Rising Storm 2: Vietnam

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Wulfburk 说:

My point is if you gave me a K98, put me in a trench line approaching Pavlov's House and Russians started shooting at me, I would not hit many targets. Granted the average German soldier in 1939 was decently well trained, but they were cold, they were hungry, they were often exhausted. Realistically the best soldiers would be horribly inaccurate, especially after being on the move. This is the one thing I think RO1 really had on RO2, it was rare you'd get more than a single accurate shot in RO1.
 
Just starve yourself and play RO2 outside. I'm afraid games aren't made to simulate those types of factors. Simply adding innacuracy factors to your shooting ingame is really easy for developers to do, but they don't.
 
I know, but Tripwire did in RO1. Essentially for anyone interested in realism portrayal (which I was/am) RO2 ruined it. In real attack/defense scenarios defenders won every time because of their laser accurate weapons. I'll admit the RO1 suppression had flaws (DH's as well, but the jumping around at least simulated the panic jolts a solider might have when a bullet smacks the ground near them) but it felt like suppression was more effective in RO1 than it is in RO2. I rarely feel like I'm being suppressed to the point of being incapable of return fire.
 
The problem lies in the fact that it isn't fun in a game to miss because the game decided you should. RO2 is a shooter first, simulation second.
 
Yeah, played a bit of RO1 but I do prefer RO2. Maybe this makes me a damn heathen I don't really care, I trust tripwire to make a great fps. If the RO series and Killing floor 1/2 are anything to go by.

Hope this will be a bit more asymmetric than RO2/RS though.
 
Which actually increased your weapon sway significantly (which I believe is missing from RO2, bayonets have no downside in it.)

Edit: I want to add in, I think RO2 is a very good game objectively, just very frustrating compared with RO1. Really all we wanted was a realism mode and an "arcade" mode. The problem was "realism" mode was just, "die to everything no matter where it hits you."
 
They should've included an off-center point of impact for the 91/30 if you had the bayonet detached, as they were deliberated zeroed at the factory and in the field for bayonets fixed. And arguably there should be less recoil with the extra weight at the muzzle. These advantages would be compensated for by having the sights begin to sway faster from fatigue while using iron sights continuously or have the transition from hip to shoulder be slower with the bayonet fixed. Conversely the Kar98k should lose its centered PoI with sights fixed and only gains recoil compensation as an advantage. TWI also gave both rifles equal reach when stabbing, which looks absurd in third person.
 
Eh, I understand the reach length, balance is important. This is why we wanted a realism mode. Essentially, balance the game perfectly for the normal game, but leave incredibly unbalanced, but realistic, mechanics in the realism mode.
 
I played RO2 yesterday joining the server when the Russians had only 2 provinces left, we defeated the germans and went on to conquer a total of 7 provinces before picking 'defence'. As our victory came nearer the freaking game switched me teams to German on the next map, so frustrating I quit.
 
krik 说:
Because they aren't staying in WW2? The time period that's been beaten to death more than any other time by first person shooters?
Uh, no, RO 2 was WWII and it was Call of Duty trash too.

That's fine if it that's what you want, but it's sad to see a game follow the money. Any one who says it isn't just wants to play CoD but doesn't want to admit that they want to play it because they care too much about what people think of them.


Bluehawk 说:
They should've included an off-center point of impact for the 91/30 if you had the bayonet detached, as they were deliberated zeroed at the factory and in the field for bayonets fixed. And arguably there should be less recoil with the extra weight at the muzzle.
Spot on with the POI but I'd have to say that, in my experience, the bayonet affected recoil negligibly, if at all. The 91/30 is just such a long rifle that all of the recoil impulse is straight back into your shoulder, there's really zero muzzle-flip if you're actually holding the rifle with your hands. I only ever fired, maybe 15 rounds with the bayonet on so if you want more scientific data, you'd have to ask Shatari.

No idea about the Mauser, but the 5 rounds I fired through one, expensive ammo is expensive, the recoil was so smooth. It was like someone smooshing butter into your shoulder. So, again, I'd say the bayonet is probably negligible, unless the German bayonet was heavier or something, I'm not familiar with it.

All anecdotal, just giving my opinion in case you haven't gotten a chance to go hands-on with them.
 
I played a quite a bit of Black Ops 2 and some of Red Orchestra 2, the games are pretty damned similar.

Player attitude, lack of team cohesion, time to kill, camping in the corners of small buildings, grinding for better guns... I think I saw one banzai charge in my entire time playing Rising Storm and it didn't even go particularly well.
 
Well sir, I disagree! Partially. I recognize all those problems, but I think in a matter of degrees, RO2 is not as bad off as CoD.
 
Well, I suppose that's where we have to agree it's too subjective to bother arguing. Mainly because, I like the occasional CoD, the originals were great, Modern Warfare actually wasn't too bad and neither was Black Ops 2. Titanfall had potential.

But I like my CoD in my CoD and wish other games wouldn't try to emulate it so damned much. It's a lot like MMORPGs, actually. I actually liked WoW, it has outstayed its welcome but I did like it, but every single MMO being a glorified mod of WoW got old real fast and it irritates me greatly that companies to this day keep trying to make "WoW-killers" with IPs I like.

So essentially it's just that I liked the gameplay of Red Orchestra, and wanted more of it, instead I got something akin to a CoD-spin-off. Same with Battlefield. If I want to bunnyhop and swandive around a 5x5 meter killbox to unlock gadgets for my hit-scan weapon, I'll install a CoD, not RO2.

Also, RO2 never got the tank battles going, and that had to be my favourite part of the first. Now if you want to play with tanks, you have play dreck like Warthunder.

Uhtred Dunkerch 说:
Cod and RO2 are comparable in that they are both shooters, yes.
Any one who says it isn't just wants to play CoD but doesn't want to admit that they want to play it because they care too much about what people think of them.
:razz:
 
WOW YOU BLINDSIDED ME THERE, YOU'RE RIGHT I ACTUALLY WANT TO PLAY COD SO BAD BUT I DON'T DARE DUE TO SOCIAL PRESSURE, HOW DID YOU KNOW?
 
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