Hello,
Just finished my first full game of Bannerlord without crashes or corruptions and grabbed my first Castle and 2 fiefs from the King of the South until the entire map was taken over by Vlandia. Figured the land was tamed, i was allowed to keep my fiefs and castles, and decided to live the rest of my days out in peace safe within my castle walls .
Few Things - Is there going to be intrigue, subterfuge, rebellions, civil wars, traitors, etc possible within Bannerlord? I feel this would add SO MUCH depth into the political system, especially with the addition of the voting systems and reputation use. It would also assist with slowing the steamrolling of factions if there is infighting.
i.e Subject A keeps losing votes to grab fiefs and castles from the king (or king overrules the majority support). This should really fire an event for Subject A to become disheartened by the throne (or angry, depending on Subject A's personality), and rumblings should be had with other subjects who do not agree. Of course, the player can really move the ball forward with rebellion or coup if they get involved with Subject A's questline.
The above scenario is just an example but there are so many other scenarios that could be added to really make the game fun. These type of questlines and RPG elements can keep the game interesting, especially during times of peace in the kingdoms.
Is their a real economy, food, supply system implemented into the game, or is it at a very basic level?
I ask this with a very specific idea in mind... Say i am fighting as a vassal for Sturgia and we are at war with the Empire. I have mustered, trained, and designed my army as a fast hitting Calvary force while the rest of the army is fighting traditional battles. If i continue to raid villages, attack caravans, slaughter traveling peasants, etc... Does it actually have an impact on the Empire, or will it just regenerate everything and be fine? Adding different war strategies is dynamic and can assist smaller nations (like the nation you created yourself) with hitting larger nations who would then sue for peace.
We could get even deeper and attack supplies of the enemy armies as well! Doesn't seem that model is really implemented in game, but would be nice to starve a sieging army. Or give a sieging army an opportunity to send a small detachment to raid/forage food from the nearest town. Then that detachment could get intercepted!
Man i had so many thoughts running through my head last night that i forgot this morning. But i think these are the main 2 questions i had. It would be great to see a roadmap for early access by the devs as well. Give us an idea what they want implemented and a timeline for implementation.
Just finished my first full game of Bannerlord without crashes or corruptions and grabbed my first Castle and 2 fiefs from the King of the South until the entire map was taken over by Vlandia. Figured the land was tamed, i was allowed to keep my fiefs and castles, and decided to live the rest of my days out in peace safe within my castle walls .
Few Things - Is there going to be intrigue, subterfuge, rebellions, civil wars, traitors, etc possible within Bannerlord? I feel this would add SO MUCH depth into the political system, especially with the addition of the voting systems and reputation use. It would also assist with slowing the steamrolling of factions if there is infighting.
i.e Subject A keeps losing votes to grab fiefs and castles from the king (or king overrules the majority support). This should really fire an event for Subject A to become disheartened by the throne (or angry, depending on Subject A's personality), and rumblings should be had with other subjects who do not agree. Of course, the player can really move the ball forward with rebellion or coup if they get involved with Subject A's questline.
The above scenario is just an example but there are so many other scenarios that could be added to really make the game fun. These type of questlines and RPG elements can keep the game interesting, especially during times of peace in the kingdoms.
Is their a real economy, food, supply system implemented into the game, or is it at a very basic level?
I ask this with a very specific idea in mind... Say i am fighting as a vassal for Sturgia and we are at war with the Empire. I have mustered, trained, and designed my army as a fast hitting Calvary force while the rest of the army is fighting traditional battles. If i continue to raid villages, attack caravans, slaughter traveling peasants, etc... Does it actually have an impact on the Empire, or will it just regenerate everything and be fine? Adding different war strategies is dynamic and can assist smaller nations (like the nation you created yourself) with hitting larger nations who would then sue for peace.
We could get even deeper and attack supplies of the enemy armies as well! Doesn't seem that model is really implemented in game, but would be nice to starve a sieging army. Or give a sieging army an opportunity to send a small detachment to raid/forage food from the nearest town. Then that detachment could get intercepted!
Man i had so many thoughts running through my head last night that i forgot this morning. But i think these are the main 2 questions i had. It would be great to see a roadmap for early access by the devs as well. Give us an idea what they want implemented and a timeline for implementation.
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