["grenade","Hand_Grenade", [("throwing_stone",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_throw_stone, 1 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(10 , blunt)|max_ammo(18)|weapon_length(8),imodbit_large_bag ],
[(ti_on_weapon_attack, [(assign,":distance",99999),(try_for_agents,":agent"),
(particle_system_burst, ""night_smoke_1"", pos1, 15),
(position_move_y,pos1,10),
(copy_position,pos2,pos1),
(position_set_z_to_ground_level, pos2),
(get_distance_between_positions,":dist",pos1,pos2),
(lt,":dist",10),
(particle_system_burst, "grenade_fire", pos1, 15),
(particle_system_burst, "grenade_smoke", pos1, 15),
(play_sound,"snd_pistol_shot"),
(try_for_agents,":agent"),
(agent_get_position,pos2,":agent"),
(get_distance_between_positions,":dist",pos1,pos2),
(lt,":dist",300),
(agent_set_hit_points,":agent",0,0),
(agent_deliver_damage_to_agent,":agent",":agent"),
(end_try),
(scene_prop_get_instance,":instance", "spr_explosion", 0),
(position_copy_origin,pos2,pos1),
(prop_instance_set_position,":instance",pos2),
(position_move_z,pos2,1000),
(prop_instance_animate_to_position,":instance",pos2,175),
(assign,reg5,1000),
(end_try),],)]],
("grenade_smoke", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_rotation|psf_randomize_size, "prt_mesh_smoke_1",
10, 30, 0, -0.7, 7, 7, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0, 0.25), (1, 0), #alpha keys
(0.0, 1), (1, 0.8), #red keys
(0.0, 1),(1, 0.8), #green keys
(0.0, 1), (1, 0.8), #blue keys
(0, 2.2), (6, 12), #scale keys
(0, 0, 0), #emit box size
(0, 0, 7.8), #emit velocity
0.1, #emit dir randomness
100,
0.2,
),
("grenade_fire", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
35, 0.4, 0.2, -0.2, 10.0, 2.0, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.5, 0.5), (1, 0), #alpha keys
(0.5, 1.0), (1, 0.9), #red keys
(0.5, 0.7),(1, 0.3), #green keys
(0.5, 0.2), (1, 0.0), #blue keys
(0, 0.2), (1.5, 1), #scale keys
(0.4, 0.2, 0.01), #emit box size
(0, 0, 2), #emit velocity
0.1, #emit dir randomness
100, #rotation speed
0.5 #rotation damping
),
corsairf4u said:Hello bjorne , I have downloaded the beta version of this mod , but the battles ran a bit slow , then I downloaded the Medium quality patch , and the slowness was reduced , but still was there . After that , I downloaded the Low quality patch , but the slowness was the same as the Medium quality patch . I have compared the content of the two files (the medium quality patch and the low quality patch) and I noticed that the two files are the same . Can you upload the correct versions of the patches ?
psys_pistol_smoke 512 prtcl_dust_a 500 6.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 3.000000 1.000000 16.000000
0.100000 0.100000 0.100000 2.000000 2.000000 0.000000 0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a 600 9.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 6.000000 2.000000 23.000000
0.100000 0.100000 0.100000 0.000000 3.000000 0.000000 0.100000
0.0 0.0
psys_pistol_smoke 512 prtcl_dust_a 500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 3.000000 1.000000 16.000000
0.100000 0.100000 0.100000 2.000000 2.000000 0.000000 0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a 600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 6.000000 2.000000 23.000000
0.100000 0.100000 0.100000 0.000000 3.000000 0.000000 0.100000
0.0 0.0
psys_pistol_smoke 512 prtcl_dust_a 500 20.000000 0.600000 0.000000 60.000000 1.500000 0.000000 0.750000 1.000000 0.000000 0.000000 0.700000 1.000000 0.400000 0.000000 0.700000 1.000000 0.400000 0.000000 0.700000 1.000000 0.400000 0.000000 3.000000 1.000000 16.000000 0.100000 0.100000 0.100000 2.000000 2.000000 0.000000 0.100000 0.0 0.0 psys_musket_smoke 512 prtcl_dust_a 600 25.000000 0.600000 0.000000 60.000000 1.000000 0.000000 0.750000 1.000000 0.000000 0.000000 0.700000 1.000000 0.400000 0.000000 0.700000 1.000000 0.400000 0.000000 0.700000 1.000000 0.400000 0.000000 6.000000 2.000000 23.000000 0.100000 0.100000 0.100000 0.000000 3.000000 0.000000 0.100000 0.0 0.0 |
sirwho said:Oh, he's right then, I DLed the low-quality one and this is how it looks:
psys_pistol_smoke 512 prtcl_dust_a 500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 3.000000 1.000000 16.000000
0.100000 0.100000 0.100000 2.000000 2.000000 0.000000 0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a 600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 6.000000 2.000000 23.000000
0.100000 0.100000 0.100000 0.000000 3.000000 0.000000 0.100000
0.0 0.0
Well. Here's the deal. SovietSoldier has the same problem. Or atleast he did have...Nypifisel said:Oh btw, anyone else got some stability problems? My game seems to crash every now and then when I'm in a battle.
bjorne. said:sirwho said:Oh, he's right then, I DLed the low-quality one and this is how it looks:
psys_pistol_smoke 512 prtcl_dust_a 500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 3.000000 1.000000 16.000000
0.100000 0.100000 0.100000 2.000000 2.000000 0.000000 0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a 600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000 1.000000 0.000000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 0.700000 1.000000 0.400000
0.000000 6.000000 2.000000 23.000000
0.100000 0.100000 0.100000 0.000000 3.000000 0.000000 0.100000
0.0 0.0
Oh that will be fixed!
Well. Here's the deal. SovietSoldier has the same problem. Or atleast he did have...Nypifisel said:Oh btw, anyone else got some stability problems? My game seems to crash every now and then when I'm in a battle.
And I have the same problem on my 64-bit Vista computer. And I don't really know why. It doesn't crash with later versions. and it don't crash on my other computer so.. yea. Strange..
Definitely the Rifle, though it loads longer.TheDruid said:wich firearm is the best for accuracy, rifle,carabine or musket??
i kill few enemies with my musket...and kill many with my sword
TheDruid said:Thanks again Soviet Soldier!
i will try to find this light musket or buy a rifle!
Venitius said:I find the grenadier bearskin hats rather ugly.