asad23 said:i cant find server :S
Were very sorry. But atm there is no offical server online I believe. Tho there might be one soon.
İ hope i will open first server dude i cant wait for itgokiller said:asad23 said:i cant find server :S
Were very sorry. But atm there is no offical server online I believe. Tho there might be one soon.
Danik Golovanov said:Is there any chance for Scythia do be added?
DiggerDog said:I have a question.
How many people play this mod? (Approximately)
Ej777 said:Increase the horse-bump damage when the horse is moving at full speed. A full sized horse during a charge would normally instantly kill any man who stood in it's way if it knocked into them.
I'm not saying this because i'm a pro-cav player, i'm saying this because it would make cavalry far more deadly in the field, and would force infantry to re-think their anti-cav tactics. Would also bump realism up a notch.
Also, increase the damage of arrows slightly to something reminiscent of what would have happened if you go hit by one relative to the what body part you got hit in. I know this would make archers deadly at range, but they do suffer for it in melee.
2-3 hits to the chest depending on armour values should be enough to kill a man whilst keeping gameplay fair and balanced. What i'm seeing in native and indeed other mods, particularly MnG is 3+ shots, which negates the arches only real advantage in it's ranged power.
gokiller said:DiggerDog said:I have a question.
How many people play this mod? (Approximately)
I've no idea. Sorry
Ej777 said:Increase the horse-bump damage when the horse is moving at full speed. A full sized horse during a charge would normally instantly kill any man who stood in it's way if it knocked into them.
I'm not saying this because i'm a pro-cav player, i'm saying this because it would make cavalry far more deadly in the field, and would force infantry to re-think their anti-cav tactics. Would also bump realism up a notch.
Also, increase the damage of arrows slightly to something reminiscent of what would have happened if you go hit by one relative to the what body part you got hit in. I know this would make archers deadly at range, but they do suffer for it in melee.
2-3 hits to the chest depending on armour values should be enough to kill a man whilst keeping gameplay fair and balanced. What i'm seeing in native and indeed other mods, particularly MnG is 3+ shots, which negates the arches only real advantage in it's ranged power.
Personal I wouldn't see much into this. I rather think it will make people rage. Aswell you suggested this at the M&G Suggestion thread. And I don't want to end up with the same as M&G.
And aswell you shouldn't think we will do eveything the same as M&G. It's definitly not our goal.
Sorry if I dissapointed you.
Gokiller
Commander battle would be GLORIOUS.eeliuse said:Hi there. Everything looks great and I'm liking what you guys are putting together. I am wondering if it possible to use all these great assets in the Napoleon DLC. The main thing I'm picturing is Legions etc en mass in the commander battle mode. If possible it could make this mod a real spotlight and provide endless fun.
ever heard of cursus honorum?Hertog Jan said:I also have a suggestion.. make a SP