Any one encounter some of these guys?
Phoss Squire 2010-06-25 #3 Obviously not. And I haven't been able to find it either. Where is it located?
socks Master Knight 2010-06-25 #5 Phoss 说: Obviously not. And I haven't been able to find it either. Where is it located? 点击展开... http://forums.taleworlds.com/index.php/board,176.0.html You know, just the place specifically designated for discussion of the mod from which, in all likelihood, you downloaded it.
Phoss 说: Obviously not. And I haven't been able to find it either. Where is it located? 点击展开... http://forums.taleworlds.com/index.php/board,176.0.html You know, just the place specifically designated for discussion of the mod from which, in all likelihood, you downloaded it.
Phoss Squire 2010-06-25 #8 LOLs on me guys I had reinstalled the game and added all the mods and patches at the same time so I had no idea where it came from. Thanks!
LOLs on me guys I had reinstalled the game and added all the mods and patches at the same time so I had no idea where it came from. Thanks!
SUBS Sergeant 2010-06-25 #9 if anyone else wants them....... http://forums.taleworlds.com/index.php/topic,8652.msg2331555.html#msg2331555 This is a script I found from Cruger, props to dzorro for fixing it: Faction Patrols Go into module_triggers.py, and uncomment this: 插入代码块: ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_patrol), ## (try_end), then go to module_scripts.py and uncomment this: 插入代码块: ## (eq, ":party_type", spt_patrol), ## (assign, ":party_count_limit", 1), ## (else_try), and this 插入代码块: ## (eq, ":party_type", spt_patrol), ## (assign, ":party_template", "pt_patrol_party"), # (assign, ":party_name_str", "str_s7_patrol"), <---- keep this outcommented ## (else_try), Also, uncomment this in module_constants.py: 插入代码块: spt_patrol = 7 And you have faction patrols.
if anyone else wants them....... http://forums.taleworlds.com/index.php/topic,8652.msg2331555.html#msg2331555 This is a script I found from Cruger, props to dzorro for fixing it: Faction Patrols Go into module_triggers.py, and uncomment this: 插入代码块: ## (try_begin), ## (store_random_in_range, ":random_no", 0, 100), ## (lt, ":random_no", 10), ## (call_script, "script_create_kingdom_party_if_below_limit", ":cur_kingdom", spt_patrol), ## (try_end), then go to module_scripts.py and uncomment this: 插入代码块: ## (eq, ":party_type", spt_patrol), ## (assign, ":party_count_limit", 1), ## (else_try), and this 插入代码块: ## (eq, ":party_type", spt_patrol), ## (assign, ":party_template", "pt_patrol_party"), # (assign, ":party_name_str", "str_s7_patrol"), <---- keep this outcommented ## (else_try), Also, uncomment this in module_constants.py: 插入代码块: spt_patrol = 7 And you have faction patrols.