Rome at War: Suggestions/bugs

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Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please.
 
You are again omitting another detail, it was the italo-corinthian or apulo-corinthian helmet that was used by the Romans up to the 1st century A.D.
This helmet:
g_apulo_A_prev.png
I repeatedly did some research on the Corinthian helmet and the the latest ever recovered helmet I could find was in the 4th century B.C. in a Scythian grave.
 
Seek n Destroy said:
I had that complaint before that the mod was too Greek centric (maybe someone was annoyed that Rome wasn't overextended, I'll never know as the english in the review wasn't that great), I can agree to an extent since at the moment the Hellenistic kingdoms or leagues represent roughly 56% of the current factions, trouble is, the mod is set right around the beginning of the Hellenistic era in which the Hellenistic culture reaches far and wide. If you chose to amalgamate all the factions/cultures influenced by the Greeks as Hellenistic then pretty much everything in the mod is Greek in some extent if you understand what I mean.

For the next version the Hellenistic leagues and kingdoms should represent ~37% of the factions in the mod and I can see only two factions to be added in the foreseeable future (Massilia and Lysimachos's Kingdom, Seleucos's Kingdom too if we really stretch it and all that is looking just at the Hellenistic factions).

My plan is to have in Greece the Aetolian League, the Corinthian League (under Demetrios's leadership), Kingdom of Macedon, Epirus (under Neoptolemos's rule, I have some ideas reserved for Pyrrhos) and finally, I'm taking some liberties for that one as separating everything in independent factions would be too inconvenient, the Free Cities that will represent all the city-states that refused to join Demetrios in his quarrel with Macedon and some such as Athens (which initially welcomed Demetrios) ended up fighting against him. The political situation in Greece in our timeframe is quite the mess and I think this approach should improve the dynamism of a Greek campaign, they should be busy enough with infighting before even bothering to turn their attention towards Italy.

I don't think the Hellenistic factions are that well represented, we have many things to address in that regard as while being similar to one another they often work in different ways, I just want to touch their basics first such as setting their different identity in the battlefield first then going on further details later, I have plenty of ideas and there's often some good suggestions but saying is the easy part.

/ramble ramble, sorry for the weird format but it should be easier to read the bad engrish with some spacing.

Eh, I wasn't really complaining( :smile:), Hellenistic kingdoms are a passion to study and to play, I almost never go for another faction other than the 3 kingdoms in Greece or the two in Sicily/Magna Grecia in the mod. But yeah, having seen the quality of work you do, I definitely want to see maybe Carthage. If I can make a suggestion, Epirus is maybe the only faction in the mod that isn't very unique, doesn't stand out very much. I think they use assortment of Greek League and Macedonian items. Still, no complaints, they're awesome.
 
Well pretty much, the other thing being that Epirus was trying to become Macedon 2.0 mostly since Alexander the Molossian served in Philip II of Macedon that made him king of Epirus. Apart from improving the assets I can only think to include some units from the main Epirote tribes (no Molossian dogs) and mercenaries, the other fun part would be getting Pyrrhos back on the throne so he can start a mess in both Italy and Greece.
 
Are you two conspiring to get me hyped up for the new version, so that I will nag you with questions lie "When it will be released?" all the time? :razz:


About Pyrrhus, I think he was re-installed on the throne about 305(?). Mod's taking place in 300BC, so if you want to have him, you could move it 5 years. I don't know how that will affect the other leaders and lords, though. But whatever you do, I am pretty certain it will be amazing, like 2.5. One of the little mods I have constantly installed and playing.  :smile:
 
He was on the throne for a period (306 to 302 I think) but was again forced into exile and Neoptolemos takes the throne for himself, he served with Demetrios (which had married his sister) during his campaigns and was present at the battle of Ipsos which didn't turn well for Antigonos and Demetrios. I think at the starting date of the mod he should be in Corinth together with Demetrios, on a later date he was sent to Egypt and spent some time in Ptolemaios's court, the later granted him an army so he could reclaim his throne. He was co-ruler of the Epirotes with Neoptolemos but of course they didn't trust each other, Pyrrhos strikes first by poisoning him and taking the throne for himself.
Since this is Warband after all, not all factions are included and everything can happen, I have a few ideas concerning Pyrrhos. I don't think it's a problem to have alternative history past the point in which the player enters the game so I would not rig the game to play in a set way every time. Sandbox is the fun part especially when it leads to incredible situations.
 
Seek n Destroy said:
I don't think it's a problem to have alternative history past the point in which the player enters the game so I would not rig the game to play in a set way every time. Sandbox is the fun part especially when it leads to incredible situations.

I agree with every word. It'd be interesting to see Pyrrhus as a claimant, as a lord/ruler/Strategos, as an NPC exiled from his kingdom seeking aid(although that'd be far-fetched), anything really. Warband nature is like that, open in all ways. Thanks for the info, btw, didn't remember that, to my shame, as I study Greek and Latin history.  :oops:
 
Lemble said:
Yeah makhaira means sword in latin and spartans used a different xiphos long 30 cm.
Some people continued to use the corinthian helmet till the first century AD, you should make it avaible atleast on market/cheatmenu because it looks very cool!

il_570xN.375458474_9k18.jpg
greek-corinthian-helmet-with-plume-9.gif
armor_greek_corinthian_helmet_with_black_plume_brass_greek_spartan_armor_helmet_1_lgw.jpg


With all due respect, the first image you posted is a tiny, (can fit in your hand) modern re-creation made in a false patina of aged bronze. And the second and third helmets are absolutely awful in appearance and proportion. Neither of the bottom ones fit historical finds, and the very image and design of them is something we should be seeking to eradicate from the purview of folks seriously interested in ancient Greek history. The reason being, unwitting folks buy them (they're cheap), wear them, then sooner or later an artist depicts them in a well-drawn image, and before long people, having seen this detailed art, believe in these trends.

As a wearable piece that would be consistent and valuable to a (well-reputed) re-enactment group, object one, if one can manage to remove it from the stand, can fit your pet Iguana or Ferret in a raised position (only).

Object two would make you look like a sad, droopy hoplite, and, to it's benefit, object three seems like a good physical fit, while still unfortunately contrasting with most archaeological findings.


To show this gorgeous helmet some love, refer at least to beautiful models... some of the best of which have belonged to the original owners themselves..

Proto-corinthian helmet and very early hybrids.
http://www.mlahanas.de/Greeks/LX/CorinthianHelmetBr4491.jpg

http://l7.alamy.com/zooms/c81c5bc9aa7943f7a2dba2284df9d004/weaponsarms-defensive-arms-helmets-greece-corinthian-helmet-first-b45tny.jpg

http://l7.alamy.com/zooms/0b6cc983c1654d45b7eda39d9f44923d/bronze-helmet-of-corinthian-type-greek-7th-6th-century-bc-metropolitan-ep8k7w.jpg

http://l7.alamy.com/zooms/409fe2ae02a547cc81bafef3982cdb3a/a-greek-set-of-armour-7th-5th-century-bc-consisting-of-a-corinthian-brg3ww.jpg

Archaic
http://www.apollo-magazine.com/wp-content/uploads/2014/03/ede2.jpg

Archaic-Late Archaic
https://upload.wikimedia.org/wikipedia/commons/d/d0/Corinthian_Helmet_Olympia.jpg

(Outstanding modern reproduction in bronze)
http://photoshare.shaw.ca/image/8/4/1/244759/ekranos237-0.jpg

'Denda' model.
https://upload.wikimedia.org/wikipedia/commons/6/6c/Corinthian_helmet_Denda_Staatliche_Antikensammlungen_4330_n2.jpg

http://www.hellenicaworld.com/UK/Museum/BritishMuseum/BM00012.jpg

https://upload.wikimedia.org/wikipedia/commons/b/b7/Corinthian_helmet_Denda_Staatliche_Antikensammlungen_4330.jpg

Outstanding modern reproduction in Bronze.
http://www.manningimperial.com/gallery/449main.jpg

An angular variant of a typical Corinthian.
http://www.ancient.eu/uploads/images/420.jpg?v=1431035094

http://www.christies.com/LotFinder/LotFinderImages/D45054/D4505486r.jpg

These models above are what we as appreciators of this helmet variant, should strive to emulate. People have cut corners in builds, sacrificed accuracy, and mass-produced them so much that common images tend to be gravely inaccurate.

As for it being in this mod, it is entirely out of period.  Would I enjoy one. Yes, but only if it is as gorgeous and wonderfully detailed as the rest of their submission have been so far. And it only makes sense as a secret/special item. A 4th wall breaker.  A 'for fun' item.  And being that they explicitly ask us not to request it, I am quite certain it is well below lowest priority.



In addition.. a poor helmet both looks, and wears, like crap.

http://i.ebayimg.com/images/a/T2eC16NHJHQE9nzE%29j50BQTweNPYs!~~/s-l300.jpg

http://cdn3.volusion.com/k6wo2.2w4fm/v/vspfiles/photos/HI09-2.jpg?1417062751

http://ecx.images-amazon.com/images/I/61Hg5LwrZ3L._UX385_.jpg
 
I was about to (once again) talk about the possibility of getting another spear animation: the overarm. I found the last time it was discussed here. Instead, since I now consider this nigh impossible in the Warband engine (I would otherwise love to see as many modes of the spear as possible, including underarm (under- and overhead) and overarm (thrusting and throwing)), I'd like to suggest something else which this video inspired me to.

I think you should allow for the throwing of all spears (excluding pikes etc. of course). You've already done it for some classes: instead of using "x" to switch between under- and overhead thrust, the assault troop of Epiros simply attacks up/down for the direction, and "x" is used to go to throwing mode. You should only be allowed to carry one of these in my opinion, and therefore have to draw your secondary weapon after throwing the spear.
 
Dansk viking said:
I was about to (once again) talk about the possibility of getting another spear animation: the overarm. I found the last time it was discussed here. Instead, since I now consider this nigh impossible in the Warband engine (I would otherwise love to see as many modes of the spear as possible, including underarm (under- and overhead) and overarm (thrusting and throwing)), I'd like to suggest something else which this video inspired me to.

I think you should allow for the throwing of all spears (excluding pikes etc. of course). You've already done it for some classes: instead of using "x" to switch between under- and overhead thrust, the assault troop of Epiros simply attacks up/down for the direction, and "x" is used to go to throwing mode. You should only be allowed to carry one of these in my opinion, and therefore have to draw your secondary weapon after throwing the spear.

I second third and fourth the notion of throwing all spears!
 
I wanted to do all that for a long time, including the option to throw your sword and shield too just like in the Deadliest Warrior game which would make for more dynamic gameplay. The two-handed Etruscan axe should be throw-able too and I think other factions should also have access to two-handed weapons else it isn't really fair or at least a special unit, I'm thinking like adding the Arcani for Rome but unfortunately we can't have dual wielding so fast daggers that can also be thrown. Gauls will have the berserker (gaisatoi) without armor or the possibility to upgrade to some pelt or leather armor like:
06fec3a00c073f4450b80720e27b0dde.jpg
The greeks of course will have the Spartan unit, just a cape, corinthian helmet and the throwing spear as you mentioned with high strenght and athletics. Macedonians can have the sacred guard of Aigai, heavy troops that guard the tombs of the ancient kings and Epirus will have elephant riders. I know some things are a bit dubious on the historical accuracy but they will be added for gameplay reasons.



wait were you serious?
 
Here's the script I was talking about the other day, Joub.




My suggestion would be to get rid of active shield blocking entirely and use passive blocking instead, as a test.
 
That's interesting.  Been years since my mucking around with modules system and not succeeded launching the mod up to test it myself.
 
You would need the header and process files to compile their module which unless they added something to them you could simply copy and paste the native ones. Though I think some things need to be added to header_common if not to other files too. They did release a compiled alpha version and I've read that some people played it so that should be easier to check even if there's the possibility it's using a more recent module system than the one released which I think was reverse engineered.
 
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