Rome at War: Recruiting modders!

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Seek n Destroy said:
Nice maps although the second one doesn't remind me of a Gallic city at all, for example:
They were often built on flattened mountains (sorry I don't know the English term) such as the Oppidum of Corent:
Vue_aerienne_Corent---Adcanaunos.jpg

And here are some basic techniques and examples of fortifications:
https://erog1.wikispaces.com/Technique+and+Resources

It would be nice to know which props need to be fixed. There is some changes in resources and terrain textures in next version so it might not look as such in the next release but it's good work so far.
You right, my bad. That's more like a Arabian/ North African one. About the props, I got a picture of one... just fill that blanked areas, about the big building... "hayla_..." that big one that is actually in the 2nd scene, it as some bugs on the model.. some stairs dont work, I needed to place some barriers to make a step so you could be able to go up. As you said "There is some changes in resources and terrain textures in next version so it might not look as such in the next release..." waiting for it  :razz:
p80n.jpg
 
well with scenes in raw was always simple

if you have the good scene with fits our mod we will add it and we will put you in the credit list for it.

the only scener we have now, mainly started like that.
 
Seek n Destroy said:
He posted maps above you  :???:
Always read a thread before posting.

Estogamo, I wouldn't mind some extra scenes, PM Rgcotl.

Yeah well, I was trying to say he did the right thing there, and you guys would reply at some point. Jeez, it's so hard to complement someone.
 
http://p3d.in/ueGTI
http://p3d.in/RgoK5
http://p3d.in/qHl4j
My submission. I can do simple things at the moment, been trying to finish school too, weaponry preferred :grin:
P.s. Its high poly cause it was going to he used for animation, but I go into detail.
 
I am interested in joining the mod team as a modeler/texturer. I helped out a bit with a mod named Fires of War so I have some experience

Here is some stuff I've done recently:
screen01_zpsgxj1qkss.png
screen03_zpskxbvpjbh.png
xiphosscreen03_zps4nx9txyi.png
helmetscreen01_zpsqcgiwaav.png

The reason I want to join is that I like this mod and I think it is a good opportunity for me to improve my skills by working with you.
 
No no. I've helped with FoW yes but those ones I posted here are not for FoW. They where just for practice  :smile:
 
hehe, I'm not part of the team members but a basic advise is that if you mention a game/mod in wich you have worked before, then show pictures only of this game/mod.

Peace!
 
hi i would like to help you with this mod,the problem is ,i know nothis about modding this game,still i was modder to crusader kings 2.
The problem is this game is way different i cant undestand its language,and cant finde any explanation.
For now i am not of any help but if you have some time to teach me basics ,like explain how numbers replace good old damn words, i could learn really fast and be of nice help to you and your mod, mostly i need introduction to this language.
I have studied a bit of C++ and phyton ,but nothing similar to this
 
hey
i am not a coder but i think you can start learning from here https://forums.taleworlds.com/index.php/topic,240255.0.html
and i think it is quite to early speaking about adding you in a team while you simple can't do anything

i cant know how long it might take time till you can do anything usefull, but if you will be able to learn fast then i guess we might use your help.
 
rgcotl said:
i think it is quite to early speaking about adding you in a team while you simple can't do anything

i cant know how long it might take time till you can do anything usefull, but if you will be able to learn fast then i guess we might use your help.
thats pretty logial  :smile: , i do not intend to enter team before i learned  :grin: .
Just wanted to coast you guys, as you prob. know some basics,and as well couse i like this mod and want to help in future(when i've learned, not right now  :grin: )
      ps. thnx for link
 
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