Here's the native UV texture version. Chose a few default materials without much thought, but this should work even with the "bordered" stucco textures.
Oh and remember in my one post about large Celtic buildings there was an image without a source? Well, I found it. It was a part of 3D art by Laurence Stefanon. It seemed to represent a fortified aristocratic farmstead. I'll post some similar images here as references.
The fortified farmstead from a better view. Image is a bit small.
Sorry for the necroposting but I have a little problem... I see that the towers in the roman walls pack do not have any interior stairs to allow the troops to get to the upper levels. Is there any native prop that you think would fit inside the towers and allow the troops to climb? It's pretty narrow inside...
From what little scene editing I've done, I think you can manipulate prop size and measurements in the editor, like height, width and such. A regular starcaise with decreased width should be fine!
Yeah, I tried to resize and so, but the problem is that from the first tower to the second, the whole where you are supposed to place the ladders are one just above the other, so I think it's impossible to use normal siege ladders to ascend. Look:
Hello,
I am having trouble implementing the objects from OSP_new_rome_2. In editing they appear with the wrong textures, in this case, the cursor texture.
Thanks in advance.
SirKeeper
Make sure that all textures and materials are referenced in your BRFs, that all these BRFs are loaded in your module.ini, and that they're loaded in the correct order (textures -> materials -> meshes) or all in one BRF.
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