Except its not, been debunked keep trying tork, keep trying
I see a lot of back and forth between class system and the customization available in Warband. I have never played warband and am completely ignorant on that matter. Would you mind elaborating on what you mean by "debunked"
Is this Tork's alternate account?Tork actually made a good point. The current class system prevents hard snowballing.
This. Tin cans rarely appeared and when they did they ended up being worse because they were so slow. The amount of hits the tin can could take is the same as 2nd tier inf in bannerlord anyway.Is this Tork's alternate account?
How does the current class system prevent snowballing? Please explain.
From my experience with the game, this is what happens: Team 1 wins the first round, consequently ending up with more gold to spend than their opponents the following round. This leads to Team 1 using that extra gold to either spawn in with more lives than Team 2, or spawn in multiple times with the highest tier units which Team 2 can't do. This leads to Team 2 now having to fight an uphill battle against higher quality troops and/or more re-spawns, and this is after they had already lost the first round, presumably because they were already the worse team to begin with.
At least in Warband you could build formidable units with the base 1K gold loadout. In Bannerlord you are sometimes forced to use trash tier units, which are close to being default equipment/0 gold loadout units from Warband, against fully armored opponents with armored horses and the best equipment. That situation is the equivalent to Warband's absolute worst case scenario caused by the snowball effect, which almost never happened within Warband's competitive format, yet it's something we see happen all the time in Bannerlord's skirmish mode because of the way the game is designed.
Warband's snowballing happened in a slow, progressive way, and its worst case scenarios were difficult to achieve and rarely happened.
Bannerlord's snowballing happens abruptly, and the equivalent to Warband's worst case match-ups happen frequently by design. (Mainly caused by TaleWorld's desire to see peasants and knights fighting on the same battlefield at the same time, even within their premier competitive mode.) The classes are literally made to be imbalanced, with the huge imbalance attempted to be remedied with how many times you can re-spawn as them. It's not a design decision I can personally get behind.
Copied from another post I made:
Prevent snowballing
[*]Making picking equipment simpler. New players don't know what to pick and why, and spawning time is limited.
[*]We wanted to see fully armored knights AND peasants on the same battlefield and they should NOT be equal in power.
[*]And we want to see both of them available on round 1.
[*]We want the knight to be able to picked by anyone, not by the already skilled player who killed everyone and now has enough money to buy the equipment.
[*]Making troops distinctive enough with a glance you know all about what you are facing. Capabilities, gear, etc.
[*]Giving each class a predetermined purpose. To enable players to work on building effective teams, adapting tactics depending on the situation.
[*]To provide better visuals for the spectators or other players by having properly dressed soldiers. Knights looking like knights, Crossbowmen looking like crossbowmen etc.
[*]To be able to use the same system for all game modes - Captain mode and Skirmish mode etc.
- Prevent snowballing
- We wanted to see fully armored knights AND peasants on the same battlefield and they should NOT be equal in power.
- And we want to see both of them available on round 1.
- Making troops distinctive enough with a glance you know all about what you are facing. Capabilities, gear, etc.
- Giving each class a predetermined purpose. To enable players to work on building effective teams, adapting tactics depending on the situation.
- To provide better visuals for the spectators or other players by having properly dressed soldiers. Knights looking like knights, Crossbowmen looking like crossbowmen etc.
- To be able to use the same system for all game modes - Captain mode and Skirmish mode etc.
How does this prove snowballing?Are people blind? Have they seen what the Na tourney looks like? No snowballing my ass
Because alle the games are one sided.How does this prove snowballing?
How does this prove snowballing?
I would not necessarily just put it all on snowballing (heavy cav snowballs super hard though). The better player just wins the skirmish, you cant just luck out 1 round. Theres a huge skillgap in NA; well generally between teams. Furthermore, some factions are just straight out far better.With 13 out 17 matches in a competitive tournament ending with the losing team not getting a single round, how does it not? Then in 2 more matches the losing team got 1 (one) round, only two matches could ever be considered close.
This is snowballing evidence staring right at people's faces, but some just close their eyes it seems.
If the better team wins the first round, the better team then gets to keep their gold for the next round, which means the better team has more respawns or can more consistently choose better classes, which means the worse team has an even smaller chance to win. That is the definition of snowballing, and the above graph proves that this happens.I would not necessarily just put it all on snowballing (heavy cav snowballs super hard though). The better player just wins the skirmish, you cant just luck out 1 round.
2239 hours and not even 80/80 achievements and still bad in melee, thats an achievement. 60/80 now. congrats.
If you did not understand what is the meaning of the bolded line you quoted, then the problem is not english, believe me. see you on skirmish :*
edit: i'd tell you my profile but then i'd have to kill you.
final edit: class system is an excuse for bad players to find comfort in a system that removes player freedom because they got destroyed by naked 2 handers in warband. Those who defend the system are nothing more than bad players who wish ill upon those who are legitimately better players. snowballing is worse than warband's, its most evident if you actually play the game.
It doesn't matter if you have 2.2K hours Axios.
It just shows that even if people have absurd amount of hours in warband, they don't know what made the multiplayer great on so many levels.