no, i'm still working on it cause it doesn't work as it should do and the model and texture are placeholdersMaximum Pain said:this mail coif is great can you upload it?
nope i found a way to use the skeleton on helmets but my milkshape doesn't seem to work and it don't assign multi weight to a vertexMerlkir said:How is it rigged? O_O aren't helmets usually static objects? or is it rigged to the armor?
Yoshi informs me that boots can now be rigged too. So I guess so.Merlkir said:How is it rigged? O_O aren't helmets usually static objects? or is it rigged to the armor?
Really ?fedeita said:nope i found a way to use the skeleton on helmetsMerlkir said:How is it rigged? O_O aren't helmets usually static objects? or is it rigged to the armor?
Sidus Preclarum said:Really ?fedeita said:nope i found a way to use the skeleton on helmetsMerlkir said:How is it rigged? O_O aren't helmets usually static objects? or is it rigged to the armor?
You mean (not sure I undestand correctly, since I'm an ignoramus on the subject) you'd be able to do aventails on your bascinets ?
fedeita said:ok i asked armagan for tips and he said that i'm on the right way and it should work, and the part of the head that clip outside is a vertex weight problem (like i said my milkeshape doesn't want to work )
haven't checked up ixmesh_inventory?fedeita said:the pic when you buy it is all messed up
Yeah, you can make armor mesh including all stuff, e.g. full gothic plate, name it "armor set" and rig.WilliamBerne said:I believe we can make head/helmet + armor/body + hands + feet/boots together in one mesh and rig it like a whole person. it shouldn't be hard I think.
GetAssista said:However you
1) wont be able to use its parts separately unless you model them as separate stuff
2) there will be all sorts of problems with the remaining possibility of putting on other helmets, gloves and boots while wearing this set
3) I dunno if you would also need to put some invisible gloves/boots first to switch off body mesh there.
BTW, can you rig some vertices with some weights to feet bones, so that cloak would deform and sway a bit when people move?Dain Ironfoot said:Well I've used it to make a cloak which goes in the helmet slots.. yay.
WilliamBerne said:haven't checked up ixmesh_inventory?fedeita said:the pic when you buy it is all messed up