ROCK Turn and Movement

This thread is for use by lordships representatives only (Full List Here) for the expressing of lordships actions and movements during each turn phase. No other posts are allowed in this thread.
Structure
- The structure for each turn follows the layout set forth through the Turn Event Order in the ROCK Rules and Regulations.
Turn Order
- Perform calculations and report economic income for that turn
- State any desired purchases in either settlement or equipment upgrades and/or state the splitting of an army.
- State land and sea movements for each army.
- State in conjunction with the movement any declarations from that army.
Templates
Utilize these templates to format your turn posts. All or some of these will be used per each turn order. Utilize the items that affect your lordship during the current turn only.
- Income Notes:
- Contain all applicable incomes in your post with a finalized total that will be verified by the ROCK administration team.
- Omit non-applicable income sources for the current turn for clarity.
Code:
Base settlement revenue including upgrades = [b] *Value* [/b]
Raiding income from previous turn raids - [b] *Value* [/b]
Looting income from previous turn engagements - [b] *Value* [/b]
Total income this turn = [b] *Combined sum of previous vaules* [/b]
- Command Notes:
- Equipment upgrades must be purchased in order as per ruleset.
- Armies that are wished to be split must be split preceding a movement command for the split to take place the current turn.
Code:
Purchase upgrade for settlement : [b] *State settlement name, location, and upgrade desired* [/b]
Purchase troop equipment upgrade : [b] *State desired tier to be purchased* [/b]
Split an army : [b] *State army number and location*[/b]
- Movement Notes:
- Designate if the movement is land or sea.
- If the army is/has been split add the appropriate suffix to "Army 1". Example = "Army 1a", "Army 1b"
Code:
Move Army 1 (first) : [b] Army 1 at *current location* makes *land/sea* movement to *adjacent grid square*. [/b]
[b] *Add declaration if applicable* [/b]
Move Army 1 (second) : [b] Army 1 at *new location* makes *land/sea* movement to *adjacent grid square*. [/b]
[b] *Add declaration if applicable* [/b]
Move Army 2 (first) : [b] Army 2 at *current location* makes *land/sea* movement to *adjacent grid square*. [/b]
[b] *Add declaration if applicable* [/b]
Move Army 2 (second) : [b] Army 2 at *new location* makes *land/sea* movement to *adjacent grid square*. [/b]
[b] *Add declaration if applicable* [/b]