"Rigging a shield" - help?

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Sahran

Grandmaster Knight
I understand rigging is only necessary for an item that is animated, but when I did an edit to a shield (I took the huscarl's shield and lowered the metal bars along it's surface until they were invisible) and re-imported it into the tableau BRF, I don't have the option of a 3 frame animation which all other shields do. The traditional method (Copy a shield with that framing, then edit > paste rigging) is not working here, as it won't let me paste rigging. I'm not sure if this will be an issue but I have the feeling it will be.

Anyone know what I need to do to get a new (edited) shield to have 'rigging/frames", which seems to just be the change of leather strap from hanging loose (when on the arm) to hanging around the body (When on the back)?

 
You don't need to rig the shields, just merely make several different vertex frames for the animation. The shields in native are multimeshes, with the strap seperate from the main shield. To make a vertex animation, I look at the number of frames for a similiar native model, and make different 'versions' of the model; one for each frame. I import the meshes into OpenBRF, then copy the frames to the first frame mesh. I use native models as a guide for the time values. Also, make sure the vertice count is the same, otherwise wierd things happen. Hopefully that is a detailed enough 'brief' explanation. If you have any questions, I'll be happy to help you out. :D
 
I think I understand what you are saying, I need to basically create a distinct mesh for each frame (2-3 total) of the shield, one being with the strap 'still' and another with the strap looped over the body. I'll give it a try later today and report back if anything goes wrong. Thanks for the clarification Counterpoint391. :D

 
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