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It is the year 300 B.C. Italy is preparing for war as the Samnites and Gauls prepare themselves for a titanic clash against the burgeoning and expanding power of Rome. the proud and warlike Samnite have began to notice the conquests Rome made and they have united with other Italians and Gauls to crush the Romans and prevent their ruthless attempts at power . Meanwhile, in the ancient homeland of philosophers and heroes, the Macedonian Basileus, Kassandros, turns his eyes to Italy. In this war, you will decide the fate of nations and kings as you fight for the glory of the gods.
These are the current "features" included in the mod.
- 9 Historically accurate factions, Romani (Romans), Keltoi (Gauls), Koinon Hellenon (Greek League), Makedonia (Macedonians), Samnium (Samnites), Megálê Hellás (Greek colonies of south Italy), Syrakousai (Greek colonies of Sicily), Epeiros (Epirus, between Illyria and Greece), Rasenna (Etruscans)
- unknown number of Custom Maps
- Dozens of ancient Weapons/armors/shields
- New animations
- Custom Banners
- Custom options (Extra encumbrance, limit classes)
- Early stage Singleplayer+ many more small gameplay changes
- New man skin
- New horses
RaW 2.6 02/02/2020 Update Changelog:
- Fixed terrain generation resulting in ridiculous battle scenes in mountainous regions
- Overhaul of the recruitment system script, now villages won't run out of troops all at the same time and reduced the performance impact of the script
- Fixed missing troops in custom battles
- Updated the barracks to display only troops that can be upgraded
- Added several troops to be upgraded through the barracks system
- Added 7 more companions
- Added more ransom brokers to taverns
- Replaced all the banners
- Updated starting options and tweaked early game progression (Warriors start with troops as advertised and bandit parties have less troops at the start)
- Reduced garrison and lord party sizes
- Fixed player kingdom using the wrong troops for their patrols, caravans, etc...
- Fixed some village assignments
- Fixed prisons not having an exit
- Fixed several spots on the map where parties got stuck
- Updated some npc families
Version Rome at War 2.6 Mirrors - Full version no earlier version required
Moddb - Moddb Hotfix
Low Resolution Texture Pack (7z file)
Hellenic UI mod: (zip file)
Made by KickingJoub
Rome at War: Revived Edition
Submod by Charles de Tonkin for RaW 2.6 Beta
Source Code: GitHub
Terms and Conditions: You are free to use and modify the mod (Rome at War) code as you wish, just be kind enough to credit the author(s) of the code you'll be using. As long as the mod is being developed you do not have the right to use, modify or re-release the models, textures, scenes or music of the mod in other projects, unless granted permission by a member of the team (Rgcotl or Seek n Destroy). You are free to modify the mod for personal use and you may create and release sub-mods so long as they require Rome at War as a base, with any additional resources you may add. The Rome at War team takes no responsibility of sub-mods. If the team makes an announcement stating they are no longer developing the mod you can consider the previous requirements null, just credit the authors of the resources you'll be using and don't use them for financial gain. This way nothing goes to waste and the team still gets some credit for their work.
Tl;dr: The code of Rome at War is free to use with proper credits. The resources (models, textures, scenes, music etc.) may be used for sub-mods (with additional legal content properly credited) that require Rome at War as a base. In cases of ambiguity, the full text shall prevail.
Good luck, and have fun playing!
Any questions? Just post them!
Rome at War Dev team.
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