ROCK Turn and Movement : Current : Turn 13

Users who are viewing this thread

ROCK Turn and Movement

transimg.png

This thread is for use by lordships representatives only (Full List Here) for the expressing of lordships actions and movements during each turn phase.  No other posts are allowed in this thread.



Structure

  • The structure for each turn follows the layout set forth through the Turn Event Order in the ROCK Rules and Regulations.

Turn Order
  • Perform calculations and report economic income for that turn
  • State any desired purchases in either settlement or equipment upgrades and/or state the splitting of an army.
  • State land and sea movements for each army.
  • State in conjunction with the movement any declarations from that army.

Templates

Utilize these templates to format your turn posts.  All or some of these will be used per each turn order.  Utilize the items that affect your lordship during the current turn only.

  • Income Notes:
    • Contain all applicable incomes in your post with a finalized total that will be verified by the ROCK administration team.
    • Omit non-applicable income sources for the current turn for clarity.
Code:
Base settlement revenue including upgrades = [b] *Value* [/b]
Raiding income from previous turn raids - [b] *Value* [/b]
Looting income from previous turn engagements - [b] *Value* [/b]

Total income this turn = [b] *Combined sum of previous vaules* [/b]

  • Command Notes:
    • Equipment upgrades must be purchased in order as per ruleset.
    • Armies that are wished to be split must be split preceding a movement command for the split to take place the current turn.
Code:
Purchase upgrade for settlement : [b] *State settlement name, location, and upgrade desired* [/b]
Purchase troop equipment upgrade : [b] *State desired tier to be purchased* [/b]
Split an army : [b] *State army number and location*[/b]

  • Movement Notes:
    • Designate if the movement is land or sea.
    • If the army is/has been split add the appropriate suffix to "Army 1".  Example = "Army 1a", "Army 1b"
Code:
Move Army 1 (first) : [b] Army 1 at *current location* makes *land/sea* movement to *adjacent grid square*. [/b] 
[b] *Add declaration if applicable* [/b]
Move Army 1 (second) : [b] Army 1 at *new location* makes *land/sea* movement to *adjacent grid square*. [/b] 
[b] *Add declaration if applicable* [/b]
Move Army 2 (first) : [b] Army 2 at *current location* makes *land/sea* movement to *adjacent grid square*. [/b] 
[b] *Add declaration if applicable* [/b]
Move Army 2 (second) : [b] Army 2 at *new location* makes *land/sea* movement to *adjacent grid square*. [/b] 
[b] *Add declaration if applicable* [/b]
 
Lordship : Balion
Income:
Base settlement revenue including upgrades = 1500
Total income this turn = 1500

Commands:
Split Army 2

Movement:
Move Army 1 (first) : Army 1 at F-13.
Garrison

Move Army 2a (first) : Army 2a at G-14 makes land movement to F-14.
Move Army 2a (second) : Army 2a at F-14 makes sea movement to G-10.

Move Army 2b (first) : Army 2b at G-14.
Garrison

Move Army 3 (first) : Army 3 at E-17 makes sea movement to G-10.
 
Base settlement revenue including upgrades = 1500
Raiding income from previous turn raids = 0
Looting income from previous turn engagements = 0

Total income this turn = 1500

Move Army 1: Army 1 at G10 makes land movement to G12.
Hold
Move Army 2: Army 1 at H10 makes land movement to G10.
Garrison Tihr
 
Lordship : LES
Income:
Base settlement revenue including upgrades = 600
Total income this turn = 600

Commands:
None

Movement:
Move Army 1 and 2 : Army 1 and 2 make land movements to G13

Your move, KoA.
 
Lordship: TMW
nightwatchrequest2.png


Income:
Base settlment revenue including upgrades = 700
Total income this turn = 700

Commands:
None

Movement:
Move Army 1: Army 1 at H17 makes land movement to H15
Besiege Tehlrog Castle

Move Army 2: Army 2 at H18 makes land movement to F18
Engage
 
Base settlement revenue including upgrades = 1000
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 1000

Move Army 1 (first) : Army 1 at I12 makes land movement to H13

Move Army 2 (first) : Army 2 at I13 makes land movement to H13


 
Base settlement revenue including upgrades = 2500
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 2500


Move Army 1 (first) : Army 1 at H-19 makes land movement to G-19.
Move Army 1 (second) : Army 1 at G-19 makes land movement to F-19.
Besiege Jeirbe Castle


Move Army 2 (first) : Army 2 at I-19 makes land movement to H-19.
Hold
 
Base settlement revenue including upgrades = 1800
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 1800

Army 1 at E-18 makes land movement to F-18; Engage
Army 2 at B-12 makes sea movement to D-7
Army 3 at D-15 makes sea movement to G-10
 
Lordship : Kingdom of Avalon

Income:

Base settlement revenue including upgrades = 1000

Total income this turn = 1000

_________________________________________________

Commands: None

Movement:

Army 1 @ G-15 Makes Land Movement to: G-14

Move Army 2 (Garrison): H-15
 
Base settlement revenue including upgrades = 1000
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 1000

Move Army 1 (first) : Army 1 at F-16 makes Land movement to F-18.
Reinforce
 
Lordship : Balion
Income:
Base settlement revenue including upgrades = 1500
Total income this turn = 1500

Commands:
None

Movement:
Move Army 1 (first) : Reserving right to move later in turn.

Move Army 2b (first) : Army 2b at G-14 makes land movement to H-14.
Move Army 2b (second) : Army 2b at H-14 makes land movement to H-13.
Engage


 
Income:
Base settlement revenue including upgrades = 1000
Total income this turn = 1000

Commands
None

Move Army 1 (first) : Army 1 at G14 makes land movement to H14.
Move Army 1 (second) : Army 1 at H14 makes land movement to H13.
Engage
Hold Position Army 2 (first) : Army 2 at H15 (garrisoned)
 
Lordship : GK
Income:
Base settlement revenue including upgrades = 1800
Looting income from previous turn engagements = 200
Total income this turn = 2000

Commands:
None

Movement:
Move Army 1 (first) : Army 1 at F18 makes land movement to E18.
Garrison

 
Income:
Base settlement revenue including upgrades = 1000
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 400

Total income this turn = 1400

Commands:
None

Movement:
Move Army 1 (first) : Army 1 at F-18 makes land movement to F-16.
drink ale and woo prostitutes in the town of Fearichen
Move Army 2 (first) : Army 2 at F-18 makes land movement to E-18.
Garrison

 
Base settlement revenue including upgrades = 2500
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 2500


Purchase troop equipment upgrade : Tier 2

Command: Army 1 to Disengage
Move Army 1 (first) : Army 1 at F-19 land movement to G-19.
Move Army 1 (second) : Army 1 at G-19 makes land movement to H-19.
Hold.
Move Army 2:
Hold.
 
Lordship : LES
Income:
Base settlement revenue including upgrades = 600
Total income this turn = 600

Commands:
Beseige Sargoth

Movement:
Move Army 1 and 2 : Army 1 and 2 make land movements to G14


 
Lordship: TMW
nightwatchrequest2.png


Income:
Base settlment revenue including upgrades = 700
Total income this turn = 700

Commands:
None

Movement:
Move Army 1:
Withdraw Siege
Army 1 at H15 makes land movement to H13


Move Army 2: Army 2 at H18 makes land movement to H19

 
Base settlement revenue including upgrades = 1000
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 1000

Commands: Hold position
 
Base settlement revenue including upgrades = 1500
Raiding income from previous turn raids - 0
Looting income from previous turn engagements - 0

Total income this turn = 1500

Split an army : Split Army 1 into 1a and 1b, currently at G-12

Move Army 1a (first) : Army at G-12 makes land movement to G-13.
Move Army 1a (second) : Army at G-13 makes land movement to G-14.
Besiege

Move Army 1b (first) : Army at G-12 makes land movement to G-13.
Move Army 1b (second) : Army at G-13 makes land movement to H-13.
Engage
 
Back
Top Bottom