Just another brief update folks, bear with me and excuse the double post:
Putting together a full mockup for the basilica has made it quite clear that Wings will not handle the triangle count of the entire model. Now that's fine because if need be I will assemble it in sections, and combine it in the BRF.
Though I would prefer to assemble it all in one mesh, so I will look into what a new Wings version has to offer. but either way, it can be put together nonetheless.
I think the real issue at present is with the poly count impacting the scene. I assembled mockups to approximate the total poly count of what both the basilicas would be in the scene, and before putting them in there was just the slightest in lag, but afterwards it was somewhat noticable when facing the Forum Romanum area.
Now fortunately Warband allows for the usage of lods for scene props, so that will help tremendously, otherwise the scene likely wouldn't work as I plan it. I've already made a few lods for some of the newer props such as the houses, but I will have to assemble for some others.
So before I get back to the scene of Rome, i'm going to work out the lods, and do a number of other things including:
1. Trim down the mod, as there's still some old props and textures left over which aren't used. This will help with load time and make space.
2. Generate some more generic or non specific models for the scenes.
3. Make another scene using the current props which I can showcase in a preview. I was thinking Ostia, but I might just do some generic scene, where I can try test out some various styles and themes for layouts. We'll see.
Anyways I'll continue to aprise you of the twitter like updates