Revert to the old maps

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smurfin

Knight
I think this mod would get more attention if it was switched to one of the original. People just don't like the swamp map too much no offense to creator.
 
I think he means the 22nd maps from v2  :???: , have to admit a few were good though
 
The city alone, could be a map by itself. But the narrow highways, various bases and hideouts make everything so varied and fun. Every area has some nice hand crafted detail. I love it.

The 22nd map was big city here, big castle here, that was it....just open fields the rest of it.
 
i like the swamp map alot.
i think when he says people dont like it, he means himself

i havent seen this many players playing PW regularly since we got this map anyway
 
Phoenix234 说:
i like the swamp map alot.
i think when he says people dont like it, he means himself

i havent seen this many players playing PW regularly since we got this map anyway
  Nah I don't mean myself when I was on I asked and people said they would like one of the older maps but idk just a suggestion to get more people. Also I'm talking about the older 22nd maps even though that server isn't around anymore. Also the older maps sometimes got up to a 100 players.
 
The swamp map is really good, many hidden places, sewers, lost places in the mounties, caves, mines and loots of other cool stuff. It is much better then 22nd`s map. No offense.
 
They've got 100+ players because mod was new - now mainly dedicated fans plays it. Same as Warband - just after release (1.113) there were a lot more people online - does it mean that 1.132 is worse?

But I agree with you - map rotation would be nice. For many reasons:
-players get bored of VoS slower
-they might invent some good suggestions while playing those maps
-to see what they really like (by watching how many players stay online on each map)

If you really want to see those maps in rotation, first thing you should do is porting them to v3.1:
-ask for permission (Plazek or Chuck - depend on which map you're talking about. Probably Plazek)
-add v3.1 props (trading, mining,  horse spawning, banking)
Than ask Nobody to host it.
 
I agree with what CalenLoki says. the 22nd maps had 100+ people because the mod was new. Before VoS came out, there was a max 10 people online PWMOD on every server combined, on Saturdays even. Once VoS was released, we've consistantly had 30+ players on every day of the week.
If you really want we can do a map rotation, but if we lose too many people we'll go back to VoS only.
 
This is only my opinion (I do not have army off followers :cry:):

In many comments I said a lot of good things about VoS. Now is time for the bad ones :roll::

VoS is nightmare for "Turtles"(mounted man at arms). It is a little claustrophobic map. I was delited about horse vendors just to realise that, in VoS, horse is just quick way to travel but can not be effectively use as battlestation.

Suggestion (I am sorry if I repeat myself): Make "Turtles" land: plateau, which could be placed where the snowy castle and mountain Tavern are. I do know is a lot of work. However it would improve gameplay a lot.
The bay is not used at all. The road around is longer and more complicated and as such also rarely used.

Adding "Land of Lords" to VoS would bring nice balance:
The Town for street fighting, The swamps for tricky fighting, The wooden fort and surroundings for mountain fighting. The plateau for mounted fighting/king making/faction organising.

Also mine and serf has more sense if there is knightly castle. If it would be in good distance (like in bay area) it could buy iron from mine and give really alternative way of making money.

I do not think than other map should be introduced now. VoS is very popular. Only really new map could be add. Old Oceania was optional for a while and it was disaster. Ppl like new things. If you want to give them something old as new. It would not work.
 
I think VoS also an enemy of kingdom wars. There is no castles at all and only faction generally holds up the town. Also, when no plateau for horses I think it drains fun a lot.  :smile:
 
Official VoS thread would be better for suggestions... :wink:

NOVICIUS 说:
In many comments I said a lot of good things about VoS. Now is time for the bad ones :roll::
That's good - negative comments improve map. Positive only my e-penis xD

VoS is nightmare for "Turtles"(mounted man at arms). It is a little claustrophobic map. I was delited about horse vendors just to realise that, in VoS, horse is just quick way to travel but can not be effectively use as battlestation.
For heavy armoured cavalry I would rather use word "tanks" or "tincans" - "turtle" is usually used for guys with heavy/multiple shields.
It's true that VoS isn't cav friendly. I've done it on purpose - in Oceania everyone and his dog have horse, because without it you were nothing. Travelling between places in hostile territory on foot was just suicide - enemy cav could see you from far away, and you had no chance to run into cover. main difference is that in Oceania, cavalry can decide to withdraw from combat, infantry can't, while in VoS, everyone can - cavalry because it's faster and infantry because they can run into cover. And it's not true that you can't fight with cav - it's perfectly possible. You just can't force inf to fight, like in Oceania.


Suggestion (I am sorry if I repeat myself): Make "Turtles" land: plateau, which could be placed where the snowy castle and mountain Tavern are. I do know is a lot of work. However it would improve gameplay a lot.
The bay is not used at all. The road around is longer and more complicated and as such also rarely used.
you mean, land where inf can't run away from horseman? I don't think it's good idea. i'll try to connect this part of the map to main swamp valley by adding some additional passages, but there will never bee any "huge open plains".

Adding "Land of Lords" to VoS would bring nice balance:
The Town for street fighting, The swamps for tricky fighting, The wooden fort and surroundings for mountain fighting. The plateau for mounted fighting/king making/faction organising.
you can use roads for mounted combat, they are quite wide in some places. king making is always done by capturing castle, which is in town - mounted knights are for paroling roads and repealing invaders, not for attacking. Organising factions by improving role of cavalry? since beginning of the times cav are always less organised troops on the whole battlefield - no other troop can work so independent - infantry need someone to cover his back, while horseman can't be really back stabbed.

Also mine and serf has more sense if there is knightly castle. If it would be in good distance (like in bay area) it could buy iron from mine and give really alternative way of making money.
no castle in VoS buy anything. And bay is too close to town.

I do not think than other map should be introduced now. VoS is very popular. Only really new map could be add. Old Oceania was optional for a while and it was disaster. Ppl like new things. If you want to give them something old as new. It would not work.
Apox 说:
I think VoS also an enemy of kingdom wars. There is no castles at all and only faction generally holds up the town. Also, when no plateau for horses I think it drains fun a lot.  :smile:
Wars rages for something - what's the point of war if everyone have castle? I would rather called kingdom wars a friendly mounted melee between bored groups of knights. The only faction that holds the castle and town are those who can organise themselves - if you don't want to serve them, create your own faction and take over the castle, or just try to make their lives harder and become bandit.
Your fun isn't necessary others fun - i.e. I don't like almighty cav...
 
Quite right CalenLoki. people seem to think the only combat in PWMOD has to be fought with heavy armored knights. this is utterly wrong. think of VoS as the medieval version of urban combat, just be infantry instead of horsemen.
 
Splintert 说:
Quite right CalenLoki. people seem to think the only combat in PWMOD has to be fought with heavy armored knights. this is utterly wrong. think of VoS as the medieval version of urban combat, just be infantry instead of horsemen.
Quite wrong Splintert. People do not seem to think the only combat has to be fought with heavy armored knights. People would like to have options. More options for people = more people enjoying game = more people playing.

So: Oceania to open, to Knights friendly - agree
      VoS to close, to Infantry friendly - agree ?

It would be amazing to see Leroy playing as heavy armored knight :wink:
It would be amazing to see sir Red de Mon playing as brigand :lol:

CalenLoki:
I do not ask for change VoS to Knights friendly map. What I ask for? Less than 10% of map where Knight can feel save and at home. Knights need just small nice castle surrounded by plain ground to enjoy them selves. They need "bandit/infantry/archers not go zone".

You can not fight in wide roads as knight. Fighting on horse FAN is about maneuvering and outflanking opponent. Even on quite wide road it is impossible. Why? Flanks: archer could be anywere on the hillside ready to shoot you at the back. Infantry/archers allways outflank Knight in mountains. This is exactly why Knights lost big battles in Wales,Scotland,Switzerland (in Switzerland happend the worst massacre of guys like from RPCg :full armor+2h swords by pikemans and crossbowmans)

Back to "reality":eek:nly real place to fight for knight is in front of Tavern(swamp one). What I ask for is area where knights can enjoy themselves= space, breath, spread the wings. That's it.

PS.I want to be bored knight who fancy duel with other bored knight. This is my RP. Fighting with 5 archers or 4 spearmans is boring. Street fighting is boring and annoying. 

EDIT: Town=no iron/Castle=iron; no problem with distance.
EDIT2: small open plains would be good enough for me as long they would be really open
 
Calen you could just raise the swamp area near the 'swadian' spawn up high so that the water there did not slow down horses. It'd make a small field for horses to fight on and still retain "swamp" looks.
 
Or make "Płaskowyż"(ask CalenLoki what it means) in unused part of map. I would prefer that as there is allready castle (less work) and "Płaskowyż" would not change general character of the map.
 
I'll think about something for horsies. probably by making swamps a little easier to maneuvre (but still no open place where you can ride and turn blindly - real horseman skill include fighting in difficult terrain). if you want totally flat terrain for mounted duels, go to swadian spawn - there is nice jousting arena (even with food to throw at participants!)
About Deep Valley - I'll connect it to Swamp Valley by mountain pass near tavern, and make it a bit more flat (but don't expect huge open fields).
btw - in current version you can fight as cav also in front of main town gate.
 
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