Rome - scene in progress (Poll added)

How should the defense scene of Rome be handled?

  • Using the civic scene - Mainly a street fight in the core of Rome, with player using a few holdouts

    Votes: 180 62.7%
  • A separate scene - Player starts defense at a section of the Servian Wall. Maximized defensive poten

    Votes: 107 37.3%

  • Total voters
    287

ealabor

Baron
WB
Best answers
0
                                                                          Rome, the eternal city


Developement thread for the upcoming scene of Rome, in work for the mod Crisis of the Third Century .




Arch of Triumph - Septimius Severus













Temple of Nerva














Tabularium





















 

ealabor

Baron
WB
Best answers
0
Alright I think i've got some decent references, so i'll start on these props.


The scene location will be different from the previous one I did, which was based near the Tiber. So I think I will go with a location that is in the center of a couple of the hills.
 

Gugenot

Section Moderator
WBVC
Best answers
0
Hm, But what about scene props that are desplayed here - http://forums.taleworlds.com/index.php/topic,62577.0.html

Can't you use them? And I'm sure you used some references to make those...
 

Aenima

Sergeant
WB
Best answers
0
martijntjeeh said:
Oh boy, it's like your starting all over again :sad: well atleast the outcome will be veeeeeeeeeeeery nice!
I know how you feel man. To be honest I just hope I get to play this before going off to uni next year, since after that it'll all be work, work, work (aka drinking, sex, partying)
 

ealabor

Baron
WB
Best answers
0
trueten said:
Hm, But what about scene props that are desplayed here - http://forums.taleworlds.com/index.php/topic,62577.0.html

Can't you use them? And I'm sure you used some references to make those...
Yeah those are a little underdetailed.

The basic shape will be implemented into new structures though.
 

Almalexia

Her Flamboyance, the Calipha
M&BWBNW
Best answers
0
Oooooh, very nice. Were you going to add some market stalls in there as well?
 

ealabor

Baron
WB
Best answers
0
Yeah there's still some items to be added to it when it goes into the scene, among which is a platform.


New buildings post #2
 

Mars250

Great work on those buildings!  :mrgreen: , also when you come to make the city pack as many buildings into the city as you can - because Rome at its peak had over 1 million people in it (although this is 268bc so i might be getting mixed up :grin:)
 

-Raven-

Veteran
Best answers
0
My favourite thing about this mod is how you guys are so enthusiastic about the scenes within the game :smile:
To actually emerge yourself in the game world and explore it is the most important thing in my opinion (Its why my favourite Non-Warband mod is The Wedding Dance lol)
Many Ancient Rome mods dont seem to care about scenes much so thats why this is the only one i really really like :razz:

Gud goin ^.^
 

Datver

Sergeant
Best answers
0
Looking great as always. I'm excited to see the finished screen shots but please take your time and don't burn yourself out.  :neutral:
 

Gugenot

Section Moderator
WBVC
Best answers
0
I like the dirty walls, not some shiny, clean and white one's. Makes them look more ancient and realistic. But I wonder how would they look ingame.

Fantastic work as usual.
 

Mars250

Great work on those! - they look like proper roman buildings (i love realism , which is why i cant wait for this mod!) :grin: