LordCnut
Recruit
Having played the amazing "A Clash of Kings" mod for M&B:Warband a couple years ago, i want to highlight some of the very rewarding exploration mechanics which this mod brought with it and should come as an inspiration to what exploring regular scenes and handcrafted "points of interest" in the Calradia of Bannerlord could look like.
Edit: From what i remember some of these "points of interest" were also part of Viking conquest and were modified to enhance the exploration in ACoK so much of this might sound familiar to you even if you didn't play the mod but played VC.
Edit: From what i remember some of these "points of interest" were also part of Viking conquest and were modified to enhance the exploration in ACoK so much of this might sound familiar to you even if you didn't play the mod but played VC.
Monastaries
Starting with the most interactive one, the mod had septries (monastaries) which opened a decision window where your character could donate or spend time in prayer to increase renown and honour, or do the opposite and lose those for personal gain by raiding them. This was a great light-weight feature to roleplay as a faithful warrior of the faith, a pious noble or a heathen despoiler. If Bannerlord ever goes down the road of adding regional religions and monastic orders, points of interest like city cathedrals, rural chapels and isolated monastaries of different religions would be a welcomed addition to flesh out the campaign map with places to visit and interact with to create immersive stories and increase your piety, relations with characters who belong to a certain faith and church notables.Points of interest and ruins
There were also mines, camps, ruined towns, villages and castles which hinted at or detailedly explained events in the recent and distant past of the continents. Walking around these places and uncovering the lore surrounding them granted some xp and was also rewarded by finding hidden stashes of gold, rare trade goods and chests with low to mid tier gear. This made exploration a viable alternative to grinding outlaws, questing or trading in the early game to get adequate equipment and the budget to jumpstart your career. Such exploration rewards also existed for regular scenes like most notably the dragon egg hidden in the hills behind the castle of Dragonstone, which could easily be traded for some of the best gear and horses in the game.Conclusion
Ultimately, such exploration mechanics would serve the purpose of enriching the lore of the game world and add reasons to spend time looking through some of the beautifully crafted scenes in Bannerlord.
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