, 0, 3.0),               #emit velocity
     0.8,                       #emit dir randomness
     450,                       #rotation speed
     2.3                        #rotation damping
    ),

    ("after_grenade_smoke", psf_billboard_3d|psf_randomize_size,  "prt_mesh_dust_1",
     700, 38, 15, -0.01, 10.0, 0.2,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.1, 0.5), (1, 0),        #alpha keys
     (0.1, 0.8), (1, 0.8),      #red keys
     (0.1, 0.7),(1, 0.7),       #green keys
     (0.1, 0.6), (1, 0.7),      #blue keys
     (0.0, 4.5),   (1, 5.5),    #scale keys
     (0.2, 0.2, 0.5),           #emit box size
     (0, 0, 6.05),               #emit velocity
     2,                         #emit dir randomness
     10,                        #rotation speed
     0.1,                       #rotation damping
    ),
Code:
  ("bomb_major",sokf_destructible|spr_hit_points(100),"ale_barrel","ale_barrel",
   [
     (ti_on_scene_prop_destroy,
      [
        (store_trigger_param_1, ":instance_no"),
        (val_add, "$g_last_destroyed_gourds", 1),
        (prop_instance_get_position, pos1, ":instance_no"),
        (copy_position, pos2, pos1),
        (position_set_z, pos2, -100000),
        (particle_system_burst, "psys_grenade_smoke", pos1, 2),
        (particle_system_burst, "psys_grenade_flying_particle1", pos1, 1),
        (particle_system_burst, "grenade_flying_particle2", pos1, 5),
        (particle_system_burst, "psys_grenade_firee", pos1, 2),
        (particle_system_burst, "grenade_flying_particle3", pos1, 1),
        (particle_system_burst, "grenade_flying_particle4", pos1, 5),
        (particle_system_burst, "psys_grenade_smoke_big", pos1, 2),
        (particle_system_burst, "grenade_flying_particle5", pos1, 1),
        (particle_system_burst, "psys_grenade_dust_poof", pos1, 5),
        (particle_system_burst, "psys_after_grenade_smoke", pos1, 5),
        (prop_instance_animate_to_position, ":instance_no", pos2, 1),
        (play_sound, "snd_pistol_shot"),
        ]),

   (ti_on_init_scene_prop,
    [
#        (store_time_of_day,reg(12)),
#        (neg|is_between,reg(12),5,20),
        (is_currently_night, 0),
        (set_position_delta,0,-35,48),
        (particle_system_add_new, "psys_torch_fire"),
        (particle_system_add_new, "psys_torch_smoke"),
        (particle_system_add_new, "psys_torch_fire_sparks"),
        (set_position_delta,0,-35,56),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1",9000000),
        (play_sound, "snd_torch_loop", 0),
    ]),
     ]),

Code:
  ("bomb_minor",sokf_destructible|spr_hit_points(10),"amphora_slim","amphora_slim",
   [
     (ti_on_scene_prop_destroy,
      [
        (store_trigger_param_1, ":instance_no"),
        (val_add, "$g_last_destroyed_gourds", 1),
        (prop_instance_get_position, pos1, ":instance_no"),
        (copy_position, pos2, pos1),
        (position_set_z, pos2, -100000),
        (particle_system_burst, "psys_grenade_smoke", pos1, 2),
        (particle_system_burst, "psys_grenade_flying_particle1", pos1, 1),
        (particle_system_burst, "grenade_flying_particle2", pos1, 5),
        (particle_system_burst, "psys_grenade_fire", pos1, 2),
        (particle_system_burst, "grenade_flying_particle3", pos1, 1),
        (particle_system_burst, "psys_grenade_dust_poof", pos1, 5),
        (prop_instance_animate_to_position, ":instance_no", pos2, 1),
        (play_sound, "snd_pistol_shot"),
        ]),

   (ti_on_init_scene_prop,
    [
#        (store_time_of_day,reg(12)),
#        (neg|is_between,reg(12),5,20),
        (is_currently_night, 0),
        (set_position_delta,0,-35,48),
        (particle_system_add_new, "psys_torch_fire"),
        (particle_system_add_new, "psys_torch_smoke"),
        (particle_system_add_new, "psys_torch_fire_sparks"),
        (set_position_delta,0,-35,56),
        (particle_system_add_new, "psys_fire_glow_1"),
        (particle_system_emit, "psys_fire_glow_1",9000000),
        (play_sound, "snd_torch_loop", 0),
    ]),
     ]),


 
ko said:
Ambalon said:
Crusader12 said:
I use translator
Read a grammar for better English. Find someone to help you translate from Russian to English. Maybe this helps you? I'm making a joke of the current situation. The joke makes me happy. Try to get help in the Russian forum.
If you can go to a school of English.

Translate a Portuguese grammar with easy to help you understand.
what's the point in using a internet or other translater? why not just write in English, then you could
A. possibly learn to USE that language
B. see the mistakes you've made
C. make even some sense and get understood---> no pointless japing about the Russians getting misunderstood and such...

BTW! look to your down-miggle of your post space, there is a wonderful little thingy called: Spell Check- button. If one uses that, at least, the  miss spelling goes away.
For ****'s sake, if that is directed at me... ****ing regular who can't understand sarcasm. If you bother to read the last 2 pages you'll see that I used a translator to help the Russian guy understand what I said. He doesn't speak English but want to communicate, ergo he uses a ****ing translator from Russian to English. Also, you committed TWO spelling mistakes, *******. Apparently when a sentence with close to proper grammar is in English the translation to Russian messes up and doesn't make sense. To help the Russian guy understand me I wrote my post in Portuguese and used a translator in hope of when it is translated from English to Russian it makes some ****ing sense to him.
Now please, step away from my internet.
 
Nypifisel said:
About the game crashing, well I uninstalled all my graphical enhancements and quit fraps before playing and that seemed to fix it. Just thought I'd let you know.

Chewiemuse said:
awww was my Idea not even glanced at D: I was all excited
Okey. So the crashing might be something about the graphics.. Naah.. I mean. My supa-computa seam to crash the game.
 
well.. I was fooling around abit with Wings3D and made three sandbag walls... they only use a vertex color right now but it will be textured some day...

sandbagwall.png
 
Ambalon said:
The problem is making them stop bullets and making the AI stop behind it or go by the sides...

making them not go through it... easy. Put a ai_limiter on it.

stopping bullets. Easy as before. Making it non-walk-through-able. Then the bullet's will stop. Like with threes and walls.
 
SovietSoldier said:
Maybe the Defenders of a Siege could use those barrels to Hold off the Attackers?
Thatd be to easy wouldnt it, since the soldiers love to clump up... I think it should be used for the attackers, maybe blow a hole in the wall?
or the door of the castle(like a double area attack ont eh castle)
 
So now finally we have a sub-board. And this topic will now be locked. More topics will be applied as stickies!
 
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