My suggestion is: Show to the player the outcome of his choice in the screen of the village menu
Why?: The player can right away see what has happened and why he gained or loosed relations
That's a very good quest, loved the fact that some different situations can arise and you have options with different outcome, really good for gameplay and immersion.
In a last note, i think that the relation gains and losses are a little high, the issues that arised could not always show up and the outcomes could vary...
Why?: The player can right away see what has happened and why he gained or loosed relations
That's a very good quest, loved the fact that some different situations can arise and you have options with different outcome, really good for gameplay and immersion.
In a last note, i think that the relation gains and losses are a little high, the issues that arised could not always show up and the outcomes could vary...
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