Seek n Destroy said:1- Occured to me once, never happened again so I couldn't begin to fix it, I just reloaded the scene (could be a faulty model)
2- Taverns are generally frequented by travellers, if you want to meet the populace just have a stroll in the streets
3- Weren't meant to be used *yet*
4- They're not native and I know about them, I just had enough with bad scening
Agree with all. I might add that weapons seem to glance off people way more than before - personally I'm mostly concerned with the spear, and I feel that the overhead has been rendered quite ineffective (especially now that armour stats seem to have been turned up). Also, the new left swing animation was a good try, but it feels almost more spammy than before if even possible.romicus said:-Armour ratings are too high, It takes way too long to kill anything. A clan mate took 5 hits with a free principe armour, whille I used the gallic longsword. This was basicly a buff to elite classes.
- Left swing is unreliable, on long ranges it just misses, or bounces off. The only real way to use it is to facehug and spam.
- Horse HP/Armour is too high. Horses are still alive after getting hit multiple times and can take multiple jav/pila/gaseum before going down.
- The axes for the rassena axe men shouldn't have chrushthrough, they already have bonus against axe.
I like the general idea, and the shields seem to work fine (especially now that the Roman shields are held properly), but some of the running-animations are a bit off I'll agree (running around like a body-builder while having rather thin arms seems a bit silly).romicus said:- I have already said I dislike the idle and running animations, so I hope for a optional download without them.
b_basilicasevulus_t3_BP.dds is used but with case sensitive problem
b_villasevulus5_t1_BP.dds is used but with case sensitive problem
http://fantu.eu/warband/rgl_log-RAW.txtrgl_post_warning_line: WARNING: Unable to find material new_body for mesh og_man_calf_r Loading Resource object_meshes