Rifle melee damage is absolutely ridicilous

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tompaw0w

The rifle, whose close combat effectivityness should be barely, is capable of one-hitting incoming horses, infantry, and what not. It's absolutely ridicilous as it almost does the same amount of damage as the bayonet. This is something me and my friends have been discussing for quite some time, and it's time for a change.

The bayonet is supposedly to be; bayonet > rifle in damage, and as of currently I do not see such a difference. What makes the rifle even more dangerous is it's spamming ability, which I can understand hence the rifle is lighter and shorter than the bayonet, but shouldn't be combined with it's extreme damage.

Not sure if you've noticed this too, but this is driving me absolutely crazy.

Thanks,
Sven.
 
I agree. Rifle butts seem to do more damage than swords on many instances too, which is a bit mind-boggling.  :neutral: Would be nice if their damage was toned down.

I'd suggest also changing the overhead animation for rifles in melee.  It looks a bit unrealisic that they're able to bring the rifle so far back behind their heads without accidently flinging it into the air when they finally hit with it. I suggest the old MM overhead animation for the bayoneted musket would suit it.

Evan
 
I feel that it haven't been discussed properly, and would certainly want to hear your guys opinions about it.
 
cenzila said:
Well im pretty sure blunt force trauma is just as bad or even worse than penetrating

Club to head = knocked out or badly wounded. Bayonet to face= dead. No real difference
 
It's good as it is.

I believe a rifle butt would have shattered your skull/neck in a real-life situation. As per cons, it has a shorter range than the bayonet musket.
 
Aldemar said:
Av3ng3r said:
Club to head = knocked out or badly wounded. Bayonet to face= dead. No real difference

correct
Sure, but then again doing the regular ''rifle-stab'' on a horse from behind, doesn't make much of a difference in damage.
 
Sarnek said:
It's good as it is.

I believe a rifle butt would have shattered your skull/neck in a real-life situation. As per cons, it has a shorter range than the bayonet musket.
Only if you hit the head, and it also has 4 attacks. But it's not as good vs cavalry, although it's on par with bayonet.
 
Personally I don't care much but the bayonet only kills if you hit vital organs or arteries as well. A flesh wound in your side that merely pierces a bit of skin and muscle, even if comes out the other end, probably won't kill you.
 
I'm with the OP on this, it needs nerfing. It's messed up line battles with cav regiments completely, never-mind standard MP matches.
 
I find that the damage of the rifle wielded as a club is excessive and should be reduced. I won't begrude those who say that you couldn't kill someone with one swing in real life, but for ingame purposes it ought to be nerfed in order to keep riflemen in a ranged niche role, not just a generalist who is also a serious threat in melee.
 
The rifle is fine to me, but I use it lots of times, the guys who use the bayonet can't block the rifle as well, so that makes it a very powerful weapon at melee and firing
 
The problem is, it should not be powerful in melee, that would just make line infantry redundant. From a game balance point of view the rifleman ought to be a ranged specialist not a generalist.
 
Av3ng3r said:
cenzila said:
Well im pretty sure blunt force trauma is just as bad or even worse than penetrating

Club to head = knocked out or badly wounded. Bayonet to face= dead. No real difference

but isnt the reason that its supposed to not do as much damage is because of gameplay and balance and not realism?
 
GerDeathstar said:
Their polearm stats are crap enough to balance it out. I'm fine with the current balance.

The thing is, stats don't matter if the outcome is different to what the stats claim, while they "de jure" may be worse, they are "de facto" as good or better, which is why people are bringing this issue up in the first place.
 
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