RoK II Changes;
RoK 1.8+0.2 Changes;
-Nords, Swadians, Vaegirs and Rhodoks are no more. Now, there's an alliance of them led by King Harlaus.
-There are plenty of shamshirs, axes, spears, shields, armors, helmets and horses added for Khergits.
-Bows added for Khergits have been strengthened, Khergits have become real masters of bows and their horses are now faster.
-Khergit troop tree has been changed.
-Recruits are now recruited due to their "own" nation, not the village's nation where they are recruited from.
-There are several adds to The Last Alliance's troop tree.
-Extremely powerful Khergit warriors called "Black Khergits" are now wandering in 3 or 5 sized parties.
-Steppe Dragons can also be found in Khergit armies.
-Black Knights have been added as wandering bandits and mercenaries in The Last Alliance armies.
-Black Knights are now allies with The Last Alliance and enemies to Khergits.
-Khergits soldiers are strengthened.
-New items and horses have been added for the Black Knights.
-Banners carried on battlefield have been added, doesn't look so good though ,
-Skyboxes have been changed,
-Some textures have been remastered,
-Black Generals have been added,
-Trade item helmets and armors have been added,
-New battle tactics and formations have been added,
-Ranked soldiers are now recruitable in villages,
-Pre-game character class selections have been changed,
-Special items have been created for faction leaders,
-Factions' commanders' names and such have been fixed.
...and plenty of changes are coming with the mod, just download it.
Tatari_Okan - model and ideas
Nart Of Pickles - Thanks
Fugi - Voices and ideas
jpog_tr - some scene edits
NODKRM - some scene edits
Dread_Shadow - models
KON_Air - For helps...
Valthord - Trailer
Oblivion-Forgetten shields mod For Black Khergit Guard Helmets
Ganbat Badamkhand - Rise Of Khergits Concept Art (thanks ver much for let me use to him drawings)