In many comments I said a lot of good things about VoS. Now is time for the bad ones

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That's good - negative comments improve map. Positive only my e-penis xD
VoS is nightmare for "Turtles"(mounted man at arms). It is a little claustrophobic map. I was delited about horse vendors just to realise that, in VoS, horse is just quick way to travel but can not be effectively use as battlestation.
For heavy armoured cavalry I would rather use word "tanks" or "tincans" - "turtle" is usually used for guys with heavy/multiple shields.
It's true that VoS isn't cav friendly. I've done it on purpose - in Oceania everyone and his dog have horse, because without it you were nothing. Travelling between places in hostile territory on foot was just suicide - enemy cav could see you from far away, and you had no chance to run into cover. main difference is that in Oceania, cavalry can decide to withdraw from combat, infantry can't, while in VoS, everyone can - cavalry because it's faster and infantry because they can run into cover. And it's not true that you can't fight with cav - it's perfectly possible. You just can't force inf to fight, like in Oceania.
Suggestion (I am sorry if I repeat myself): Make "Turtles" land: plateau, which could be placed where the snowy castle and mountain Tavern are. I do know is a lot of work. However it would improve gameplay a lot.
The bay is not used at all. The road around is longer and more complicated and as such also rarely used.
you mean, land where inf can't run away from horseman? I don't think it's good idea. i'll try to connect this part of the map to main swamp valley by adding some additional passages, but there will never bee any "huge open plains".
Adding "Land of Lords" to VoS would bring nice balance:
The Town for street fighting, The swamps for tricky fighting, The wooden fort and surroundings for mountain fighting. The plateau for mounted fighting/king making/faction organising.
you can use roads for mounted combat, they are quite wide in some places. king making is always done by capturing castle, which is in town - mounted knights are for paroling roads and repealing invaders, not for attacking. Organising factions by improving role of cavalry? since beginning of the times cav are always less organised troops on the whole battlefield - no other troop can work so independent - infantry need someone to cover his back, while horseman can't be really back stabbed.
Also mine and serf has more sense if there is knightly castle. If it would be in good distance (like in bay area) it could buy iron from mine and give really alternative way of making money.
no castle in VoS buy anything. And bay is too close to town.
I do not think than other map should be introduced now. VoS is very popular. Only
really new map could be add. Old Oceania was optional for a while and it was disaster. Ppl like new things. If you want to give them something old as new. It would not work.