krik said:
Could you link to the mods you're running?
In Order Of Importance:
No. Bloody. Agents.
http://steamcommunity.com/sharedfiles/filedetails/?id=354928507
No hidden income, 4 parts. Part 4 makes the capitiol buildings have much more wealth, so I usually omit it.
http://steamcommunity.com/sharedfiles/filedetails/?id=312898564
http://steamcommunity.com/sharedfiles/filedetails/?id=315874913
http://steamcommunity.com/sharedfiles/filedetails/?id=323501036
http://steamcommunity.com/sharedfiles/filedetails/?id=323501085
No stinkin' forced march. You'll find yourself in far fewer annoyong situations where the AI is just outside your reach raiding and then runs away on the end turn.
http://steamcommunity.com/sharedfiles/filedetails/?id=484046657
(Essentially) Infinite armies and navies. One thing I like doing is having a single guy in every province to act like a governor.
http://steamcommunity.com/sharedfiles/filedetails/?id=390905782
Universal diplomacy. Allows you to sack settlements as any faction, form confederacies as anyone except rome, and create either satrapies or client states (defaults to satrapies when subjugating)
http://steamcommunity.com/sharedfiles/filedetails/?id=420324913
Loose formation for every unit.
http://steamcommunity.com/sharedfiles/filedetails/?id=186915422
Factions die within 1 turn of not having a settlement (prevents eternal navies).
http://steamcommunity.com/sharedfiles/filedetails/?id=255866286
No magical/illogical abilities like flaming javelins, headhunt, frenzied charge, use the whip, rapid advance etc. They're a detriment to the AI who uses them too often and tired out their units, and they clutter up the UI with silly cookie clicker abilities which don't add anything to the gameplay experience. They removed most of them in emperor edition but they should have gone the whole way.
http://steamcommunity.com/sharedfiles/filedetails/?id=390397610
Every faction gets auxilia.
http://steamcommunity.com/sharedfiles/filedetails/?id=355233779
More satrap/client state levies. Useful for the seleucids and makes subjugation essential if you have a poor roster.
http://steamcommunity.com/sharedfiles/filedetails/?id=339408767
Persian unit mod to diversify the Iranian satraps.
http://steamcommunity.com/sharedfiles/filedetails/?id=290794598
Steppe mod, does the same for nomads.
http://steamcommunity.com/sharedfiles/filedetails/?id=314891714