James
Grandmaster Knight
1. Make and UVmap a model, export as .obj.
2. Open BRFedit, export an .smd file as an .obj.
3. Open that in Wings, then import your other model, make sure they line up.
4. Copy your textured .obj file into the same folder as obj2smd.
5. Copy an .smd to the same folder.
6. Name the one in.obj, and the other in.smd.
7. Run the program.
8. ???
9. Profit. (In other words, out.smd will be generated. Import it into BRFedit, and you should be good.)
Incidentally, Manitas, would you be able to tell me what's going on here?
2. Open BRFedit, export an .smd file as an .obj.
3. Open that in Wings, then import your other model, make sure they line up.
4. Copy your textured .obj file into the same folder as obj2smd.
5. Copy an .smd to the same folder.
6. Name the one in.obj, and the other in.smd.
7. Run the program.
8. ???
9. Profit. (In other words, out.smd will be generated. Import it into BRFedit, and you should be good.)
Incidentally, Manitas, would you be able to tell me what's going on here?