Reyvadin Patrol

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Phoss 说:
Obviously not. And I haven't been able to find it either. Where is it located?
http://forums.taleworlds.com/index.php/board,176.0.html

You know, just the place specifically designated for discussion of the mod from which, in all likelihood, you downloaded it.
 
LOLs on me guys :smile:

I had reinstalled the game and added all the mods and patches at the same time so I had no idea where it came from.

Thanks!
 
if anyone else wants them.......
http://forums.taleworlds.com/index.php/topic,8652.msg2331555.html#msg2331555


This is a script I found from Cruger, props to dzorro for fixing it:

Faction Patrols

Go into module_triggers.py, and uncomment this:
插入代码块:
##      (try_begin),
##        (store_random_in_range, ":random_no", 0, 100),
##        (lt, ":random_no", 10),
##        (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_patrol),
##      (try_end),

then go to module_scripts.py and uncomment this:
插入代码块:
##        (eq, ":party_type", spt_patrol),
##        (assign, ":party_count_limit", 1),
##      (else_try),
and this
插入代码块:
##        (eq, ":party_type", spt_patrol),
##        (assign, ":party_template", "pt_patrol_party"),
#        (assign, ":party_name_str", "str_s7_patrol"), <---- keep this outcommented
##      (else_try),
Also, uncomment this in module_constants.py:
插入代码块:
spt_patrol             = 7
And you have faction patrols.
 
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