[RoR]: Original Thread [Includes Alpha/Beta Download]

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But I like my tow-rowers to be shock troops with muskets.... According to M&B's system of guaranteed items, half of the grenadiers would have grenades and the other half, muskets.
 
Well I am trying to learn how to do those damn grenades. And this is what I come up with so far. Sadly enough. My computer crashes when I try to run the .bat files. So I want be able to test them. :sad:


Code:
["grenade","Hand_Grenade", [("throwing_stone",0)], itp_type_thrown |itp_merchandise|itp_primary ,itcf_throw_stone, 1 , weight(4)|difficulty(0)|spd_rtng(97) | shoot_speed(30) | thrust_damage(10 ,  blunt)|max_ammo(18)|weapon_length(8),imodbit_large_bag ],
 [(ti_on_weapon_attack, [(assign,":distance",99999),(try_for_agents,":agent"),
                            (particle_system_burst, ""night_smoke_1"", pos1, 15),
                            (position_move_y,pos1,10),
                            (copy_position,pos2,pos1),
                            (position_set_z_to_ground_level, pos2),
                            (get_distance_between_positions,":dist",pos1,pos2),
                            (lt,":dist",10),
                            (particle_system_burst, "grenade_fire", pos1, 15),
                            (particle_system_burst, "grenade_smoke", pos1, 15),
                            (play_sound,"snd_pistol_shot"),
                            (try_for_agents,":agent"),
                               (agent_get_position,pos2,":agent"),
                               (get_distance_between_positions,":dist",pos1,pos2),
                               (lt,":dist",300),
                               (agent_set_hit_points,":agent",0,0),
                               (agent_deliver_damage_to_agent,":agent",":agent"),
                            (end_try),
                            (scene_prop_get_instance,":instance", "spr_explosion", 0),
                            (position_copy_origin,pos2,pos1),
                            (prop_instance_set_position,":instance",pos2),
                            (position_move_z,pos2,1000),
                            (prop_instance_animate_to_position,":instance",pos2,175),
                            (assign,reg5,1000),
                          (end_try),],)]],

Code:
    ("grenade_smoke", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_rotation|psf_randomize_size, "prt_mesh_smoke_1",
     10, 30, 0, -0.7, 7, 7, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0, 0.25), (1, 0),          #alpha keys
     (0.0, 1), (1, 0.8),      #red keys
     (0.0, 1),(1, 0.8),      #green keys
     (0.0, 1), (1, 0.8),     #blue keys
     (0, 2.2),   (6, 12),        #scale keys
     (0, 0, 0),                 #emit box size
     (0, 0, 7.8),               #emit velocity
     0.1,                        #emit dir randomness
     100,
     0.2,
    ),

Code:
        ("grenade_fire", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
     35, 0.4, 0.2, -0.2, 10.0, 2.0,     #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
     (0.5, 0.5), (1, 0),        #alpha keys
     (0.5, 1.0), (1, 0.9),      #red keys
     (0.5, 0.7),(1, 0.3),       #green keys
     (0.5, 0.2), (1, 0.0),      #blue keys
     (0, 0.2),   (1.5, 1),   #scale keys
     (0.4, 0.2, 0.01),            #emit box size
     (0, 0, 2),               #emit velocity
     0.1,                       #emit dir randomness
     100,                       #rotation speed
     0.5                        #rotation damping
    ), 
   
 
Hello bjorne , I have downloaded the beta version of this mod , but the battles ran a bit slow , then I downloaded the Medium quality patch , and the slowness was reduced , but still was there . After that , I downloaded the Low quality patch , but the slowness was the same as the Medium quality patch . I have compared the content of the two files (the medium quality patch and the low quality patch) and I noticed that the two files are the same . Can you upload the correct versions of the patches ?
 
corsairf4u said:
Hello bjorne , I have downloaded the beta version of this mod , but the battles ran a bit slow , then I downloaded the Medium quality patch , and the slowness was reduced , but still was there . After that , I downloaded the Low quality patch , but the slowness was the same as the Medium quality patch . I have compared the content of the two files (the medium quality patch and the low quality patch) and I noticed that the two files are the same . Can you upload the correct versions of the patches ?

They are the same?
No the low quality versions smoke should look like this

Code:
psys_pistol_smoke 512 prtcl_dust_a  500 6.000000 0.600000 0.000000 60.000000 1.500000 
0.000000 0.750000   1.000000 0.000000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 3.000000   1.000000 16.000000
0.100000 0.100000 0.100000   2.000000 2.000000 0.000000   0.100000 
0.0 0.0 
psys_musket_smoke 512 prtcl_dust_a  600 9.000000 0.600000 0.000000 60.000000 1.000000 
0.000000 0.750000   1.000000 0.000000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 6.000000   2.000000 23.000000
0.100000 0.100000 0.100000   0.000000 3.000000 0.000000   0.100000 
0.0 0.0


And the medium like this
Code:
psys_pistol_smoke 512 prtcl_dust_a  500 20.000000 0.600000 0.000000 60.000000 1.500000 
0.000000 0.750000   1.000000 0.000000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 3.000000   1.000000 16.000000
0.100000 0.100000 0.100000   2.000000 2.000000 0.000000   0.100000 
0.0 0.0 
psys_musket_smoke 512 prtcl_dust_a  600 25.000000 0.600000 0.000000 60.000000 1.000000 
0.000000 0.750000   1.000000 0.000000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 0.700000   1.000000 0.400000
0.000000 6.000000   2.000000 23.000000
0.100000 0.100000 0.100000   0.000000 3.000000 0.000000   0.100000 
0.0 0.0
 
Oh, he's right then, I DLed the low-quality one and this is how it looks:

psys_pistol_smoke 512 prtcl_dust_a  500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 3.000000  1.000000 16.000000
0.100000 0.100000 0.100000  2.000000 2.000000 0.000000  0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a  600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 6.000000  2.000000 23.000000
0.100000 0.100000 0.100000  0.000000 3.000000 0.000000  0.100000
0.0 0.0
 
sirwho said:
Oh, he's right then, I DLed the low-quality one and this is how it looks:

psys_pistol_smoke 512 prtcl_dust_a  500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 3.000000  1.000000 16.000000
0.100000 0.100000 0.100000  2.000000 2.000000 0.000000  0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a  600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 6.000000  2.000000 23.000000
0.100000 0.100000 0.100000  0.000000 3.000000 0.000000  0.100000
0.0 0.0

Oh that will be fixed!

Nypifisel said:
Oh btw, anyone else got some stability problems? My game seems to crash every now and then when I'm in a battle.
Well. Here's the deal. SovietSoldier has the same problem. Or atleast he did have...
And I have the same problem on my 64-bit Vista computer. And I don't really know why. It doesn't crash with later versions. and it don't crash on my other computer so.. yea. Strange..
 
bjorne. said:
sirwho said:
Oh, he's right then, I DLed the low-quality one and this is how it looks:

psys_pistol_smoke 512 prtcl_dust_a  500 20.000000 0.600000 0.000000 60.000000 1.500000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 3.000000  1.000000 16.000000
0.100000 0.100000 0.100000  2.000000 2.000000 0.000000  0.100000
0.0 0.0
psys_musket_smoke 512 prtcl_dust_a  600 25.000000 0.600000 0.000000 60.000000 1.000000
0.000000 0.750000  1.000000 0.000000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 0.700000  1.000000 0.400000
0.000000 6.000000  2.000000 23.000000
0.100000 0.100000 0.100000  0.000000 3.000000 0.000000  0.100000
0.0 0.0

Oh that will be fixed!

Nypifisel said:
Oh btw, anyone else got some stability problems? My game seems to crash every now and then when I'm in a battle.
Well. Here's the deal. SovietSoldier has the same problem. Or atleast he did have...
And I have the same problem on my 64-bit Vista computer. And I don't really know why. It doesn't crash with later versions. and it don't crash on my other computer so.. yea. Strange..

It always crashed when I looked at the Huge Smoke coming out of a rifle/musket/carbine/pistol.

But, I look away when my doodz give a volley.
 
wich firearm is the best for accuracy, rifle,carabine or musket??

i kill few enemies with my musket...and kill many with my sword  :twisted:
 
TheDruid said:
wich firearm is the best for accuracy, rifle,carabine or musket??

i kill few enemies with my musket...and kill many with my sword  :twisted:
Definitely the Rifle, though it loads longer.

The Musket is in between, though there is a certain "Light Flintlock Musket".

The Carbine loads fastest, though a sucker for accuracy, it is used by Cavalry.
 
Haha :grin: Well In future.. rely on that SovietSoldier answers your questions on the current mod :grin: he's alot faster than me ;D
 
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