Yoshi informs me that boots can now be rigged too. So I guess so.Merlkir 说:How is it rigged? O_O aren't helmets usually static objects? or is it rigged to the armor?

Really ?fedeita 说:

Sidus Preclarum 说:Really ?fedeita 说:
You mean (not sure I undestand correctly, since I'm an ignoramus on the subject) you'd be able to do aventails on your bascinets ?




Yeah, you can make armor mesh including all stuff, e.g. full gothic plate, name it "armor set" and rig.WilliamBerne 说:I believe we can make head/helmet + armor/body + hands + feet/boots together in one mesh and rig it like a whole person. it shouldn't be hard I think.

GetAssista 说:However you
1) wont be able to use its parts separately unless you model them as separate stuff
2) there will be all sorts of problems with the remaining possibility of putting on other helmets, gloves and boots while wearing this set
3) I dunno if you would also need to put some invisible gloves/boots first to switch off body mesh there.
BTW, can you rig some vertices with some weights to feet bones, so that cloak would deform and sway a bit when people move?Dain Ironfoot 说:Well I've used it to make a cloak which goes in the helmet slots.. yay.
