Roma Oritur Developer Blog

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Dev Blog #1

We're pleased to announce that we will keep you guys updated during the course of the next week or so to let you know how the mod's progress is coming along. We will also provide plenty of pictures as well! Now, getting down to business; the first dev blog will be devoted to hunger and we will also show you guys some pretty pictures of other things.

The hunger system works like this; you lose three health every five minutes if you don't eat enough. If you haven't eaten at all, you will continue to lose health at this rate until the bar is empty and the entire process takes roughly two hours. We found that to be a reasonable length of time, and so have the testers. However, we're still open to feedback and suggestions.
Nonetheless, you may be concerned right now as to your ability to gather food. We've considered this, and we have made sure that there are numerous opportunities as to obtaining something to eat. Not only will there be fruit trees all over the place, but we've also made food stockpiles as well, so even if you're a footman, you can always buy food from the local market or even harvest some fruit from the land; oranges, peaches, plums and whatnot.


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The hunger system will have a multitude of implications on player interactions. For one, logistics systems will become a matter of importance in prolonged periods of hostility. A faction that is besieged may be strained for food, while the besieging force may lack sustenance as well. Whichever side that lacks food will become exceptionally vulnerable to attack, making sallies or circumvallations viable operations depending on the circumstances.
In addition, the hunger system will significantly impact trade and theft; some foods are more valuable than others, while some lands may be lacking in particularly nutritious or easy to obtain food. These factors may encourage raids or looting on the part of certain factions, and the wealth of one region may transform it into a frequent target for attack.


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We are eager to release many more pictures and discuss more of our plans and features for the mod which draws ever closer to release. We hope you enjoyed our first Dev Blog.


 
I really like the idea of this. It forces people to actually act upon what they need to do, which is eat! I think that 2 hours is a completely appropriate time. It won't kill you every ten minutes, but it will mean something in the end. It's not too much of an annoyance and not too much of an insignificant thing. Great idea, it forces people to serf, or send others to serf for them. Imprisonment and forcing enemies to serf for you might also be a viable option. Or, if you have a spy in the enemies faction, which goes to steal food, put it in a cart and sneak it through the siege camp. Great idea.

-Alexandros
 
Dev Blog #2

We're a little late with this one, but we're pleased to show you some more teaser-pictures just before release in order to excite you even more for the upcoming release.

One of the things we're very proud about is the introduction of yet another brand new map. You've seen glimpses of our late roman era map focusing on the 3rd century AD, however, by no means are we abandoning the early classical era. The new map, designed by Darkeh, is centered in Spain during the height of the second punic war, featuring Carthage, Rome, two Iberian tribes, and a Gallic tribe. The map is truly breathtaking, and we can't wait for you all to experience it in person.


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Just a small glimpse of the Spain map, which will be hosted on the EU server as soon as it's polished! The NA server will start off with the 3rd century map, however.

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The Roman Arbalest is perhaps one of my favorite new additions. But I'm sure a lot of you just like the early classical era, so just to reassure you - we still have it.

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We hope you enjoyed this sneak preview of what's to come. Only a little less than two days remains until release.
 
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