1. Supporters.
Supporters are such a huge mechanic for generating piles of free influence (if you don't want to fight a million battles or take half the continent as your personal fiefdom) and it is not only semi-hidden behind a tooltip but also also completely unexplained how you acquire them. The gist is: have high relations and wait. A long time. Like a really, really long time. Ten to fifteen years or more.
2. Policy votes.
Nobles choose which policy to put to a vote at nearly complete random. The easiest way to test this is to watch a policy vote called, then load the game again. Odds are there won't be another one (unlike wardecs) and if there is, it will be for something totally different (also unlike wardecs). The AI doesn't know or understand what it needs. It has no interaction with what is happening in the game world. Things like their clan wallet, conquered fiefs, distribution between towns and villages, etc. should have a big impact on which policies they support and which ones they don't want.
3. Having children.
You wait in a settlement. And wait. And wait some more. Eventually, your wife is pregnant. Maybe. I understand that for rating purposes that TW might not be able to put in an obvious "let's try for a baby" button and that is fine. But can there at least be some indication of the relative chance, with a way to push the needle in your favor. Relations, gifts, playing board games, whatever.
What else can you guys think of?
Supporters are such a huge mechanic for generating piles of free influence (if you don't want to fight a million battles or take half the continent as your personal fiefdom) and it is not only semi-hidden behind a tooltip but also also completely unexplained how you acquire them. The gist is: have high relations and wait. A long time. Like a really, really long time. Ten to fifteen years or more.
2. Policy votes.
Nobles choose which policy to put to a vote at nearly complete random. The easiest way to test this is to watch a policy vote called, then load the game again. Odds are there won't be another one (unlike wardecs) and if there is, it will be for something totally different (also unlike wardecs). The AI doesn't know or understand what it needs. It has no interaction with what is happening in the game world. Things like their clan wallet, conquered fiefs, distribution between towns and villages, etc. should have a big impact on which policies they support and which ones they don't want.
3. Having children.
You wait in a settlement. And wait. And wait some more. Eventually, your wife is pregnant. Maybe. I understand that for rating purposes that TW might not be able to put in an obvious "let's try for a baby" button and that is fine. But can there at least be some indication of the relative chance, with a way to push the needle in your favor. Relations, gifts, playing board games, whatever.
What else can you guys think of?